Editing Roy (PM)

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Latest revision Your text
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*{{change|AI is now more intelligent when using Roy.}}
*{{change|AI is now more intelligent when using Roy.}}
*{{nerf|Down tilt's tip's base knockback was reduced (90 → 70).}}
*{{nerf|Down tilt's tip's base knockback was reduced (90 → 70).}}
*{{nerf|Down aerial deals less knockback (40 (base)/70 (growth) 30/60).}}
*{{nerf|Down aerial's base knockback was reduced (40 → 30).}}
*{{nerf|Down aerial's knockback growth was reduced (70 → 60).}}


Full
Full
*{{change|Roy's voice clips are more audible. His sounds were also adjusted to be different from Marth.}}
*{{change|Roy's voice clips are more audible. His sounds were also adjusted to be different from Marth.}}
*{{buff|Back aerial animation tweaked, making it easier to hit and/or sweetspot opponents. Knockback angle changed (50° → [[Sakurai angle]]).}}
*{{buff|Back aerial animation tweaked, making it easier to hit and/or sweetspot opponents. Knockback angle changed (50 → [[Sakurai angle]]).}}


==Moveset==
==Moveset==

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