Editing Projectile

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{{ArticleIcons|series=y}}
{{ArticleIcons|series=y}}
[[File:Sephiroth Neutral B 3 SSBU.gif|thumb| Sephiroth's [[Gigaflare]] is an example of a projectile.]]
[[File:MarioFireballWiiU.jpg|thumb|Mario's [[fireball]] is an example of a projectile.]]


A '''projectile''' is an attack or object that operates independently of the character that used it. They are typically used to create pressure on an opponent. This may be shield pressure or pressure to give up stage control. Common examples of projectiles include the [[Charge Shot]], [[Blaster]] shots, and thrown [[item]]s. Almost all projectiles can be [[reflect]]ed, while others can also be [[absorb]]ed.
A '''projectile''' is an attack or object that operates independently of the character that used it. They are typically used to create pressure on an opponent. This may be shield pressure or pressure to give up stage control. Common examples of projectiles include the [[Charge Shot]], [[Blaster]] shots, and thrown [[item]]s. Almost all projectiles can be [[reflect]]ed, while others can also be [[absorb]]ed.
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|[[Rocketbarrel Boost]] (when the barrels come off)||{{y}}||{{n}}{{GameIcon|SSBB}}<br>{{y}}{{GameIcon|SSB4}}||Has a random trajectory. Cannot be shielded. The barrels explode when crashing into the stage, which can be absorbed in ''SSB4''.
|[[Rocketbarrel Boost]] (when the barrels come off)||{{y}}||{{n}}{{GameIcon|SSBB}}<br>{{y}}{{GameIcon|SSB4}}||Has a random trajectory. Cannot be shielded. The barrels explode when crashing into the stage, which can be absorbed in ''SSB4''.
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|[[Dr. Mario]]||[[Megavitamins]]||{{y}}||{{y}}{{GameIcon|SSBM}}<br>{{n}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Affected by gravity, and bounces on the ground.
|[[Dr. Mario]]||[[Megavitamins]]||{{y}}||{{y}}{{GameIcon|SSBM}}<br>{{n}}{{GameIcon|SSB4}}||Affected by gravity, and bounces on the ground.
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|rowspan="3"|[[Duck Hunt]]||[[Trick Shot]]||{{y}}||{{y}}||Can be launched higher and/or farther by pressing the special move button repeatedly. Explodes after a while, or if it hits an enemy. The explosion alone can be absorbed, but the hit right before it cannot.
|rowspan="3"|[[Duck Hunt]]||[[Trick Shot]]||{{y}}||{{y}}||Can be launched higher and/or farther by pressing the special move button repeatedly. Explodes after a while, or if it hits an enemy. The explosion alone can be absorbed, but the hit right before it cannot.
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|rowspan="2"|[[Luigi]]||[[Fireball]]||{{y}}||{{y}}||Follows a straight trajectory.
|rowspan="2"|[[Luigi]]||[[Fireball]]||{{y}}||{{y}}||Follows a straight trajectory.
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|[[Grab aerial]] {{GameIcon|SSBU}} (after the plunger is shot out)||{{n}}||{{n}}||Travels downward. The hitbox is active until the plunger either hits the ground or disappears.
|[[Grab aerial]] (after the plunger is shot out)||{{n}}||{{n}}||Travels downward. The hitbox is active until the plunger either hits the ground or disappears.
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|rowspan="2"|[[Mario]]||[[Fireball]]||{{y}}||{{y}}||Affected by gravity, and bounces on the ground.
|rowspan="2"|[[Mario]]||[[Fireball]]||{{y}}||{{y}}||Affected by gravity, and bounces on the ground.
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|[[PK Thunder]]||{{y}}||{{y}}||Controllable.
|[[PK Thunder]]||{{y}}||{{y}}||Controllable.
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|rowspan="3"|[[Olimar]]||All smash attacks||{{n}}{{GameIcon|SSBB}}<br>{{y}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||{{n}}||rowspan="3"|All of Olimar's Pikmin attacks—namely, his [[smash attack]]s, directional [[aerial]]s, [[grab]]s, [[throw]]s, [[Pikmin Chain]] in ''Brawl'', and [[Pikmin Throw]]—are considered projectiles due to the Pikmin being the active object, not Olimar.
|rowspan="3"|[[Olimar]]||All smash attacks||{{y}}||{{n}}||rowspan="3"|All of Olimar's Pikmin attacks—namely, his [[smash attack]]s, directional [[aerial]]s, [[grab]]s, [[throw]]s, [[Pikmin Chain]] in ''Brawl'', and [[Pikmin Throw]]—are considered projectiles due to the Pikmin being the active object, not Olimar.
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|[[Pikmin Throw]]||{{y}}||{{n}}
|[[Pikmin Throw]]||{{y}}||{{n}}
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||[[Sonic]]||[[Spring Jump]] (aerial usage)||{{n}}||{{n}}||&nbsp;
||[[Sonic]]||[[Spring Jump]] (aerial usage)||{{n}}||{{n}}||&nbsp;
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||[[Sora]]||[[Magic]]||{{y}}||{{y}}||Contains three different spells in the following order: Firaga, Thundaga, and Blizzaga. Casting the currently active spell will change it to the next spell on the list.
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|[[Squirtle]]||[[Water Gun]]||{{y}}||{{n}}||When charged, [[push]]es opponents and does no damage unless uncharged. Can be tilted up and down.
|[[Squirtle]]||[[Water Gun]]||{{y}}||{{n}}||When charged, [[push]]es opponents and does no damage unless uncharged. Can be tilted up and down.
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|rowspan="2"|[[Zero Suit Samus]]||[[Paralyzer]]||{{y}}||{{y}}||Stuns opponent in place. Chargeable for a limited amount of time.
|rowspan="2"|[[Zero Suit Samus]]||[[Paralyzer]]||{{y}}||{{y}}||Stuns opponent in place. Chargeable for a limited amount of time.
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|[[Power Suit Piece]]s {{GameIcon|SSBB}} ||{{y}}||{{n}}||Exclusive to her appearence in ''Brawl''.
|[[Power Suit Piece]]s {{GameIcon|SSBB}}* ||{{y}}||{{n}}||*Exclusive to her appearence in ''Brawl''.


Starts off the match with three throwable items from her discrarded power suit. The armor pieces are very powerful if properly used as they deal high damage and knockback and synergise very well with Zero Suit Samus' long [[glide toss]], granting her great stage control and allowing her to utilize them for combos, approaches, or even KO's if the opponent is at a high enough percent. Due to Zero Suit Samus becoming a separate character and no longer being connected to Samus in the later games, the armor pieces do not exist in ''Smash 4'' or ''Ultimate'' and therefore, cannot be utilized.  
Starts off the match with three throwable items from her discrarded power suit. The armor pieces are very powerful if properly used as they deal high damage and knockback and synergise very well with Zero Suit Samus' long [[glide toss]], granting her great stage control and allowing her to utilize them for combos, approaches, or even KO's if the opponent is at a high enough percent. Due to Zero Suit Samus becoming a separate character and no longer being connected to Samus in the later games, the armor pieces do not exist in ''Smash 4'' or ''Ultimate'' and therefore, cannot be utilized.  

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