Editing Recovery

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|{{SSBU|Bayonetta}}||[[Witch Twist]] grants less height, takes longer to sweet spot ledges, and can no longer sweet spot ledges from behind at all. However, the reintroduction of directional air dodges gives Bayonetta an extra, somewhat useful recovery option.
|{{SSBU|Bayonetta}}||[[Witch Twist]] grants less height, takes longer to sweet spot ledges, and can no longer sweet spot ledges from behind at all. However, the reintroduction of directional air dodges gives Bayonetta an extra, somewhat useful recovery option.
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|{{SSBU|Bowser}}||[[Whirling Fortress]] does not travel as far.
|{{SSBU|Bowser}}||[[Whirling Fortress]] does not travel as far, but the final hit launches farther, making it slightly more difficult to punish.
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|{{SSBU|Bowser Jr.}}||[[Clown Kart Dash]] allows Bowser Jr. to keep his double jump when canceled. However, he can no longer air dodge out of it.
|{{SSBU|Bowser Jr.}}||[[Clown Kart Dash]] allows Bowser Jr. to keep his double jump when canceled. However, he can no longer air dodge out of it.

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