Editing Stamina Mode
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==Game differences== | ==Game differences== | ||
===In ''Melee''=== | ===In ''Melee''=== | ||
Stamina mode was first introduced in ''Melee'' as a Special Melee option. Unlike future games, the HP of every fighter is fixed to 150 HP. There is no legitimate way the player can edit the starting stamina, barring use of an [[Action Replay]] to modify flags in the match's data; the instruction booklet, however, shows [[Beta elements (SSBM)#Beta gameplay|a screenshot]] of Stamina Mode with HP higher than 150, suggesting that selectable Hit Points was previously considered. | Even though ''Super Smash Bros.'' 1 Player Mode uses Stamina in The Master Hand boss Battle, it wasn't a playable mode until ''Melee''. Stamina mode was first introduced in ''Melee'' as a Special Melee option. Unlike future games, the HP of every fighter is fixed to 150 HP. There is no legitimate way the player can edit the starting stamina, barring use of an [[Action Replay]] to modify flags in the match's data; the instruction booklet, however, shows [[Beta elements (SSBM)#Beta gameplay|a screenshot]] of Stamina Mode with HP higher than 150, suggesting that selectable Hit Points was previously considered. | ||
''Melee''{{'}}s version of Stamina is unusual for not having a results screen, as it will send players directly to the character selection screen once a single player remains. This makes it the only mode in all of ''Melee'' with such property; as a result, players can use the [[name entry glitch]] to use [[Master Hand]] in the mode without causing the game to crash if he wins a match. | ''Melee''{{'}}s version of Stamina is unusual for not having a results screen, as it will send players directly to the character selection screen once a single player remains. This makes it the only mode in all of ''Melee'' with such property; as a result, players can use the [[name entry glitch]] to use [[Master Hand]] in the mode without causing the game to crash if he wins a match. |