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{{ArticleIcons|series=y}}
{{ArticleIcons|series=y}}
{{For|other uses of the term|Stage (disambiguation)}}
{{For|other uses of the term|Stage (disambiguation)}}
[[File:Final Destination Brawl.JPG|300px|thumb|The Final Destination stage in ''[[Super Smash Bros. Brawl]]'' is an example of a typical stage in the ''Super Smash Bros.'' series.]]
[[File:SSBU-Battlefield.png|300px|thumb|The Battlefield stage in ''[[Super Smash Bros. Ultimate]]'' is an example of a typical stage in the ''Super Smash Bros.'' series.]]
A '''stage''' ({{ja|ステージ|Sutēji}}, ''Stage''), also called a '''level''', '''map''', '''arena''', '''stadium''', or '''board''', is a location in which [[Fighter|characters]] fight or complete objectives. The word "stage" refers to the entire loaded location, but can also refer to the ground or large central [[platform]] within the level. Though versus mode stages are the most commonly recognized and utilized, single-player mode stages such as [[Race to the Finish]] or [[Trophy Collector]] exist as well for purposes other than fighting others.
A '''stage''' ({{ja|ステージ|Sutēji}}, ''Stage''), also called a '''level''', '''map''', '''arena''', '''stadium''', or '''board''', is a location in which [[Fighter|characters]] fight or complete objectives. The word "stage" refers to the entire loaded location, but can also refer to the ground or large central [[platform]] within the level. Though versus mode stages are the most commonly recognized and utilized, single-player mode stages such as [[Race to the Finish]] or [[Trophy Collector]] exist as well for purposes other than fighting others.


==Versus mode stages==
==Versus mode stages==
Most '''[[versus mode]] stages''' in each of the ''{{b|Super Smash Bros.|series}}'' series games are available from the [[starter stage|start]], though a small number must first be [[unlockable stage|unlocked]] by completing certain objectives. Since ''[[Super Smash Bros. 4]]'' some stages are (or were in ''SSB4''{{'}}s case) made available through updates and are (were) [[downloadable]]. Most stages, like [[Princess Peach's Castle]], are derived from places in playable characters' [[universe]]s. ''[[Super Smash Bros. Melee]]'' introduced two stages unique to the {{uv|Super Smash Bros.}} universe — [[Battlefield]] and [[Final Destination]]. In ''[[Super Smash Bros. Brawl]]'', stages derived from universes without associated playable characters were introduced, namely [[Smashville]], [[Hanenbow]], and [[PictoChat]]. Additionally, not every playable character has a stage from their own universe; the {{uv|Fire Emblem}} universe lacked one in ''Melee'' (though [[AKANEIA|one]] was planned), and the {{uv|R.O.B.}} universe has, for unknown reasons, never had a stage. Since ''Melee'', each ''Smash'' game has included several [[Past Stages]] that debuted in previous games. These stages have either no or minor alterations (an example being [[Dream Land]] in ''Smash 4'', where the top blast line is much closer to the stage than it was in ''64'' or ''Melee''). ''[[Super Smash Bros. Ultimate]]'' changes this, giving older stages a more refined and detailed design.
Most '''[[versus mode]] stages''' in each of the ''{{b|Super Smash Bros.|series}}'' series games are available from the [[starter stage|start]], though a small number must first be [[unlockable stage|unlocked]] by completing certain objectives. Since ''[[Super Smash Bros. 4]]'' some stages are (or were in ''SSB4''{{'}}s case) made available through updates and are (were) [[downloadable]]. Most stages, like [[Princess Peach's Castle]], are derived from places in playable characters' [[universe]]s. ''[[Super Smash Bros. Melee]]'' introduced two stages unique to the ''{{uv|Super Smash Bros.}}'' universe — [[Battlefield]] and [[Final Destination]]. In ''[[Super Smash Bros. Brawl]]'', stages derived from universes without associated playable characters were introduced, namely [[Smashville]], [[Hanenbow]], and [[PictoChat]]. Additionally, not every playable character has a stage from their own universe; the {{uv|Fire Emblem}} universe lacked one in ''Melee'' (though [[AKANEIA|one]] was planned), and the {{uv|R.O.B.}} universe has, for unknown reasons, never had a stage. Since ''Melee'', each ''Smash'' game has included several [[Past Stages]] that debuted in previous games. These stages have either no or minor alterations (an example being [[Dream Land]] in ''Smash 4'', where the top blast line is much closer to the stage than it was in ''64'' or ''Melee''). ''[[Super Smash Bros. Ultimate]]'' changes this, giving older stages a more refined and detailed design.


Stages range in size from the large [[The Great Cave Offensive]] and [[Rumble Falls]] to the small [[Yoshi's Story]] and [[Peach's Castle]]. Typically, stages involve a large central [[platform]] with [[ledge]]s, multiple smaller platforms, and [[blast line]]s above, below, and to the left and right of the visible area. Some stages, such as {{SSBM|Mushroom Kingdom}} and [[Coliseum]], have floors that continue past the edge of the visible area and pass through a side blast line. These edges are known as "walk-off edges" or "walk-offs" because characters can walk offscreen without the need to become airborne. Stages with walk-off edges on both the left and right, like [[Bridge of Eldin]], are referred to as "walk-off stages", and only a select few, like {{SSBM|Yoshi's Island}}, have only one walk-off. Some walk-off stages, such as [[Onett]], have lower blast lines that are inaccessible normally, while others, such as [[Green Hill Zone]], only infrequently have the lower blast lines introduced; still others, such as {{SSB|Mushroom Kingdom}}, have permanently-accessible gaps where players can fall past the lower blast line while still having solid ground covering most of the lower blast line, including its intersections with the left and/or right blast lines.
Stages range in size from the large [[The Great Cave Offensive]] and [[Rumble Falls]] to the small [[Yoshi's Story]] and [[Peach's Castle]]. Typically, stages involve a large central [[platform]] with [[ledge]]s, multiple smaller platforms, and [[blast line]]s above, below, and to the left and right of the visible area. Some stages, such as {{SSBM|Mushroom Kingdom}} and [[Coliseum]], have floors that continue past the edge of the visible area and pass through a side blast line. These edges are known as "walk-off edges" or "walk-offs" because characters can walk offscreen without the need to become airborne. Stages with walk-off edges on both the left and right, like [[Bridge of Eldin]], are referred to as "walk-off stages", and only a select few, like {{SSBM|Yoshi's Island}}, have only one walk-off. Some walk-off stages, such as [[Onett]], have lower blast lines that are inaccessible normally, while others, such as [[Green Hill Zone]], only infrequently have the lower blast lines introduced; still others, such as {{SSB|Mushroom Kingdom}}, have permanently-accessible gaps where players can fall past the lower blast line while still having solid ground covering most of the lower blast line, including its intersections with the left and/or right blast lines.
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===In ''Ultimate''===
===In ''Ultimate''===
[[File:Stage Select Ultimate Normal.png|thumb|250px|The stage select for ''Super Smash Bros. Ultimate'', showing the normal stages.]]
[[File:Stage Select Ultimate Normal.jpg|thumb|250px|The stage select for ''Super Smash Bros. Ultimate'', showing the normal stages.]]
[[File:Stage Select Ultimate Stage Morph.jpg|thumb|250px|The stage select for ''Super Smash Bros. Ultimate'' with [[Stage Morph]] enabled.]]
[[File:Stage Select Ultimate Stage Morph.jpg|thumb|250px|The stage select for ''Super Smash Bros. Ultimate'' with [[Stage Morph]] enabled.]]
[[File:Stage Select Ultimate Pick Three.jpg|thumb|250px|The stage select for ''Super Smash Bros. Ultimate'' with the "First to" [[rule]] set to 3 Wins or more.]]
[[File:Stage Select Ultimate Pick Three.jpg|thumb|250px|The stage select for ''Super Smash Bros. Ultimate'' with the "First to" [[rule]] set to 3 Wins or more.]]
There are 115 versus stages in ''[[Super Smash Bros. Ultimate]]''. 19 stages are unique to ''Ultimate'' while the other 96 comprise nearly every stage from previous ''Smash'' games: 7 from ''Super Smash Bros.'', 19 from ''Super Smash Bros. Melee'', 26 from ''Super Smash Bros. Brawl'', and 44 from ''Super Smash Bros. 4'' (18 from the 3DS version, 18 from the Wii U version, and eight that are in both versions). [[Ω form]]s return for each stage, along with a new [[Battlefield form]] for every stage. All Battlefield and Ω forms have the same size and terrain as {{SSBU|Battlefield}} and {{SSBU|Final Destination}}, respectively. All stages now allow [[8-Player Smash|eight players]].
There are 115 versus stages in ''[[Super Smash Bros. Ultimate]]''. 19 stages are unique to ''Ultimate'' while the other 96 comprise nearly every stage from previous ''Smash'' games: 7 from ''Super Smash Bros.'', 19 from ''Super Smash Bros. Melee'', 26 from ''Super Smash Bros. Brawl'', and 44 from ''Super Smash Bros. 4'' (18 from the 3DS version, 18 from the Wii U version, and eight that are in both versions). [[Ω form]]s return for each stage, along with a new [[Battlefield form]] for every stage. All Battlefield and Ω forms have the same size and terrain as {{SSBU|Battlefield}} and {{SSBU|Final Destination}}, respectively. All stages now allow [[8-Player Smash|eight players]].


Not counting either single-player only stages or previous versions of Battlefield and Final Destination, there are only 15 stages that do not return in ''Super Smash Bros. Ultimate''; two from ''Smash 64'' ([[Planet Zebes]] and [[Sector Z]]), four from ''Melee'' ([[Icicle Mountain]],  [[Mute City]], {{SSBM|Mushroom Kingdom}} and [[Poké Floats]]), two from ''Brawl'' ([[Rumble Falls]] and [[PictoChat]]), two from ''for Nintendo 3DS'' ([[Rainbow Road]] and [[Pac-Maze]]), and five from ''Smash for Wii U'' ([[Miiverse]], [[Woolly World]], [[Orbital Gate Assault]], [[Jungle Hijinxs]] and [[Pyrosphere]]). [[Flat Zone]] and [[Flat Zone 2]] do not return either, but [[Flat Zone X]] is an amalgam between them. Another unique case are the World 1-2 version of Mushroomy Kingdom and the black and white version of Dream Land GB that are also absent.
Not counting either single-player only stages or previous versions of Battlefield and Final Destination, there are only 15 stages that do not return in ''Super Smash Bros. Ultimate''; two from ''Smash 64'' ([[Planet Zebes]] and [[Sector Z]]), four from ''Melee'' ([[Icicle Mountain]],  [[Mute City]], {{SSBM|Mushroom Kingdom}} and [[Poké Floats]]), two from ''Brawl'' ([[Rumble Falls]] and [[PictoChat]]), two from ''for Nintendo 3DS'' ([[Rainbow Road]] and [[Pac-Maze]]), and five from ''Smash for Wii U'' ([[Miiverse]], [[Woolly World]], [[Orbital Gate Assault]], [[Jungle Hijinxs]] and [[Pyrosphere]]). [[Flat Zone]] and [[Flat Zone 2]] do not return either, but [[Flat Zone X]] is an amalgam between them. Another unique case is the World 1-2 version of Mushroomy Kingdom that is also absent.


A new [[rules]] option allows [[stage hazard]]s to be turned off. Stages are ordered by when they first appeared in the ''Super Smash Bros.'' series. Unlike previous entries, all stages are available from the start. ''Ultimate'' also introduces [[Stage Morph]], an option that allows players to choose two different stages which will transition back and forth over the course of a battle.
A new [[rules]] option allows [[stage hazard]]s to be turned off. Stages are ordered by when they first appeared in the ''Super Smash Bros.'' series. Unlike previous entries, all stages are available from the start. ''Ultimate'' also introduces [[Stage Morph]], an option that allows players to choose two different stages which will transition back and forth over the course of a battle.


The stage selection screen now precedes the [[character selection screen]] unlike in previous titles.
In the previous titles the player would go to the [[character selection screen]] prior to selecting a stage, but in ''Ultimate'' this process was reversed.
 


{{GameIcon|SSBU}} '''Ultimate Stages'''
{{GameIcon|SSBU}} '''Ultimate Stages'''
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===In ''Super Smash Bros.''===
===In ''Super Smash Bros.''===
*[[Small]]
*[[Kirby Beta Stage 1]]
*[[New]]
*[[Kirby Beta Stage 2]]
*[[Tutorial Stage]]
*[[Tutorial Stage 64|Tutorial Stage]]


===In ''Melee''===
===In ''Melee''===
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==In competitive play==
==In competitive play==
Only Versus Mode stages are even considered to be tournament legal, as hacking the game to use single player stages and the requirement for each what would be tournament legal custom stage to be on each console are too much of a hassle for [[tournament organizer]]s. After that, the general requirements for [[stage legality]] are usually minimal random events, no significant mid-match layout alterations, no design aspects that promote camping or stalling, and no design aspects that give a player an unfair advantage over their opponent. For these reasons, relatively few stages are universally agreed as tournament legal, with the rest being banned. While the legality of every stage will forever be contested and debated, most major tournaments abide by the same stage setlist and must unanimously agree to ban or unban a stage.
Only Versus Mode stages are even considered to be tournament legal, as hacking the game to use single player stages and the requirement for each what would be tournament legal custom stage to be on each console are too much of a hassle for [[tournament organizer]]s. After that, the general requirements for [[stage legality]] are usually minimal random events, no significant mid-match layout alterations, no design aspects that promote camping or stalling, and no design aspects that give a player an unfair advantage over their opponent. For these reasons, relatively few stages are universally agreed as tournament legal, with the rest being banned. While the legality of every stage will forever be contested and debated, most major tournaments abide be the same stage setlist and must unanimously agree to ban or unban a stage.


==Trivia==
==Trivia==
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* From ''Brawl'' onward (except in ''for Nintendo 3DS''), stages on the stage select screen show the logo of their origin game (or origin series). However, due to localization differences or certain games not being released in certain regions, various inconsistencies show up:
* From ''Brawl'' onward (except in ''for Nintendo 3DS''), stages on the stage select screen show the logo of their origin game (or origin series). However, due to localization differences or certain games not being released in certain regions, various inconsistencies show up:
** If the language is set to Latin American Spanish or Canadian French, all logos will use their US English version.
** If the language is set to Latin American Spanish or Canadian French, all logos will use their US English version.
** If the language is set to Castilian Spanish, European French, UK English, German, or Italian, all logos will use their properly translated European versions.
** If the language is set to Castilian Spanish, Parisian French, UK English, German, or Italian, all logos will use their properly translated European versions.
** If the language is set to Dutch or Russian, all logos will use the UK English version. (Differences between US English and UK English logos can be seen for games such as ''Pokémon Red'' and ''Blue'' versions, ''Tomodachi Life'', ''Xenoblade Chronicles'', ''WarioWare, Inc.'', and ''Fire Emblem Awakening''.)
** If the language is set to Dutch or Russian, all logos will use the UK English version. (Differences between US English and UK English logos can be seen for games such as ''Pokémon Red'' and ''Blue'' versions, ''Tomodachi Life'', ''Xenoblade Chronicles'', ''WarioWare, Inc.'', and ''Fire Emblem Awakening''.)
** If the language is set to Korean, games not released in South Korea use an inconsistent mixture of Japanese, US English, and UK English logos, for example using the UK English logo for ''Xenoblade Chronicles'', the US English logo for ''Fire Emblem Awakening'', and the Japanese logo for ''Super Mario USA'' and ''Made in Wario''.
** If the language is set to Korean, games not released in South Korea use an inconsistent mixture of Japanese, US English, and UK English logos, for example using the UK English logo for ''Xenoblade Chronicles'', the US English logo for ''Fire Emblem Awakening'', and the Japanese logo for ''Super Mario USA'' and ''Made in Wario''.
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*{{uv|Yoshi}} has the highest amount of stages among the franchises that only have a single fighter, with an amount of 5.
*{{uv|Yoshi}} has the highest amount of stages among the franchises that only have a single fighter, with an amount of 5.
**However, if Mario sub-franchises are discounted, then {{uv|F-Zero}} has the highest amount of stages among the franchise with only a single fighter, with an amount of 4.  
**However, if Mario sub-franchises are discounted, then {{uv|F-Zero}} has the highest amount of stages among the franchise with only a single fighter, with an amount of 4.  
*In ''Ultimate'', certain Poké Ball Pokémon and Assist Trophy characters cannot be summoned on certain stages, either due to the stage design hindering their abilities or another of them already appearing the stage's background. For example, Nikki cannot appear in Fourside due to the dark background obscuring her drawings, Alucard cannot appear in Wii Fit Studio due to the giant mirror in the background (since he is a vampire, which does not have a reflection), and Knuckles and Palkia cannot appear on Green Hill Zone and Spear Pillar, respectively, due to already appearing on those stages.
*In ''Ultimate'', certain Poké Ball Pokémon and Assist Trophy characters cannot be summoned on certain stages, either due to the stage design hindering their abilities or another of them already appearing the stage's background. For example, Nikki cannot appear in Fourside due to the dark background obscuring her drawings, Alucard cannot appear in Wii Fit Studio due to the giant mirror in the background (since he is a vampire, which does not have a reflection), and Palkia cannot appear in Spear Pillar due to already appearing on the stage.


==See also==
==See also==

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