Editing Negative Zone

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===List of effects===
===List of effects===
[[File:The effects of the negative zone.jpg|thumb|200px|Two of the many ways that the Negative Zone can affect a character.]]
[[File:The effects of the negative zone.jpg|thumb|right|200px|Two of the many ways that the Negative Zone can affect a character.]]
*Attacks deal 0.2x damage.
*Drastically reduced attack power.
*Affected fighters receive 1.36x knockback, making a lot of Luigi's moves (such as his Smash attacks and Fire Jump Punch) effective finishers even at very low percentages.
*Significantly increased knockback received when hit, making a lot of Luigi's moves (such as his Smash attacks and Fire Jump Punch) effective finishers even at very low percentages.
*Increased likelihood of [[tripping]], and random tripping even when standing or walking.
*Increased likelihood of [[tripping]], and random tripping even when standing or walking.
*[[Flower]] growth on head, which causes damage.
*[[Flower]] growth on head, which causes damage.
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==Trophy==
==Trophy==
{{Trophy
[[File:Negative Zone - Brawl Trophy.png|left|thumb|100px|The Negative Zone trophy in [[Super Smash Bros. Brawl|''Brawl'']]]]
|name=Negative Zone
;Negative Zone
|image=Negative Zone - Brawl Trophy.png
''Luigi's Final Smash. As exotic music plays, he performs a dance befitting a sorcerer's incantation. A barrier envelops him, negatively impacting all in his area. Random effects include getting launched, sleeping, moving in slow motion, tripping, fainting, and losing attack power. This technique is a reflection of the dark side he embraced in his brother's shadow.''
|desc-ntsc=Luigi's Final Smash. As exotic music plays, he performs a dance befitting a sorcerous incantation. A barrier envelops him, negatively impacting all in his area. Random effects include getting launched, sleeping, moving in slow motion, tripping, fainting, and losing attack power. This technique is a reflection of the dark side he embraced in his brother's shadow.
{{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
|desc-pal=Luigi's Final Smash. As exotic music plays, he performs a dance befitting a sorcerous incantation. A barrier envelops him, negatively impacting all in his area. Random effects include getting launched, sleeping, moving in slow motion, tripping, fainting, and losing attack power. In contrast to the oddness of the dance, this is a terribly powerful Final Smash.
 
|gamelist={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
Note that in the PAL version, the last line reads:
|game=Brawl
''In contrast to the oddness of the dance, this is a terribly powerful Final Smash.''
}}
{{clear}}
{{clrl}}


==Glitch==
==Glitches==
The Negative Zone is one of the Final Smashes that can be affected by the [[Bridge of Eldin]]. Using it where the gaping hole is right when the bridge reappears has a small effect on the move. The Final Smash will activate, but Luigi fails to do the dance done in the first half of the duration of the move. This can provide an advantage to Luigi, as the player will be able to control Luigi the whole time and have more time to attack opponents and deal damage.
The Negative Zone is one of the Final Smashes that can be affected by the [[Bridge of Eldin]]. Using it where the gaping hole is right when the bridge reappears has a small effect on the move. The Final Smash will activate, but Luigi fails to do the dance done in the first half of the duration of the move. This can provide an advantage to Luigi, as the player will be able to control Luigi the whole time and have more time to attack opponents and deal damage.


==Origin==
==Origin==
The move is unique to ''Super Smash Bros. Brawl''. However, the name may be a reference to Luigi always being in his brother's shadow (as mentioned in the move's trophy description), as Luigi was originally just a palette swap of [[Mario]] for player 2. The North American version of the game also implies that the Negative Zone is the representation of Luigi's negative feelings about being in Mario's shadow.
The move is unique to ''Super Smash Bros. Brawl''. However, the name may be a reference to Luigi always being in his brother's shadow (as mentioned in the move's trophy description), as Luigi was originally just a palette swap of [[Mario]] for player 2.


==Names in other languages==
==Names in other languages==
{{Langneeded|Korean}}
{{langtable
{{langtable
|ja={{ja|ネガティブゾーン|Negatibu Zōn|?}}, ''Negative Zone''
|ja={{ja|ネガティブゾーン|Negatibu Zōn|?}}, ''Negative Zone''
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|it=Zona negativa
|it=Zona negativa
|itM=
|itM=
|ko={{rollover|내거티브존|Negeotibeu Jon|?}}, ''Negative Zone''
}}
}}


==Trivia==
==Trivia==
[[File:Positive zone.png|thumb|300px|Two Negative Zones overlapping, producing a "positive zone". Note the distortion effect is still present.]]
[[File:Positive zone.png|thumb|right|300px|Two Negative Zones overlapping, producing a "positive zone". Note the distortion effect is still present.]]
*If one faces a CPU Luigi and he uses Negative Zone, he will almost always spam his [[Fireball]]s, even if his AI is set to Level 9. The CPU will start to use different attacks after the circle begins fading out.
*If one faces a CPU Luigi and he uses Negative Zone, he will almost always spam his [[Fireball]]s, even if his AI is set to Level 9. The CPU will start to use different attacks after the circle begins fading out.
*Like many Final Smashes, Luigi isn't affected by water terrain while dancing. However, if he starts to sink into the water, the Negative Zone follows him.
*Like many Final Smashes, Luigi isn't affected by water terrain while dancing. However, if he starts to sink into the water, the Negative Zone follows him.
*If hacks are used to enable multiple Negative Zones to be active at once, the inverted colours will cancel out, leaving things their normal colour in the overlapping region, although distortion is still applied.
*If hacks are used to enable multiple Negative Zones to be active at once, the inverted colours will cancel out, leaving things their normal colour in the overlapping region, although distortion is still applied.
*If a character is [[Star KO]]'d or [[Screen KO]]'d while under the slow motion effect, the animation will be slowed down as well.
*If a character is [[Star KO]]'d or [[Screen KO]]'d while under the slow motion effect, the animation will be slowed down as well.
*The tumbling effect can be lethal on stages like Bridge of Eldin, where the [[revival platform]] may not appear over a platform a character can stand on. Characters affected will fall to their deaths.
*The tumbling effect can be lethal on stages like [[Bridge of Eldin]], where the [[revival platform]] may not appear over a platform a character can stand on. Characters affected will fall to their deaths.
*Although this Final Smash does not return in later games, [[Ashley]]'s [[Assist Trophy]] effect functions in a similar way.
*Although this Final Smash does not return in later games, [[Ashley]]'s [[Assist Trophy]] effect functions in a similar way.
==Technical details==
 
*[[Luigi (SSBB)/Final Smash]]
==External links==
==External links==
*[http://www.smashbros.com/wii/en_us/characters/hidden03.html Negative Zone featured on the Dojo]
*[http://www.smashbros.com/wii/en_us/characters/hidden03.html Negative Zone featured on the Dojo]
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[[Category:Luigi (SSBB)]]
[[Category:Luigi (SSBB)]]
[[Category:Final Smashes (SSBB)]]
[[Category:Final Smashes (SSBB)]]
[[es:Zona negativa]]

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