Editing Piranha Plant (SSBU)

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|neutralinfdmg=0.6% (loop), 3.4% (end)
|neutralinfdmg=0.6% (loop), 3.4% (end)
|neutraldesc= Jabs forwards with its leaf, followed by a leaf jab with its other leaf, followed by a headbutt, which can be hard to punish on shield due to its low ending lag. Alternatively, the leaf swipes can be followed by a flurry of chomps, ending in a more powerful chomp; similar to {{SSBU|Corrin}}'s rapid jab. The first hit is incredibly fast at frame 2, making it a good, albeit short-ranged option to interrupt attacks. The flurry can deal up to ~20% in one go, making it good for racking damage. Meanwhile, the three hit combo has low endlag and sends at the [[Sakurai Angle]], making it good for tech-chasing. Holding the attack button will have Piranha Plant perform the first jab repeatedly.
|neutraldesc= Jabs forwards with its leaf, followed by a leaf jab with its other leaf, followed by a headbutt, which can be hard to punish on shield due to its low ending lag. Alternatively, the leaf swipes can be followed by a flurry of chomps, ending in a more powerful chomp; similar to {{SSBU|Corrin}}'s rapid jab. The first hit is incredibly fast at frame 2, making it a good, albeit short-ranged option to interrupt attacks. The flurry can deal up to ~20% in one go, making it good for racking damage. Meanwhile, the three hit combo has low endlag and sends at the [[Sakurai Angle]], making it good for tech-chasing. Holding the attack button will have Piranha Plant perform the first jab repeatedly.
|ftiltname=Push and Pull ({{ja|押しパックン|Oshi Pakkun}}, ''Pushing Pakkun'')
|ftiltname=Push and Pull ({{ja|押しパックン|Pushing Pakkun}})
|ftiltcount=2
|ftiltcount=2
|ftiltdmg=5.5%
|ftiltdmg=5.5%
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|fairdmg={{ShortHopDmgSSBU|11}} (pot), {{ShortHopDmgSSBU|9}} (body)
|fairdmg={{ShortHopDmgSSBU|11}} (pot), {{ShortHopDmgSSBU|9}} (body)
|fairdesc=Swings its pot/pipe upwards in front of itself. A useful edgeguarding tool, as it has wide range and respectable damage and knockback when sweetspotted. Its main drawbacks, however, come from its high landing lag and auto-cancel window, making it quite unsafe to use often. As of the 8.0.0 update, forward aerial's startup lag and autocancel window were improved, allowing it to hit grounded opponents more consistently out of a short hop.
|fairdesc=Swings its pot/pipe upwards in front of itself. A useful edgeguarding tool, as it has wide range and respectable damage and knockback when sweetspotted. Its main drawbacks, however, come from its high landing lag and auto-cancel window, making it quite unsafe to use often. As of the 8.0.0 update, forward aerial's startup lag and autocancel window were improved, allowing it to hit grounded opponents more consistently out of a short hop.
|bairname=Fire Breath ({{ja|火炎ふき|Kaen Fuki}}, ''Flame Wipe'')
|bairname=Fire Breath ({{ja|火炎ふき|Flame wipe}})
|bairdmg={{ShortHopDmgSSBU|14.5}}
|bairdmg={{ShortHopDmgSSBU|14.5}}
|bairdesc=Turns around and spits out a burst of fire. Its slowest aerial, but it is also its strongest, KOing middleweights at around 86% from the edge of Final Destination. It has a very high amount of ending lag, making it potentially risky to use against offstage opponents, as Piranha Plant will be at risk of [[self-destruct]]ing. Fire Piranha Plants originated in ''Super Mario Bros. 3''.
|bairdesc=Turns around and spits out a burst of fire. Its slowest aerial, but it is also its strongest, KOing middleweights at around 86% from the edge of Final Destination. It has a very high amount of ending lag, making it potentially risky to use against offstage opponents, as Piranha Plant will be at risk of [[self-destruct]]ing. Fire Piranha Plants originated in ''Super Mario Bros. 3''.
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|uairdmg={{ShortHopDmgSSBU|10}}
|uairdmg={{ShortHopDmgSSBU|10}}
|uairdesc=An upwards headbutt. It is Piranha Plant's fastest aerial, and the only one that can autocancel in a short hop, which makes it a decent juggler with the assistance of platforms. However, due to the move having only 3 active frames and a small hitbox that only exists on its head, it can often whiff due to the deceptive animation. As of the 8.0.0 update, up aerial is now disjointed due to Piranha Plant's head being intangible while the move is active, and its knockback has been substantially increased to the point it is a reliable KO move, as it can KO at ground level at 150% and as low as 115% near the top platform of Battlefield.
|uairdesc=An upwards headbutt. It is Piranha Plant's fastest aerial, and the only one that can autocancel in a short hop, which makes it a decent juggler with the assistance of platforms. However, due to the move having only 3 active frames and a small hitbox that only exists on its head, it can often whiff due to the deceptive animation. As of the 8.0.0 update, up aerial is now disjointed due to Piranha Plant's head being intangible while the move is active, and its knockback has been substantially increased to the point it is a reliable KO move, as it can KO at ground level at 150% and as low as 115% near the top platform of Battlefield.
|dairname=Flowerpot Meteor ({{ja|植木鉢メテオ|Uekibachi Meteo}})
|dairname=Flowerpot Meteor ({{ja|植木鉢メテオ|Flower pot Meteor}})
|dairdmg={{ShortHopDmgSSBU|11}} (clean), {{ShortHopDmgSSBU|9}} (late)
|dairdmg={{ShortHopDmgSSBU|11}} (clean), {{ShortHopDmgSSBU|9}} (late)
|dairdesc=Flips and stomps its pot/pipe below it. Sweetspots at the bottom of the pot, which will meteor smash rather powerfully. It has very fast startup compared to most meteor smashes, coming out on frame 9, although the sourspot is prioritized over the meteor hitbox, making it difficult to land.
|dairdesc=Flips and stomps its pot/pipe below it. Sweetspots at the bottom of the pot, which will meteor smash rather powerfully. It has very fast startup compared to most meteor smashes, coming out on frame 9, although the sourspot is prioritized over the meteor hitbox, making it difficult to land.

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