Search results

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Did you mean: air
  • Air speed (section 1.1.3)
    speed: 1.0 → 0.9 Marth's air speed: 0.9 → 0.85 Mario's air speed: 0.86 → 0.83 Falco's air speed: 0.893 → 0.93 Lucario's air speed: 1.01 → 1.09 Mewtwo's air speed:
    22 KB (275 words) - 07:52, August 16, 2023
  • Air dodge (section 1.1.0)
    use two types of air dodges: If no direction is held, they perform a neutral air dodge (known as simply Air Dodge officially, and EscapeAir internally), which
    38 KB (2,870 words) - 10:52, April 12, 2023
  • Link's air acceleration: 0.04 → 0.05 Falco's max additional air acceleration: 0.07 → 0.09 Air friction Air speed Gravity Kurogane Hammer - Air acceleration
    19 KB (319 words) - 04:01, October 19, 2022
  • Air Slash (エアスラッシュ, Air Slash) is Shulk's up special move. Shulk announces "Air Slash!" and propels himself into the air with a quick vertical slash in
    7 KB (841 words) - 22:27, February 3, 2024
  • speed has been increased (1.56 → 1.68). Air speed (1.01 → 1.09), fast falling speed (2.496 → 2.688) and walking speed (11.05) have been increased. Aura
    2 KB (1,812 words) - 14:03, August 9, 2017
  • (late)/100 (windbox) → 359/335/86). Corrin's walk speed (1.2 → 1.15), run speed (1.5 → 1.45), and air speed (1. → 0.97) have all been slightly reduced. Corrin's
    1 KB (1,944 words) - 20:33, November 14, 2022
  • low air friction will travel a long horizontal distance whereas characters with high air friction will not travel far at all. This is because air friction
    18 KB (759 words) - 17:12, December 16, 2023
  • windbox has a slight position alternation. Smashboards: 1.1.1 Patch changelog Smashboards: Shields in 1.1.1
    3 KB (1,791 words) - 01:23, January 11, 2019
  • Bowser’s up throw, up air combo to KO at lower percents. All variations of Flying Slam have increased grab range. Technical changelist 1.1.4 All smash attacks'
    2 KB (1,299 words) - 01:23, January 11, 2019
  • This is the list of known changes in version 1.1.0 of Super Smash Bros. Ultimate. Fixed a glitch causing throws in Training Mode to gradually reduce knockback
    3 KB (1,121 words) - 23:12, April 13, 2023
  • Grab release (redirect from Air release) (section Air release)
    characters into an air release. Yoshi and Snake are unique as they can force the entire cast into an air release. Because of these changes, air releases can
    23 KB (3,684 words) - 12:21, June 19, 2023
  • Kirby's Air-raid (カービィのエアライド, Kirby Air Ride) is the 16th event match of the 51 event matches in Super Smash Bros. Melee. The player controls Kirby and
    2 KB (184 words) - 18:26, October 26, 2023
  • Back aerial (redirect from B-air)
    Rear/back midair attack; commonly abbreviated as bair or B-Air, and referred to as AttackAirB internally) is an aerial attack that can be performed in midair
    16 KB (1,291 words) - 10:28, June 28, 2023
  • variations: 1.2x (default, Decisive)/1.44x (Hyper) → 1.13x/1.356x. All variations of Air Slash deal 1% more damage on the first hit: 5%/4% → 6%/5% (Air Slash
    3 KB (4,321 words) - 01:20, January 11, 2019
  • Double jump (redirect from Mid-air jump) (section 1.1.3)
    Characters with multi-jumps usually have poor air speed (with the exception of Jigglypuff, who has among the best air speed, in exchange for among the worst jump
    28 KB (1,533 words) - 17:29, May 5, 2024
  • tilt: 0.7% → 1%. Forward smash: 1.5% → 2%. Down smash: 0.8% → 1.3%. Forward aerial: 1% → 1.5%. Back aerial: 1% → 1.5%. Down aerial: 1% → 1.5% (aerial hitbox)
    4 KB (4,366 words) - 09:56, April 12, 2023
  • Falling speed (section 1.1.3)
    decrease, going from 1.4 to 1.13, a difference of just 0.27 units. Lucario's falling speed: 1.56 → 1.68 Samus's falling speed: 1.25 → 1.3 When launched at
    18 KB (855 words) - 19:20, June 16, 2023
  • Flurry endlag reduced by ten frames in the air. Up air final hit damage: 3% → 4% Up air ending frame: 66 → 62 Up air landing lag reduced (26 → 22 frames). Charge
    3 KB (2,116 words) - 01:22, January 11, 2019
  • significantly hinders the move's safety on shield. The changes to shields in 1.1.0 and 1.1.1 would remove the shield safety disadvantage caused by the higher hitlag
    2 KB (3,017 words) - 14:02, August 9, 2017
  • slightly faster (1.155 → 1.271). Jigglypuff's initial dash is faster (1.4 → 1.65). Jigglypuff walks slightly faster (0.7 → 0.735). Jigglypuff's air speed is faster
    63 KB (7,741 words) - 20:38, May 18, 2024
View (previous 20 | ) (20 | 50 | 100 | 250 | 500)