Editing Spike

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==Spikes in other games==
==Spikes in other games==
As noted prior, the angle window for meteor cancelling was widened in ''Brawl'' to cover the downward diagonal trajectory the spikes in ''Melee'' had. All downward attacks that were previously spikes in ''Melee'' are now able to be meteor canceled in ''Brawl'', and playable characters do not possess attacks that send opponents diagonally downwards outside the meteor cancelling window, as a result playable characters cannot perform spikes in ''Brawl''. Spikes still function like they do in ''Melee'' being impossible to meteor cancel. They can also [[lock]] floored opponents which meteor smashes cannot do in ''Brawl''.
As noted prior, the angle window for meteor cancelling was widened in ''Brawl'' to cover the downward diagonal trajectory the spikes in ''Melee'' had. All downward attacks that were previously spikes in ''Melee'' are now able to be meteor canceled in ''Brawl'', and playable characters do not possess attacks that send opponents diagonally downwards outside the meteor cancelling window, as a result playable characters cannot perform spikes in ''Brawl''. Spikes still function like they do in ''Melee'' being impossible to meteor cancelled


Meteor cancelling does not exist in the original ''[[Super Smash Bros.]]'', and was removed in ''[[Super Smash Bros. 4]]'', and it continues to be absent in ''[[Super Smash Bros. Ultimate]]''. This makes all meteor smashes in ''Smash 64'' and ''Ultimate'' functionally equivalent to spikes. In ''Smash 4'' however, spikes cannot be teched by grounded opponents unlike with meteor smashes  although this distinction is no longer present in ''Ultimate'' due to grounded opponents losing the ability to tech meteor smashes. Additionally, spikes do not make the meteor smash hit sound effect when they connect. As a result of the lack of spikes outside of ''Melee'' (at least in competitive play), the two terms (spikes and meteor smashes) are often used interchangeably among competitive players, though they are officially referred to as meteor smashes.
Meteor cancelling does not exist in the original ''[[Super Smash Bros.]]'', and was removed in ''[[Super Smash Bros. 4]]'', and it continues to be absent in ''[[Super Smash Bros. Ultimate]]''. This makes all meteor smashes in ''Smash 64'' and ''Ultimate'' functionally equivalent to spikes. In ''Smash 4'' however, spikes cannot be teched by grounded opponents unlike with meteor smashes  although this distinction is no longer present in ''Ultimate'' due to grounded opponents losing the ability to tech meteor smashes. Additionally, spikes do not make the meteor smash hit sound effect when they connect. As a result of the lack of spikes outside of ''Melee'' (at least in competitive play), the two terms (spikes and meteor smashes) are often used interchangeably among competitive players, though they are officially referred to as meteor smashes.

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