Editing Mii Fighter (SSB4)

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*Mii Fighters (along with other custom characters) can be sent between either version of ''Smash 4''. However, Mii Fighters can only be edited on the system they originated from.
*Mii Fighters (along with other custom characters) can be sent between either version of ''Smash 4''. However, Mii Fighters can only be edited on the system they originated from.
*When the player selects a Mii Fighter on the character-select screen of one version, any Mii Fighters made in the other version will have their portraits replaced with that of a generic Mii depending on its type, with only the name signifying who the Mii Fighter is.  
*When the player selects a Mii Fighter on the character-select screen of one version, any Mii Fighters made in the other version will have their portraits replaced with that of a generic Mii depending on its type, with only the name signifying who the Mii Fighter is.  
**Despite this, the character portraits of Mii Fighters will still be replaced with that of a generic Mii when used in [[Smash Run]]. Additionally, if one looks at the 3DS version's pause screen during a match with Miis present, the icons that represent those characters are represented by generic Miis as well, and in both versions, [[amiibo]] of Mii Fighters will show up as generic Miis when scanned on the character selection screen, although their portraits during matches will properly show them in their true appearance. These scenarios always occur regardless of which system the Miis originated from.
**Despite this, the character portraits of Mii Fighters will still be replaced with that of a generic Mii when used in [[Smash Run]]. Additionally, if one looks at the 3DS version's pause screen during a match with Miis present, the icons that represent those characters are represented by generic Miis as well, and in both versions, [[amiibo]]s of Mii Fighters will show up as generic Miis when scanned on the character selection screen, although their portraits during matches will properly show them in their true appearance. These scenarios always occur regardless of which system the Miis originated from.
*As with the gender variants of {{SSB4|Wii Fit Trainer}}, {{SSB4|Robin}}, {{SSB4|Villager}}, and {{SSB4|Corrin}}, there are no gameplay/functional differences between male and female Mii Fighters whatsoever.
*As with the gender variants of {{SSB4|Wii Fit Trainer}}, {{SSB4|Robin}}, {{SSB4|Villager}}, and {{SSB4|Corrin}}, there are no gameplay/functional differences between male and female Mii Fighters whatsoever.
*A Mii Fighter's height and weight depend on what they are set to when the Mii in question was made in Mii Maker (a feature seen previously in ''Mario Kart Wii'' and ''Mario Kart 8''). Miis that are smaller in size are lighter, can jump higher, move faster (up to 1.2208x [[walking]] and [[dash]]ing, and 1.176x [[air speed]] for the shortest and thinnest Miis), and have less ending lag on their attacks, while larger Miis jump lower, have slower mobility (down to 0.817x walking and dashing, and 0.8455x air speed for the tallest and fattest Miis), have more ending lag on their attacks, and are more powerful, allowing them to benefit significantly from the new [[rage]] mechanic.
*A Mii Fighter's height and weight depend on what they are set to when the Mii in question was made in Mii Maker (a feature seen previously in ''Mario Kart Wii'' and ''Mario Kart 8''). Miis that are smaller in size are lighter, can jump higher, move faster (up to 1.2208x [[walking]] and [[dash]]ing, and 1.176x [[air speed]] for the shortest and thinnest Miis), and have less ending lag on their attacks, while larger Miis jump lower, have slower mobility (down to 0.817x walking and dashing, and 0.8455x air speed for the tallest and fattest Miis), have more ending lag on their attacks, and are more powerful, allowing them to benefit significantly from the new [[rage]] mechanic.

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