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- more stocks ahead. If both characters' stocks (or points) are equal, both factors are equal to 0, simplifying the formula to 105 + k. To summarize, characters13 KB (1,758 words) - 01:11, March 14, 2024
- 0 results in no change from base damage. The damage dealt multiplier is equal to 1 + attack×4/10000. Therefore, an attack of 2500 results in double damage79 KB (739 words) - 19:04, March 22, 2024
- more stocks ahead. If both characters' stocks (or points) are equal, both factors are equal to 0, simplifying the formula to 55 + 0.5p + 1.5k. To summarize12 KB (1,829 words) - 07:41, February 23, 2024
- If multiple opponents have equal standing, the one with the least damage is picked, and if multiple opponents also have equal damage, the one closest to6 KB (658 words) - 09:19, October 30, 2023
- god, Godo. It casts Tidal Wave and costs 78 MP. Leviathan's spell power is equal to 4.6875x the base magic damage. Leviathan appears as one of the summons2 KB (193 words) - 13:02, April 18, 2024
- order is further reflected when each character plays an equal number of matches and scores an equal number of KOs, Falls, and Self-Destructs, regardless of4 KB (625 words) - 02:17, February 2, 2024
- Signature Ability, which deals damage to an opponent that knocks out Pyukumuku equal to the amount of HP Pyukumuku had left. Unlike its original depiction, Pyukumuku3 KB (331 words) - 21:52, April 22, 2024
- some numbers are more common than others, as opposed to the default move's equal probability for all numbers. Judge also appears as an Ace-class support spirit11 KB (1,008 words) - 01:32, March 16, 2024
- potential to win matches under tournament conditions, assuming players are of equal skill. Tier lists are most commonly made for fighting games that are played26 KB (3,871 words) - 16:45, February 15, 2024
- weight-dependent throws is achieved by applying a frame speed multiplier equal to the target's weight divided by 100. In accordance to this formula, characters11 KB (1,576 words) - 18:02, February 23, 2024
- base power and 95% accuracy. If it misses, the user takes recoil damage equal to half of its maximum HP (1 HP in Generation I). Hitmonlee can learn it5 KB (457 words) - 00:20, January 15, 2024
- creating more projectiles for the duration. The duration of the pause is equal to the attack's base knockback in frames—for example, a base knockback of2 KB (203 words) - 15:14, March 15, 2023
- progressively larger. However, the effect has a duration cap of 3000 frames, equal to 50 seconds. Button mashing also reduces its duration, taking off 13 frames5 KB (405 words) - 09:42, April 12, 2023
- weapons are sucked into the pot. Once they've simmered a bit, food items equal to the number of things in the pot appear. Characters in the mix get blasted9 KB (1,166 words) - 20:38, December 1, 2023
- in a time battle), being equal to 30 if the user has a stock deficit, -30 if they have a stock lead, and 0 if they are equal in stocks with the target50 KB (2,036 words) - 01:19, March 9, 2024
- and both characters have an equal amount of lives, the character with less damage wins the match. If both characters have equal lives and damage, or if both6 KB (892 words) - 03:56, July 24, 2023
- SSB is much higher than in the subsequent Super Smash Bros. games, being equal to 0.533× of the inflicted amount of knockback. The multiplier is so high24 KB (2,511 words) - 14:58, March 3, 2024
- usually justified by the feature being built into the game and everyone having equal access to these layouts with some choosing not to use them.6 KB (615 words) - 00:54, January 20, 2024
- Smash 64 this chance is always equal to 1/12, or 8.3%; in Melee and Brawl, it's 1/32, or 3.125%. In Smash 4, it is equal to 0.3× of the damage dealt by33 KB (3,277 words) - 12:23, April 9, 2024
- positioned exactly on top of each other. All characters will push each-other with equal strength. Melee would introduce the ability for items to partake in the effect7 KB (641 words) - 21:32, March 10, 2024