Editing Peach (SSBU)

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Peach has received a new [[down tilt]] with faster startup, and it benefits from the removal of [[tech]]ing for grounded [[meteor smash]]es, making it a consistently powerful combo tool that is also safer to use. [[Forward smash]] now allows her to choose which weapon to use via [[angling]], instead of having to use it repeatedly to cycle weapons, greatly increasing its reliability. Her special moveset has also seen buffs: {{b|Toad|move}} is faster as a [[counterattack]] and deals more damage; [[Peach Bomber]] is faster in the air and stronger; improving its recovery and KO potential; and [[Vegetable]]s deal more knockback and are faster to both pluck and throw, improving her [[projectile]] game.
Peach has received a new [[down tilt]] with faster startup, and it benefits from the removal of [[tech]]ing for grounded [[meteor smash]]es, making it a consistently powerful combo tool that is also safer to use. [[Forward smash]] now allows her to choose which weapon to use via [[angling]], instead of having to use it repeatedly to cycle weapons, greatly increasing its reliability. Her special moveset has also seen buffs: {{b|Toad|move}} is faster as a [[counterattack]] and deals more damage; [[Peach Bomber]] is faster in the air and stronger; improving its recovery and KO potential; and [[Vegetable]]s deal more knockback and are faster to both pluck and throw, improving her [[projectile]] game.


The changes to gameplay mechanics, however, have given Peach the most improvements. As with most characters, Peach's mobility is faster and her aerials have less landing lag, noticeably aiding her approach and combo game. The new 0.85× damage multiplier for [[aerial attack]]s performed in a [[short hop]] affects Peach the least out of any returning veteran, as her [[float]] bypasses the multiplier, allowing her to attack low to the ground with her aerials; this considerably strengthens her shield pressure and combo potential, with both being one of the most oppressive and one of the rawest in the game in terms of damage and KO power, respectively.
The changes to gameplay mechanics, however, have given Peach the most improvements. As with most characters, Peach's mobility is faster and her aerials have less landing lag, noticeably aiding her approach and combo game. The new 0.85× damage multiplier for [[aerial attack]]s performed in a [[short hop]] affects Peach the least out of any returning veteran, as her [[float]] bypasses the multiplier, allowing her to attack low to the ground with her aerials; this not only makes her combo game one of the rawest in the game in terms of damage and KO power, but also considerably strengthens her shield pressure.


Peach has received a few nerfs though, both indirect and direct. The changes to [[rage]] and [[air dodge|air dodging]] both help and hinder Peach. The former improves her survivability and allows her to take general advantage of it more effectively, but notably removes [[Peach Parasol]]'s infamous ability to [[one-hit KO]] opponents by landing only the first hit if she is at a high percentage. The latter makes her combo game more oppressive as well as improving her edgeguarding game, but this also makes her own air dodges among the slowest in the game in terms of ending lag.
Peach has received a few nerfs though, both indirect and direct. The changes to [[rage]] and [[air dodge|air dodging]] both help and hinder Peach. The former improves her survivability and allows her to take general advantage of it more effectively, but notably removes [[Peach Parasol]]'s infamous ability to [[one-hit KO]] opponents by landing only the first hit if she is at a high percentage. The latter makes her combo game more oppressive as well as improving her edgeguarding game, but this also makes her own air dodges among the slowest in the game in terms of ending lag.


In terms of direct changes, her [[forward aerial]], previously one of her most effective KO moves, is weaker and has received a sourspot, making it more difficult to use effectively. Her [[dash attack]] and [[back throw]] both have reduced knockback as well.
In terms of direct changes, her [[forward aerial]], previously one of her most effective KO moves, is weaker and has received a sourspot, making it more difficult to use effectively. Her [[dash attack]] and [[back throw]] both have reduced knockback as well. Peach also still retains some of her weaknesses from the previous game, such as her overall poor mobility, and her somewhat light weight and extreme floatiness rendering her vulnerable to vertical KOs and juggling, the latter of which gives her trouble landing safely.


Overall, Peach has considerably better than her ''SSB4'' incarnation thanks to a superior mobility and combo game, and the changes to ''Ultimate''{{'}}s mechanics have further strengthened her caveats. However, Peach still retains some of her weaknesses from the previous game, such as her overall poor mobility, and her somewhat light weight and extreme floatiness rendering her vulnerable to vertical KOs and juggling, the latter of which gives her trouble landing safely. Game updates have also brought some noticeable nerfs to Peach; though the metagame's optimization has shown this has only mildly impacted her viability. Ultimately, Peach fares much better than she did in ''SSB4'', and this is considered to be her strongest incarnation in the series, even above [[Peach (SSBM)|her initial ''Melee'' iteration]].
Overall, Peach has considerably better than her ''SSB4'' incarnation thanks to a superior mobility and combo game, and the changes to ''Ultimate''{{'}}s mechanics have further strengthened her caveats. However, game updates have brought some noticeable nerfs to Peach; though the metagame's optimization has shown this has only mildly impacted her viability. Ultimately, Peach fares much better than she did in ''SSB4'', and this is considered to be her strongest incarnation in the series, even above [[Peach (SSBM)|her initial ''Melee'' iteration]].


{{SSB4 to SSBU changelist|char=Peach}}
{{SSB4 to SSBU changelist|char=Peach}}

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