Editing Pilotwings (universe)

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|originconsole    = Super Nintendo Entertainment System
|originconsole    = Super Nintendo Entertainment System
|firstinstallment  = ''{{s|wikipedia|Pilotwings}}'' (1990)
|firstinstallment  = ''{{s|wikipedia|Pilotwings}}'' (1990)
|latestinstallment = ''{{s|miiwiki|Pilotwings Resort}}'' (2011)
|latestinstallment = ''{{s|wikipedia|Pilotwings Resort}}'' (2011)
|interwiki        =wikipedia
|interwiki        =wikipedia
|interwikiname    =Wikipedia
|interwikiname    =Wikipedia
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==Franchise Description==
==Franchise Description==
''Pilotwings'' was developed by Nintendo EAD alongside ''{{s|supermariowiki|Super Mario World}}'' and {{uv|F-Zero}}. A similar tech demo titled ''Dragonfly'' was shown off to the press at trade shows in 1988. The idea of the game was to show how the Mode 7 graphics system can simulate 3D imagery by manipulating flat images to create a field of depth. The game was released in Japan on December 21, 1990 and was a launch title for the {{s|nintendowiki|SNES}} in other territories throughout 1991.
''Pilotwings'' was developed by Nintendo EAD alongside ''{{s|supermariowiki|Super Mario World}}'' and {{uv|F-Zero}}. A similar tech demo titled ''Dragonfly'' was shown off to the press at trade shows in 1988. The idea of the game was to show how the Mode 7 graphics systen can simulate 3D imagery by manipulating flat images to create a field of depth. The game was released in Japan on December 21, 1990 and was a launch title for the {{s|nintendowiki|SNES}} in other territories throughout 1991.


A sequel, titled ''Pilotwings 64'' was released for the [[Nintendo 64]] as one of its three launch titles. Continuing the legacy of its predecessor, this game was made to show the console's ability to display large, high resolution landscapes with minimal load times and pop-in. The game also utilizes the analog stick to simulate the controls of real flight craft with realistic rise and descent physics.
A sequel, titled ''Pilotwings 64'' was released for the [[Nintendo 64]] as one of its three launch titles. Continuing the legacy of its predecessor, this game was made to show the console's ability to display large, high relolution landscapes with minimal load times and pop-in. The game also utilizes the analog stick to simulate the controls of real flight craft with realistic rise and descent physics.


After going dormant for fifteen years, Pilotwings returned with ''Pilotwings Resort''. Released in 2011 as a launch title for the [[Nintendo 3DS]]. Alongside the portable nature of the game, ''Pilotwings Resort'' stands out among the series for using the 3D effect to further immerse the player in the game as well as applying the built-in gyroscope as a more intuitive control scheme. The game takes place entirely on [[Wuhu Island]], as it was released at a time when [[Nintendo]] wanted to make the island a character in and of itself.
After going dormant for fifteen years, Pilotwings returned with ''Pilotwings Resort''. Released in 2011 as a launch title for the [[Nintendo 3DS]]. Alongside the portable nature of the game, ''Pilotwings Resort'' stands out among the series for using the 3D effect to further immerse the player in the game as well as applying the built-in gyroscope as a more intuitive control scheme. The game takes place entirely on [[Wuhu Island]], as it was released at a time when [[Nintendo]] wanted to make the island a character in and of itself.
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====Returning Tracks====
====Returning Tracks====
*{{GameIcon|SSB4-U}}'''{{SSBUMusicLink|Other|Light Plane (for 3DS / Wii U)}}''': A jazz fusion arrangement of the theme of Light Plane from ''Pilotwings''. Returns from ''Smash for Wii U''.
*{{GameIcon|SSB4-U}}'''{{SSBUMusicLink|Other|Light Plane (for 3DS / Wii U)}}''': A jazz fusion arrangement of the the theme of Light Plane from ''Pilotwings''. Returns from ''Smash for Wii U''.
*{{GameIcon|SSB4-U}}'''{{SSBUMusicLink|Other|Light Plane (Vocal Mix) (for 3DS / Wii U)}}''': A jazz fusion arrangement of the theme of Light Plane that includes vocals, from ''Pilotwings''. Returns from ''Smash for Wii U''.
*{{GameIcon|SSB4-U}}'''{{SSBUMusicLink|Other|Light Plane (Vocal Mix) (for 3DS / Wii U)}}''': A jazz fusion arrangement of the the theme of Light Plane that includes vocals, from ''Pilotwings''. Returns from ''Smash for Wii U''.
*{{GameIcon|SSB4-U}}'''{{SSBUMusicLink|Other|Turbo Jet}}''': A remix of "Opening" and "Turbo Jet" from ''{{iw|wikipedia|Pilotwings Resort}}'', including the Light Plane theme from ''Pilotwings''. Returns from ''Smash for Wii U''.
*{{GameIcon|SSB4-U}}'''{{SSBUMusicLink|Other|Turbo Jet}}''': A remix of "Opening" and "Turbo Jet" from ''{{iw|wikipedia|Pilotwings Resort}}'', including the Light Plane theme from ''Pilotwings''. Returns from ''Smash for Wii U''.
*{{gameIcon|SSB4-U}}'''{{SSBUMusicLink|Other|Pedal Glider}}''': A remix of the Hang Glider theme from ''Pilotwings Resort''. Returns from ''Smash for Wii U''.
*{{gameIcon|SSB4-U}}'''{{SSBUMusicLink|Other|Pedal Glider}}''': A remix of the Hang Glider theme from ''Pilotwings Resort''. Returns from ''Smash for Wii U''.
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==Games with elements appearing in the ''Super Smash Bros.'' series==
==Games with elements appearing in the ''Super Smash Bros.'' series==
The ''Pilotwings'' universe has games represented throughout the ''Super Smash Bros.'' series with a total of 3 games. The latest game represented in this universe is ''{{iw|miiwiki|Pilotwings Resort}}'', released on March 25, 2011.
The ''Pilotwings'' universe has games represented throughout the ''Super Smash Bros.'' series with a total of 3 games. The latest game represented in this universe is ''{{iw|wikipedia|Pilotwings Resort}}'', released on March 25, 2011.


===''{{iw|wikipedia|Pilotwings}}''===
===''{{iw|wikipedia|Pilotwings}}''===
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**{{GameIcon|SSBB}} The Instructor appears as a sticker.
**{{GameIcon|SSBB}} The Instructor appears as a sticker.
*Music:
*Music:
**{{gameIcon|SSB4-WIIU}} "'''{{SSBUMusicLink|Other|Light Plane (for 3DS / Wii U)}}'''": A jazz fusion arrangement of the theme of Light Plane from ''Pilotwings''.
**{{gameIcon|SSB4-WIIU}} "'''{{SSBUMusicLink|Other|Light Plane (for 3DS / Wii U)}}'''": A jazz fusion arrangement of the the theme of Light Plane from ''Pilotwings''.
**{{gameIcon|SSB4-WIIU}} "'''{{SSBUMusicLink|Other|Light Plane (Vocal Mix) (for 3DS / Wii U)}}'''": A jazz fusion arrangement of the theme of Light Plane that includes vocals, from ''Pilotwings''.
**{{gameIcon|SSB4-WIIU}} "'''{{SSBUMusicLink|Other|Light Plane (Vocal Mix) (for 3DS / Wii U)}}'''": A jazz fusion arrangement of the the theme of Light Plane that includes vocals, from ''Pilotwings''.
**{{gameIcon|SSB4-WIIU}} "'''{{SSBUMusicLink|Other|Light Plane (Original)}}'''": The theme that plays in the Light Plane event, sourced from ''Pilotwings''.
**{{gameIcon|SSB4-WIIU}} "'''{{SSBUMusicLink|Other|Light Plane (Original)}}'''": The theme that plays in the Light Plane event, sourced from ''Pilotwings''.
**{{gameIcon|SSBU}} "'''{{SSBUMusicLink|Other|Light Plane (Remix)}}'''": A jazzy arrangement of the theme of Light Plane.
**{{gameIcon|SSBU}} "'''{{SSBUMusicLink|Other|Light Plane (Remix)}}'''": A jazzy arrangement of the theme of Light Plane.
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*Stage elements:
*Stage elements:
**{{GameIcon|SSB4-WIIu}} The design of the rings the plane flies through on the Wuhu Island part of the Pilotwings stage originated in this game.
**{{GameIcon|SSB4-WIIu}} The design of the rings the plane flies through on the Wuhu Island part of the Pilotwings stage originated in this game.
*Music:
**{{GameIcon|SSB4-WIIu}} "'''{{SSBUMusicLink|Other|Pedal Glider}}'''": A brief part of this track originates from the Hang Glider theme from this game (Exactly at the second 00:23).


===''{{iw|miiwiki|Pilotwings Resort}}''===
===''{{iw|wikipedia|Pilotwings Resort}}''===
*Stage:
*Stage:
**{{GameIcon|SSB4-WIIu}} Pilotwings features the Plane and Wuhu Island from this game.
**{{GameIcon|SSB4-WIIu}} Pilotwings features the Plane and Wuhu Island from this game.

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