Editing Samus (SSB)

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==Differences between game versions==
==Differences between game versions==
===NTSC-J to NTSC-U===
===NTSC-J to NTSC-U===
Samus was nerfed in her transition to NTSC-U. Samus was overall one of the least changed characters in the NTSC-U version but one change which does hinder her is that her Grounded Screw Attack has less [[invincibility]] frames, making the move much easier to challenge and beat out. Samus was also noticeably hindered by the version's universal changes, most notably the universal increase to [[SDI]]. This notably hinders Samus due to her high amount of multi-hit attacks which are now easier to escape (including her Screw Attack). Samus was also hindered by the universal decrease to shieldstun as it makes her shield break and grab setups harder. Overall, Samus is worse than in the Japanese version.
Samus was nerfed in her transition to NTSC-U. Both of her nerfs have affected her noticeably, with the higher [[SDI]] presence making her moves even harder to correctly link into the other, and her Grounded Screw Attack has less invincibility frames making the move less reliable for escaping tech chases and shield pressure situations. Overall, Samus is worse than in the Japanese version.


====Ground attacks====
====Ground attacks====
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*{{buff|Up smash's near hitbox is larger (185u → 200u), allowing it to hit grounded opponents more reliably.}}
*{{buff|Up smash's near hitbox is larger (185u → 200u), allowing it to hit grounded opponents more reliably.}}
*{{buff|Up smash's hitboxes have a longer duration (2 frames → 3).}}
*{{buff|Up smash's hitboxes have a longer duration (2 frames → 3).}}
**{{buff|Altogether, these changes make up smash connect more reliably, especially at lower percents (although it is still very unreliable).}}
**{{buff|Altogether, these changes make up smash connect more reliably, especially at lower percents.}}


====Special attacks====
====Special attacks====

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