Editing Smash Run

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{{ArticleIcons|ssb4-3ds=y}}
{{ArticleIcons|ssb4-3ds=y}}
[[File:SmashRun-7.png|thumb|300px|A zoomed out shot of the Smash Run map.]]
[[File:SmashRun-7.png|thumb|300px|A zoomed out shot of the Smash Run map.]]
'''Smash Run''' ({{ja|フィールドスマッシュ|Fīrudo Sumasshu}}, ''Field Smash'') is a gameplay mode that appears exclusively in {{for3ds}}, and one of only two modes exclusive to that installment, alongside [[StreetSmash]]. It involves a blend of platforming and exploration, as well as standard fighting or another challenge in the second half of the mode.
'''Smash Run''' ({{ja|フィールドスマッシュ|Fīrudo Sumasshu}}, ''Field Smash'') is a gameplay mode that appears exclusively in {{for3ds}}. It involves an unusual blend of platforming and exploration, as well as standard fighting or another challenge in the second half of the mode. It is one of two modes exclusive to the 3DS version, the other being [[StreetSmash]].


==Overview==
==Overview==
The mode starts with a five-minute adventure course involving exploration of a large, expansive, and unnamed island in the sky shaped like a ship. Players are tasked with strengthening their attributes via finding items in [[chest]]s, as well as defeating numerous enemies from both ''[[Brawl]]''{{'}}s [[The Subspace Emissary]] and other game series. Bonus stages hidden behind [[door]]s in the map also allow for players to take part in challenges that can give them further boosts to their various attributes and more prizes; special events that occur on the map can also provide further benefits to players, such as by defeating an exceptionally powerful enemy or finding a hidden room filled with chests. In Group mode, players can trigger traps that will drop giant [[Bob-omb]]s, by activating a switch item that can appear from treasure chests. Enemies, however, can attack the player and make them drop their power-ups sometimes; getting KO'd is also a possibility, leading to significant penalties to the player's stat boosts.
The Smash Run starts with a five-minute adventure course involving exploration of a large, expansive, and unnamed island in the sky. Players are tasked with strengthening their attributes via finding items in [[chest]]s, as well as defeating numerous enemies from both ''[[Brawl]]''{{'}}s [[The Subspace Emissary]] and other game series. Bonus stages hidden behind [[door]]s in the map also allow for players to take part in challenges that can give them further boosts to their various attributes and more prizes; special events that occur on the map can also provide further benefits to players, such as by defeating an exceptionally powerful enemy or finding a hidden room filled with chests. In Group mode, players can trigger traps that will drop giant [[Bob-omb]]s, by activating a switch item that can appear from treasure chests. Enemies, however, can attack the player and make them drop their power-ups sometimes; getting KO'd is also a possibility, leading to significant penalties to the player's stat boosts.


Several standard [[item]]s can be found throughout the play area, including most battering items and state-granting powerups. The latter's effects last noticeably longer in this game mode, such as the [[Starman]] and [[Hammer]].
Several standard [[item]]s can be found throughout the play area, including most battering items and state-granting powerups. The latter's effects last noticeably longer in this gamemode, such as the [[Starman]] and [[Hammer]].


Smash Run supports [[character customization]] like most of the other modes in the game. However, Smash Run expands on this formula, further adding a variety of unique "[[Power]]s" that can be granted to competitors; these are activated by tapping their respective icon on the 3DS's lower screens (ranging from healing, attacking, and boosting), and can only be used on the Smash Run map in order to activate their effect; Equipment-type Powers that grant a held item when the player spawns are applied the same way, but don't appear as an option on the screen while playing. The lower screen can also display a map of the Smash Run arena, alternating between screens by tapping the left-hand or top area of the touch screen.
Smash Run supports [[character customization]] like most of the other modes in the game. However, Smash Run expands on this formula, further adding a variety of unique "[[Power]]s" that can be granted to competitors; these are activated by tapping their respective icon on the 3DS's lower screens (ranging from healing, attacking, and boosting), and can only be used on the Smash Run map in order to activate their effect; Equipment-type Powers that grant a held item when the player spawns are applied the same way, but don't appear as an option on the screen while playing. The lower screen can also display a map of the Smash Run arena, alternating between screens by tapping the left-hand or top area of the touch screen.
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! Enemy !! Series
! Enemy !! Series
|-
|-
|[[Banzai Bill]]||rowspan=14|{{symbol|smb|24px}} {{uv|Mario}}
|[[Bacura]]||{{symbol|other|24px}} {{uv|Xevious}}
|-
|-
|[[Big Goomba]]
|[[Banzai Bill]]||rowspan=2|{{symbol|mario|24px}} {{uv|Mario}}
|-
|-
|[[Bill Blaster]]
|[[Bill Blaster]]
|-
|-
|{{b|Bullet Bill|enemy}}
|[[Bonkers]]||{{symbol|kirby|24px}} {{uv|Kirby}}
|-
|-
|[[Chain Chomp]]
|[[Boom Stomper]]||{{symbol|kidicarus|24px}} {{uv|Kid Icarus}}
|-
|-
|[[Flame Chomp]]
|[[Bronto Burt]]||{{symbol|kirby|24px}} {{uv|Kirby}}
|-
|-
|[[Goomba]]
|[[Bubble]]||{{symbol|zelda|24px}} {{uv|The Legend of Zelda}}
|-
|-
|[[Hammer Bro]]
|[[Red Bulborb|Bulborb]]||{{symbol|pikmin|24px}} {{uv|Pikmin}}
|-
|-
|[[Koopa Paratroopa]]
|{{b|Bullet Bill|enemy}}||{{symbol|mario|24px}} {{uv|Mario}}
|-
|-
|[[Koopa Troopa]]
|[[Bumpety Bomb]]||{{symbol|kidicarus|24px}} {{uv|Kid Icarus}}
|-
|-
|[[Lakitu and Spinies]]
|[[Chain Chomp]]||{{symbol|mario|24px}} {{uv|Mario}}
|-
|-
|[[Magikoopa]]
|[[Chandelure]]||{{symbol|pokemon|24px}} {{uv|Pokémon}}
|-
|-
|[[Shy Guy]]
|[[Clubberskull]]||{{symbol|kidicarus|24px}} {{uv|Kid Icarus}}
|-
|-
|[[Spike Top]]
|[[Cryogonal]]||{{symbol|pokemon|24px}} {{uv|Pokémon}}
|-
|-
|[[Kritter]]||rowspan=2|{{symbol|dk|24px}} {{uv|Donkey Kong}}
|[[Cucco]]||{{symbol|zelda|24px}} {{uv|The Legend of Zelda}}
|-
|-
|[[Tiki Buzz]]
|[[Daphne]]||{{symbol|kidicarus|24px}} {{uv|Kid Icarus}}
|-
|-
|[[Bubble]]||rowspan=7|{{symbol|zelda|24px}} {{uv|The Legend of Zelda}}
|[[Darknut]]||{{symbol|zelda|24px}} {{uv|The Legend of Zelda}}
|-
|-
|[[Cucco]]
|[[Devil Car]]||{{symbol|eb|24px}} {{uv|EarthBound}}
|-
|-
|[[Darknut]]
|[[Eggrobo]]||{{symbol|sonic|24px}} {{uv|Sonic}}
|-
|-
|[[Octorok]]
|[[Flage]]||{{symbol|kidicarus|24px}} {{uv|Kid Icarus}}
|-
|-
|[[Peahat]]
|[[Flame Chomp]]||{{symbol|mario|24px}} {{uv|Mario}}
|-
|-
|[[ReDead]]
|[[Fly Guy]]||{{symbol|yoshi|24px}} {{uv|Yoshi}}
|-
|-
|[[Stalfos]]
|[[Gastly]]||{{symbol|pokemon|24px}} {{uv|Pokémon}}
|-
|-
|[[Geemer]]||rowspan=4|{{symbol|metroid|24px}} {{uv|Metroid}}
|[[Geemer]]||{{symbol|metroid|24px}} {{uv|Metroid}}
|-
|-
|[[Kihunter]]
|[[Generator]]||{{symbol|subspace|24px}} [[The Subspace Emissary]]
|-
|-
|{{b|Metroid|creature}}
|{{b|Ghost|Find Mii}}||{{symbol|findmii|24px}} {{uv|Find Mii}}
|-
|-
|[[Reo]]
|[[Giant Goomba]]||{{symbol|mario|24px}} {{uv|Mario}}
|-
|-
|[[Fly Guy]]||{{symbol|yoshi|24px}} {{uv|Yoshi}}
|[[Glice]]||rowspan=3|{{symbol|subspace|24px}} [[The Subspace Emissary]]
|-
|-
|[[Bonkers]]||rowspan=9|{{symbol|kirby|24px}} {{uv|Kirby}}
|[[Glire]]
|-
|-
|[[Bronto Burt]]
|[[Glunder]]
|-
|-
|[[Gordo]]
|[[Goomba]]||{{symbol|mario|24px}} {{uv|Mario}}
|-
|-
|[[Parasol Waddle Dee]]
|[[Gordo]]||{{symbol|kirby|24px}} {{uv|Kirby}}
|-
|-
|[[Plasma Wisp]]
|[[Hammer Bro.]]||{{symbol|mario|24px}} {{uv|Mario}}
|-
|-
|[[Shotzo]]
|[[Iridescent Glint Beetle]]||{{symbol|pikmin|24px}} {{uv|Pikmin}}
|-
|-
|[[Tac]]
|[[Kihunter]]||{{symbol|metroid|24px}} {{uv|Metroid}}
|-
|-
|[[Waddle Dee]]
|[[Koffing]]||{{symbol|pokemon|24px}} {{uv|Pokémon}}
|-
|-
|[[Waddle Doo]]
|[[Koopa Paratroopa]]||rowspan=2|{{symbol|mario|24px}} {{uv|Mario}}
|-
|-
|[[Chandelure]]||rowspan=5|{{symbol|pkmn|24px}} {{uv|Pokémon}}
|[[Koopa Troopa]]
|-
|-
|[[Cryogonal]]
|[[Kritter]]||{{symbol|dk|24px}} {{uv|Donkey Kong}}
|-
|-
|[[Gastly]]
|[[Lakitu and Spinies]]||{{symbol|mario|24px}} {{uv|Mario}}
|-
|-
|[[Koffing]]
|[[Lethinium]]||rowspan=2|{{symbol|kidicarus|24px}} {{uv|Kid Icarus}}
|-
|-
|[[Petilil]]
|[[Lurchthorn]]
|-
|-
|[[Devil Car]]||rowspan=2|{{symbol|eb|24px}} {{uv|EarthBound}}
|[[Magikoopa]]||{{symbol|mario|24px}} {{uv|Mario}}
|-
|-
|{{b|Starman|EarthBound}}
|[[Mahva]]||rowspan=2|{{symbol|kidicarus|24px}} {{uv|Kid Icarus}}
|-
|-
|[[Polar Bear]]||{{symbol|ic|24px}} {{uv|Ice Climber}}
|[[Megonta]]
|-
|-
|[[Boom Stomper]]||rowspan=19|{{symbol|ki|24px}} {{uv|Kid Icarus}}
|{{b|Metroid|creature}}||{{symbol|metroid|24px}} {{uv|Metroid}}
|-
|-
|[[Bumpety Bomb]]
|[[Mettaur]]||{{symbol|megaman|24px}} {{uv|Mega Man}}
|-
|-
|[[Clubberskull]]
|[[Mimicutie]]||{{symbol|kidicarus|24px}} {{uv|Kid Icarus}}
|-
|-
|[[Daphne]]
|[[Mite]]||{{symbol|subspace|24px}} [[The Subspace Emissary]]
|-
|-
|[[Flage]]
|[[Monoeye]]||rowspan=2|{{symbol|kidicarus|24px}} {{uv|Kid Icarus}}
|-
|-
|[[Lethinium]]
|[[Nutski]]
|-
|[[Lurchthorn]]
|-
|-
|[[Mahva]]
|[[Octorok]]||{{symbol|zelda|24px}} {{uv|The Legend of Zelda}}
|-
|-
|[[Megonta]]
|[[Orne]]||{{symbol|kidicarus|24px}} {{uv|Kid Icarus}}
|-
|-
|[[Mimicutie]]
|[[Parasol Waddle Dee]]||{{symbol|kirby|24px}} {{uv|Kirby}}
|-
|-
|[[Monoeye]]
|[[Peahat]]||{{symbol|zelda|24px}} {{uv|The Legend of Zelda}}
|-
|-
|[[Nutski]]
|[[Petilil]]||{{symbol|pokemon|24px}} {{uv|Pokémon}}
|-
|-
|[[Orne]]
|[[Plasma Wisp]]||{{symbol|kirby|24px}} {{uv|Kirby}}
|-
|-
|[[Reaper & Reapette]]
|[[Polar Bear]]||{{symbol|iceclimber|24px}} {{uv|Ice Climber}}
|-
|-
|[[Skuttler]]
|[[Pooka]]||{{symbol|other|24px}} {{uv|Dig Dug}}
|-
|-
|[[Skuttler Cannoneer]]
|[[Poppant]]||{{symbol|subspace|24px}} [[The Subspace Emissary]]
|-
|-
|[[Skuttler Mage]]
|[[Reaper]]||{{symbol|kidicarus|24px}} {{uv|Kid Icarus}}
|-
|-
|[[Souflee]]
|[[ReDead]]||{{symbol|zelda|24px}} {{uv|The Legend of Zelda}}
|-
|-
|[[Zuree]]
|[[Reo]]||{{symbol|metroid|24px}} {{uv|Metroid}}
|-
|-
|[[Bulborb]]||rowspan=2|{{symbol|pikmin|24px}} {{uv|Pikmin}}
|[[Roturret]]||{{symbol|subspace|24px}} [[The Subspace Emissary]]
|-
|-
|[[Iridescent Glint Beetle]]
|[[Shotzo]]||{{symbol|kirby|24px}} {{uv|Kirby}}
|-
|-
|[[Generator]]||rowspan=7|{{symbol|subspace|24px}} [[The Subspace Emissary]]
|[[Shy Guy]]||{{symbol|mario|24px}} {{uv|Mario}}
|-
|-
|[[Glice]]
|[[Skuttler]]||rowspan=3|{{symbol|kidicarus|24px}} {{uv|Kid Icarus}}
|-
|-
|[[Glire]]
|[[Skuttler Cannoneer]]
|-
|-
|[[Glunder]]
|[[Skuttler Mage]]
|-
|-
|[[Mite]]
|[[Sneaky Spirit]]||{{symbol|other|24px}} {{uv|Rhythm Heaven}}
|-
|-
|[[Poppant]]
|[[Souflee]]||{{symbol|kidicarus|24px}} {{uv|Kid Icarus}}
|-
|-
|[[Roturret]]
|[[Spike Top]]||{{symbol|mario|24px}} {{uv|Mario}}
|-
|-
|{{b|Ghost|Find Mii}}||{{symbol|streetpass|24px}} {{uv|StreetPass Mii Plaza}}
|[[Stalfos]]||{{symbol|zelda|24px}} {{uv|The Legend of Zelda}}
|-
|-
|[[Sneaky Spirit]]||{{symbol|other|24px}} {{uv|Rhythm Heaven}}
|{{b|Starman|EarthBound}}||{{symbol|eb|24px}} {{uv|EarthBound}}
|-
|-
|[[Eggrobo]]||{{symbol|sonic|24px}} {{uv|Sonic the Hedgehog}}
|[[Tac]]||{{symbol|kirby|24px}} {{uv|Kirby}}
|-
|-
|[[Mettaur]]||{{symbol|mm|24px}} {{uv|Mega Man}}
|[[Tiki Buzz]]||{{symbol|dk|24px}} {{uv|Donkey Kong}}
|-
|-
|[[Bacura]]||{{symbol|other|24px}} {{uv|Xevious}}
|[[Waddle Dee]]||rowspan=2|{{symbol|kirby|24px}} {{uv|Kirby}}
|-
|-
|[[Pooka]]||{{symbol|other|24px}} {{uv|Dig Dug}}
|[[Waddle Doo]]
|-
|-
|[[Zuree]]||{{symbol|kidicarus|24px}} {{uv|Kid Icarus}}
|}
|}


==List of Challenges==
==List of Challenges==
After entering a door, the player must complete an objective to reveal a treasure chest containing rewards that range from 1, 2, or 3 stat boosts worth 200 points correlating with the difficulty level of the challenge that range from Easy, Normal, and Hard respectively. Stat boosts do not fade away in challenge rooms, but failing a challenge or being defeated will eject the player from the room, unable to re-enter. All doors disappear from the main map for the last minute of the run.
After entering a door, the player must complete an objective to reveal a treasure chest containing rewards that range from 1, 2, or 3 stat boosts worth 200 points correlating with the difficulty level of the challenge that range from Easy, Normal, and Hard respectively. Stat boosts do not fade away in challenge rooms, but failing a challenge or being defeated will take the player out of the room, unable to re-enter. All doors disappear from the main map for the last minute of the run.


{|class="wikitable"
{|class="wikitable"
! Challenge !! Picture !! Description
! Challenge !! Picture !! Description
|-
|-
| Target Smash! || [[File:Smash Run Target Smash easy.jpg|200px]] || All targets in the room must be destroyed within the time limit.
| Target Smash! || [[File:Smash Run Target Smash easy.jpg|200px]] || All targets in the room must be destroyed within the time limit. Easy difficulty contains 5 targets. Normal difficulty contains 6 with three Gordos and two trampolines. Hard difficulty contains nine targets, a beam sword and the floor below the main platform acts as a Danger Zone.
 
*Easy: 5 targets, 10-second limit
*Normal: 6 targets, 20-second limit. It contains two trampolines and three Gordos.
*Hard: 9 targets, 20-second limit. It contains a single Beam Sword. The ground periodically acts as a Danger Zone.
|-
|-
| Crystal Smash! || [[File:Smash Run Crystal Smash easy.jpg|200px]] || All crystals in the room must be destroyed within the time limit. Some crystals are attached to other, bigger ones: destroying a big crystal also destroys all of the attached small ones, while destroying a small crystal makes a crack, which acts as a weak point, appear in the bigger one. Crystals drop small power-ups when destroyed. Easy difficulty contains one crystal, normal difficulty four crystals, and hard difficulty also with four crystals, albeit higher durability.
| Crystal Smash! || [[File:Smash Run Crystal Smash easy.jpg|200px]] || All crystals in the room must be destroyed within the time limit. Some crystal are attached to other, bigger ones: destroying a big crystal also destroys all of the attacked small ones, while destroying a small crystal makes a crack, which acts as a weak point, appear in the bigger one. Crystal drop small power-ups when destroyed. Easy difficulty contains one crystal, normal difficulty four crystals, and hard difficulty with four high durability crystals.
|-
|-
| Defeat Them All! || [[File:Shy Guys Smash Run.jpg|200px]] || All enemies must be defeated within the time limit. Enemies appear in waves; all enemies in a wave must be defeated before the next wave appears. Until all enemies are defeated, the floor of the stage below the main platform alternates between being normal and being a [[Danger Zone]], which [[instant KO|instantly KO]]s anything on contact.
| Defeat Them All! || [[File:Shy Guys Smash Run.jpg|200px]] || All enemies must be defeated within the time limit. Enemies appear in waves; all enemies in a wave must be defeated before the next wave appears. Until all enemies are defeated, the floor of the stage below the main platform alternates between being normal and being a [[Danger Zone]] on Normal or Hard difficulty; the Danger Zone will damage enemies and the player alike when active, and will [[instant KO|instantly KO]] the player regardless of damage taken.
 
*Easy: 9 enemies - 2 Shy Guys > 2 Kritters > 2 Petilil > 2 Skuttlers, 1 Skuttler Mage
*Normal: 10 enemies - 3 Octoroks > 3 Octoroks > 2 Bumpety Bombs, 1 Plasma Wisp, 1 Ghost
*Hard: 6 enemies - 2 Hammer Bros. > 2 Giant Goombas > 2 Stalfos
 
|-
|-
| Survive! || [[File:Smash Run Survive hard.jpg|200px]] || The room is filled with enemies and obstacles and the player is tasked with surviving until time runs out. With the exception of one hard mode variant, players must survive for 20 seconds.
| Survive! || [[File:Smash Run Survive hard.jpg|200px]] || The room is filled with enemies and obstacles and the player is tasked with surviving until time runs out. Easy difficulty consists of three passable platforms with a single Souflee, Peahat, Plasma Wisp. The last 10 seconds also adds blue Bubbles to the mix. Normal difficulty consists of three Souflees (with one appearing at a time) and a single Orne with the same layout. Hard difficulty has two maps; the first one consisting of a single Polar Bear, two Gordos, cannons and an endless wave of flying Shy Guys and Gastlys. Unlike the other difficulties that require the player to survive for 20 seconds, players are only required to survive for 15 on this map. The second one uses the layout of the "Defeat them All!" with a Reaper, Metroid, Bacuras and Zurees.
 
*Easy (variant 1): 1 Peahat, 1 Plasma Wisp, 1 Souflee, infinite blue Bubbles
*Easy (variant 2): infinite Skuttlers, Skuttler Mages, and Cryogonal
*Normal: 3 Souflees, 1 Orne
*Hard (variant 1): 1 Polar Bear, 2 Gordos, 2 Barrel Cannons, infinite Fly Guys and Gastly (15-second timer)
*Hard (variant 2): 1 Reaper, 1 Metroid, 10 Bacuras, 12 Zuree (also uses danger zones)
 
|-
|-
| (Bonus Room) || [[File:Smash Run bonus room.jpg|200px]] || Instead of a proper challenge, this is just a rest room and contains various supplies to help the player in Smash Run. There is no limit to stay in this room. The [[All-Star Rest Area]] music also plays while inside.
| (Bonus Room) || [[File:Smash Run bonus room.jpg|200px]] || Instead of a proper challenge, the room is filled with stat boosts (possibly including a 2x modifier), food, treasure chests and/or [[Iridescent Glint Beetle]]s. An easy indicator to tell if the room contains beetles is that there are always six small star powerups in the room with them. There is no time limit in these rooms. The [[All-Star Rest Area]] music also plays.
 
Room layouts:
*6 tiny star powerups + 3 Iridescent Glint Beetles
*12 medium-sized powerups of one type
*4 treasure chests
*6 small powerups of two different types, with food and a 2x multiplier
|}
|}


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| Smash || A standard match.
| Smash || A standard match.
|-
|-
| Stamina Smash || A match where all combatants have [[Hit points|Stamina]] instead of [[damage percentage]]s. All players start with 200 HP. No time limit.
| Stamina Smash || A match where all combatants have [[Stamina]] instead of [[damage percentage]]s. All players start with 200 HP. No time limit.
|-
|-
| Stock Smash || A 2-[[Stock]] match with the Stock & Time rule set to one minute.
| Stock Smash || A 2-[[Stock]] match with the Stock & Time rule set to one minute.
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:{{symbol|zelda|16px}} ''{{SSB4MusicLink|The Legend of Zelda|Temple Theme}}''
:{{symbol|zelda|16px}} ''{{SSB4MusicLink|The Legend of Zelda|Temple Theme}}''
:{{symbol|kirby|16px}} ''{{SSB4MusicLink|Kirby|The Legendary Air Ride Machine}}''
:{{symbol|kirby|16px}} ''{{SSB4MusicLink|Kirby|The Legendary Air Ride Machine}}''
:{{symbol|fox|16px}} ''{{SSB4MusicLink|Star Fox|Theme from Area 6 / Missile Slipstream}}''
:{{symbol|starfox|16px}} ''{{SSB4MusicLink|Star Fox|Theme from Area 6 / Missile Slipstream}}''
:{{symbol|fe|16px}} ''{{SSB4MusicLink|Fire Emblem|With Mila's Divine Protection (Celica Map 1)}}''
:{{symbol|fireemblem|16px}} ''{{SSB4MusicLink|Fire Emblem|With Mila's Divine Protection (Celica Map 1)}}''
:{{symbol|fe|16px}} ''{{SSB4MusicLink|Fire Emblem|Lost in Thoughts All Alone (Remix)|Lost in Thoughts All Alone}}'' (DLC)
:{{symbol|fireemblem|16px}} ''{{SSB4MusicLink|Fire Emblem|Lost in Thoughts All Alone (Remix)|Lost in Thoughts All Alone}}''
:{{symbol|ki|16px}} ''{{SSB4MusicLink|Kid Icarus|In the Space-Pirate Ship}}''
:{{symbol|kidicarus|16px}} ''{{SSB4MusicLink|Kid Icarus|In the Space-Pirate Ship}}''
:{{symbol|ki|16px}} ''{{SSB4MusicLink|Kid Icarus|Boss Fight 1 (Kid Icarus: Uprising)|Boss Fight 1}}''
:{{symbol|kidicarus|16px}} ''{{SSB4MusicLink|Kid Icarus|Boss Fight 1 (Kid Icarus: Uprising)|Boss Fight 1}}''
:{{symbol|ki|16px}} ''{{SSB4MusicLink|Kid Icarus|Dark Pit}}''
:{{symbol|kidicarus|16px}} ''{{SSB4MusicLink|Kid Icarus|Dark Pit}}''
:{{symbol|ki|16px}} ''{{SSB4MusicLink|Kid Icarus|Wrath of the Reset Bomb (Original)}}''
:{{symbol|kidicarus|16px}} ''{{SSB4MusicLink|Kid Icarus|Wrath of the Reset Bomb (Original)|Wrath of the Reset Bomb}}''
:{{symbol|xb|16px}} ''{{SSB4MusicLink|Xenoblade|Mechanical Rhythm}}''
:{{symbol|xenoblade|16px}} ''{{SSB4MusicLink|Xenoblade|Mechanical Rhythm}}''
:{{symbol|other|16px}} ''{{SSB4MusicLink|Nintendo|The Mysterious Murasame Castle Medley}}''
:{{symbol|other|16px}} ''{{SSB4MusicLink|Nintendo|The Mysterious Murasame Castle Medley}}''
:{{symbol|other|16px}} ''{{SSB4MusicLink|Nintendo|Tetris: Type A}}''
:{{symbol|other|16px}} ''{{SSB4MusicLink|Nintendo|Tetris: Type A}}''
:{{symbol|mm|16px}} ''{{SSB4MusicLink|Mega Man|Air Man Stage}}''
:{{symbol|megaman|16px}} ''{{SSB4MusicLink|Mega Man|Air Man Stage}}''
:{{symbol|mm|16px}} ''{{SSB4MusicLink|Mega Man|Spark Man Stage}}''
:{{symbol|megaman|16px}} ''{{SSB4MusicLink|Mega Man|Spark Man Stage}}''
:{{symbol|pm|16px}} ''{{SSB4MusicLink|Pac-Man|PAC-MAN'S PARK / BLOCK TOWN}}''
:{{symbol|pacman|16px}} ''{{SSB4MusicLink|Pac-Man|PAC-MAN'S PARK / BLOCK TOWN}}''
:{{symbol|ssb|16px}} ''{{SSB4MusicLink|Super Smash Bros.|Credits (Smash Bros.): Ver. 2}}''
:{{symbol|ssb|16px}} ''{{SSB4MusicLink|Super Smash Bros.|Credits (Smash Bros.): Ver. 2}}''
:{{symbol|ssb|16px}} ''{{SSB4MusicLink|Super Smash Bros.|Boss Battle (Melee)|Boss Battle}}''
:{{symbol|ssb|16px}} ''{{SSB4MusicLink|Super Smash Bros.|Boss Battle (Melee)|Boss Battle}}''
On a side note, if the player disables all the music pieces, then the music used on the Battlefield stage will always play.


==Rewards==
==Rewards==
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==Origin==
==Origin==
Smash Run is based in concept on {{s|wikirby|City Trial}} from ''{{s|wikirby|Kirby Air Ride}}'', another game directed by [[Masahiro Sakurai]], who explained that he wanted to recreate the mode in the game. In that mode, players would explore a large city to collect power-ups for their Air Ride Machines before proceeding to race or battle with those power-ups active.
Smash Run is based in concept on {{s|wikirby|City Trial}} from ''{{s|wikirby|Kirby Air Ride}}'', another game directed by [[Masahiro Sakurai]], who explained that he wanted to recreate the mode in the game. In that mode, players would explore a large city to collect power-ups for their vehicles before proceeding to race or battle with those power-ups active.
 
Originally, Sakurai wanted Smash Run to support co-op play, with features like healing a teammate or splitting damage among players, but the idea was dropped due to hardware limitations.<ref>{{cite web|url=https://sourcegaming.info/2015/07/04/english-smash4-project-proposal-slides/|title="Image Transcriptions of Project Proposal for Smash for Wii U/3DS" - Source Gaming}}</ref>


==Gallery==
==Gallery==
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==Trivia==
==Trivia==
*The [https://youtu.be/Manvk-R4dBc?t=330 sound played at the introduction of the final battle] is the same sound played in ''[[Super Smash Bros. Brawl]]'' before facing a challenger in Classic Mode.
*The [https://youtu.be/Manvk-R4dBc?t=330 sound played at the introduction of the final battle] is the same sound played in ''[[Super Smash Bros. Brawl]]'' before facing a challenger in Classic Mode.
*The highest the Climb! final battle reaches is [https://www.youtube.com/watch?v=0pBGmhzwsto 3,300 ft.] The player can go higher, but the camera will not.
*At 19, the ''Kid Icarus'' series has the most amount of enemies present in Smash Run, followed by the ''Super Mario'' series at 14, and the ''Kirby'' series at 9.


==References==
==References==

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