Search results

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
  • about the stage element referred to as edges. For for other uses of the name Edge, see Edge (disambiguation). An edge (also known as a ledge, coded internally
    19 KB (2,836 words) - 06:14, December 29, 2023
  • Marth (PM) (category Marth) (section Ground Attacks)
    followup potential overall. Edge attack: Marth retains his edge attack animations from Brawl. As a result, Marth's fast edge attack has a longer animation (54
    28 KB (2,639 words) - 14:37, March 20, 2024
  • Roy (SSBM) (category Characters (SSBM)) (section Differences from Marth)
    useful than that of Marth. Roy's wavedash is shorter than Marth's. Roy walks (1.6 → 1.2) and dashes (1.8 → 1.61) noticeably slower than Marth, and his dash-dance
    57 KB (7,081 words) - 04:17, March 7, 2024
  • Marth (SSBM)/Dash attack (category Marth (SSBM))
    denies Marth a reliable followup. Typically, using Marth's dash attack is seen as a novice mistake or a desperate play to win neutral since Marth has much
    2 KB (122 words) - 23:29, March 8, 2022
  • Marth (SSBM) (category Marth (SSBM))
    This article is about Marth's appearance in Super Smash Bros. Melee. For the character in other contexts, see Marth. Marth (マルス, Marth) is an unlockable newcomer
    47 KB (5,076 words) - 10:16, March 30, 2024
  • Edge slipping (category Techniques (SSBM))
    the edge. Player C catches this and attacks with Falco's back aerial, which causes Player D's Donkey Kong to slide off the edge and into their edge slip
    6 KB (782 words) - 10:02, April 12, 2023
  • Edgeguarding (redirect from Edge-guard) (category Techniques (SSBM))
    edgeguard is to stand at the edge and throw attacks — often a powerful forward smash, down smash, or down tilt that can hit even an edge sweet spotting enemy.
    22 KB (3,481 words) - 22:04, March 2, 2024
  • Marth (SSBM)/Down throw (category Marth (SSBM))
    back throw. If Marth gets a grab with his back to the edge of the stage, at mid-percent he can mixup back throw and down throw. If Marth down throws, his
    2 KB (164 words) - 23:49, March 8, 2022
  • Zelda (SSBM) (category Characters (SSBM))
    have their flaws; the former is rather slow for a tilt attack and the latter is rather weak for a smash attack. Lastly, some of her toolkit suffers from
    28 KB (2,934 words) - 14:27, March 15, 2024
  • Fox (SSBM) (category Characters (SSBM)) (section Ground Attacks)
    1-22 → 1-21). Fast edge attack has more startup lag with a shorter duration (frames 24-39 → 25-34). Slow edge attack: Slow edge attack has larger hitboxes
    73 KB (9,489 words) - 18:16, April 20, 2024
  • Marth (SSBM)/Up special (category Marth (SSBM))
    having a technique (aptly named the Marth Killer) developed to specifically counter it. If an opponent rolls to the edge and angles a light shield away from
    5 KB (464 words) - 06:13, December 29, 2023
  • Marth (SSBM)/Neutral attack (category Marth (SSBM))
    hitbox can interrupt many common recoveries and approach options. Roy (SSBM)/Neutral Attack
    2 KB (51 words) - 15:26, September 13, 2020
  • Marth (SSBM)/Forward aerial (category Marth (SSBM)) (section Attack)
    Marth does a forward vertical slash. One of the most versatile and commonly used moves in Marth's metagame, it is considered to be his best aerial attack
    2 KB (139 words) - 18:23, July 11, 2017
  • Dolphin Slash (category Marth (SSBM))
    increase to Marth's mobility after using the move also helps the move on stage as Marth can now drift to the edge when using it near the edge and if Marth uses
    21 KB (3,147 words) - 01:24, March 16, 2024
  • Marth (SSBM)/Back aerial (category Marth (SSBM)) (section Attack)
    few techniques, such as jumping off the edge and using the back aerial to turn Marth around so he can grab the edge for an edgehog. Roy's back aerial
    2 KB (139 words) - 03:18, January 21, 2016
  • Dr. Mario (SSBM) (category Characters (SSBM)) (section Ground attacks)
    his Smash trophies within the game, is not slower in any form except for his neutral attack, and aerial attack landing lag). Both have the same dashing speed
    39 KB (4,409 words) - 17:58, March 8, 2024
  • Mewtwo (SSBM) (category Characters (SSBM))
    less knockback than other characters' dash attacks. Unlike most characters' dash attacks, Mewtwo's dash attack while holding a Lip's Stick does not produce
    30 KB (2,954 words) - 16:44, March 31, 2024
  • Roy (category Trophies (SSBM))
    sufficiently strong attack, yet it has more start-up, a shorter duration, and a sourspot. Due to being a clone of Marth, Roy's mobility and attack style are largely
    27 KB (3,639 words) - 04:21, February 18, 2024
  • Marth (SSBM)/Side special (category Marth (SSBM))
    easy to utilize, plus isn't used too often as Marth often has superior options. Main article: Marth (SSBM)/Side special/Hit 4 Roy's side special
    8 KB (160 words) - 21:03, September 20, 2016
  • Dancing Blade (category Marth (SSBM))
    article: Marth (SSBM)/Side special In Melee, the first attack is often used to gain horizontal recovery. Marth glows a color as he uses his attacks: red in
    14 KB (1,679 words) - 01:24, March 16, 2024
View (previous 20 | ) (20 | 50 | 100 | 250 | 500)