Editing Roy (PM)

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*The voice clip from Roy's up taunt comes from one of his victory quotes in ''Melee''.
*The voice clip from Roy's up taunt comes from one of his victory quotes in ''Melee''.
**By pure coincidence, this voice clip (albiet re-recorded) would go on to be used in one of {{SSB4|Roy}}'s taunts in ''Smash 4''.
**By pure coincidence, this voice clip (albiet re-recorded) would go on to be used in one of {{SSB4|Roy}}'s taunts in ''Smash 4''.
*Before ''Project+'' came to be, there were some minor oddities with Roy's voice clips during battle, distinctions shared by fellow clone engine fighter {{PM|Mewtwo}}. This is no longer the case, as they now have their own soundback with enhanced voice and sound effects. The following oddities were removed:
*Prior to Project+, there were some minor oddities with Roy's voice clips during battle, distinctions shared by fellow clone engine fighter {{PM|Mewtwo}}:
**Roy's voice and sound effects were of a significantly lower quality than those featured in ''Melee'', although an [http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207340 unofficial patch] proved that this was unnecessary for the official release of Project M.
**Roy's voice and sound effects were of a significantly lower quality than those featured in ''Melee'', although an [http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207340 unofficial patch] proved that this was unnecessary for the official release of Project M.
**Roy's voice could be heard when he entered [[Metal]] form.
**Roy's voice could be heard when he is in his [[Metal]] form.
**Prior to Project M v3.6 Beta, Roy's sound effects replaced [[Duon]]'s, resulting in [http://www.youtube.com/watch?v=UHkl_8HWqG0 atypical behaviour] when fighting it. After 3.6, his sound effects were then shared with {{PM|Marth}}.
**Prior to Project M v3.6 Beta, Roy's sound effects replaced [[Duon]]'s, resulting in [http://www.youtube.com/watch?v=UHkl_8HWqG0 atypical behaviour] when fighting it. After 3.6, his sound effects were then shared with {{PM|Marth}}.
***As of Project+, this is no longer the case. Roy now has his own soundback with enhanced voice and sound effects, and all related bugs are removed.
*As of Project +, Roy is still missing his sheathe. The PMDT's reason for this is due to file size and clipping issues; this was before later versions of BrawlBox gained a model optimizer, as importing such objects then would have caused the game to crash.
*As of Project +, Roy is still missing his sheathe. The PMDT's reason for this is due to file size and clipping issues; this was before later versions of BrawlBox gained a model optimizer, as importing such objects then would have caused the game to crash.
**As newer versions of BrawlBox now exist, file size and clipping issues are little to non-existent. There also exist [http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207127 unofficial patches] for Roy in this scenario, which have no issues on file size whatsoever, and the sheathe clips roughly as much as those of other existing characters on Project M's roster.
**As newer versions of BrawlBox now exist, file size and clipping issues are little to non-existent. There also exist [http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207127 unofficial patches] for Roy in this scenario, which have no issues on file size whatsoever, and the sheathe clips roughly as much as those of other existing characters on Project M's roster.

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