Editing Mega Man (SSBU)

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|dsmashname=Flame Blast ({{ja|フレイムブラスト|Fureimu Burasuto}})
|dsmashname=Flame Blast ({{ja|フレイムブラスト|Fureimu Burasuto}})
|dsmashdmg={{ChargedSmashDmgSSBU|17}} (clean), {{ChargedSmashDmgSSBU|14}} (mid), {{ChargedSmashDmgSSBU|9}} (late)
|dsmashdmg={{ChargedSmashDmgSSBU|17}} (clean), {{ChargedSmashDmgSSBU|14}} (mid), {{ChargedSmashDmgSSBU|9}} (late)
|dsmashdesc=Mega Man plants both arm cannons into the ground, causing two vertical flaming pillars to erupt from the ground either side of him which launch the opponent upwards. It has extreme end lag (46 frames of lag and it's only interruptible at frame 79) that leaves it highly punishable if not landed and the hitbox actually comes out at frame 17, only a few frames after Mega Man slams his Mega Busters to the ground, so it also has high startup and the animation can be misleading. Immense knockback when hit with the first frames of the hitbox, which can KO starting at 60% when fully [[charge]]d. It boasts incredible power, being one of the strongest down smashes in the game. It is based on Flame Man's weapon from ''Mega Man 6'', though it is more based on how Flame Man uses the weapon.
|dsmashdesc=Mega Man plants both arm cannons into the ground, causing two vertical flaming pillars to erupt from the ground either side of him which launch the opponent upwards. It has extreme end lag (46 frames of lag and it's only interruptible at frame 79) that leaves it highly punishable if not landed and the hitbox actually comes out at frame 17, only a few frames after Megaman slams his Mega Busters to the ground, so it also has high startup and the animation can be misleading. Immense knockback when hit with the first frames of the hitbox, which can KO starting at 60% when fully [[charge]]d. It boasts incredible power, being one of the strongest down smashes in the game. It is based on Flame Man's weapon from ''Mega Man 6'', though it is more based on how Flame Man uses the weapon.
|nairname=Mega Buster ({{ja|ロックバスター|Rokku Basutā}}, ''Rock Buster'')
|nairname=Mega Buster ({{ja|ロックバスター|Rokku Basutā}}, ''Rock Buster'')
|nairdmg={{ShortHopDmgSSBU|2}} (shot), {{ShortHopDmgSSBU|2}} (buster)
|nairdmg={{ShortHopDmgSSBU|2}} (shot), {{ShortHopDmgSSBU|2}} (buster)
|nairdesc=Behaves identically to Mega Man's neutral attack, except Mega Man fires while jumping or falling in the air much like in his original games. The move has sweetspots that cover the Mega Buster and the area in front of Mega Man that does good knockback. Due to Mega Man's effective aerial movement, his neutral attack can be used as a very effective "wall" to deny approaches.
|nairdesc=Behaves identically to Mega Man's neutral attack, except Mega Man fires while jumping or falling in the air much like in his original games. The move has sweetspots that cover the Mega Buster and the area in front of Megaman that does good knockback. Due to Mega Man's effective aerial movement, his neutral attack can be used as a very effective "wall" to deny approaches.
|fairname=Flame Sword ({{ja|フレイムソード|Fureimu Sōdo}})
|fairname=Flame Sword ({{ja|フレイムソード|Fureimu Sōdo}})
|fairdmg={{ShortHopDmgSSBU|8}} (clean), {{ShortHopDmgSSBU|8.5}} (clean tip), {{ShortHopDmgSSBU|5}} (late)
|fairdmg={{ShortHopDmgSSBU|8}} (clean), {{ShortHopDmgSSBU|8.5}} (clean tip), {{ShortHopDmgSSBU|5}} (late)
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|dairname=Hard Knuckle ({{ja|ハードナックル|Hādo Nakkuru}})
|dairname=Hard Knuckle ({{ja|ハードナックル|Hādo Nakkuru}})
|dairdmg={{ShortHopDmgSSBU|14}} (clean), {{ShortHopDmgSSBU|12}} (late)
|dairdmg={{ShortHopDmgSSBU|14}} (clean), {{ShortHopDmgSSBU|12}} (late)
|dairdesc=Mega Man points his fist straight downwards and fires it downwards as a short-ranged projectile. The fist deals the most damage in the first few frames, but afterward, it turns into an aerial-only [[meteor smash]]. Very slow, only coming out on frame 23, but it is a safe meteor smash thanks to its range and the fact it counts as a projectile. Mega Man can move left or right slightly during the first few frames before launching the fist. Autocancels in a double jump. It is based on Hard Man's weapon from ''Mega Man 3'', and is also similar to the Mega Arm from Mega Man V for the Gameboy, as in this game, he attacks by shooting his fist instead of using the Mega Buster. The move disables Mega Man's [[gravity]] for frames 5-22 if he is moving downwards, creating a hovering effect when used at the peak of a jump.
|dairdesc=Mega Man points his fist straight downwards and fires it downwards as a short-ranged projectile. The fist deals the most damage in the first few frames, but afterward, it turns into an aerial-only [[meteor smash]]. Very slow, only coming out on frame 23, but it is a safe meteor smash thanks to its range and the fact it counts as a projectile. Mega Man can move left or right slightly during the first few frames before launching the fist. Autocancels in a double jump. It is based on Hard Man's weapon from ''Mega Man 3'', and is also similar to the Mega Arm from Megaman V for the Gameboy, as in this game, he attacks by shooting his fist instead of using the Mega Buster. The move disables Mega Man's [[gravity]] for frames 5-22 if he is moving downwards, creating a hovering effect when used at the peak of a jump.
|grabname=Super Arm ({{ja|スーパーアーム|Sūpā Āmu}})
|grabname=Super Arm ({{ja|スーパーアーム|Sūpā Āmu}})
|grabdesc=Mega Man grabs his opponent with one hand and lifts them over his head. Decently fast, but has a short-range. Its grabbox extends over Mega Man's hand, so it has more range than it seems. It is based on Guts Man's weapon from the original ''Mega Man''.
|grabdesc=Mega Man grabs his opponent with one hand and lifts them over his head. Decently fast, but has a short-range. Its grabbox extends over Megaman's hand, so it has more range than it seems. It is based on Guts Man's weapon from the original ''Mega Man''.
|pummelname=Super Arm Grip ({{ja|スーパーアームグリップ|Sūpā Āmu Gurippu}})
|pummelname=Super Arm Grip ({{ja|スーパーアームグリップ|Sūpā Āmu Gurippu}})
|pummeldmg=1.3%
|pummeldmg=1.3%
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|usname=Rush Coil
|usname=Rush Coil
|usdmg=—
|usdmg=—
|usdesc=Mega Man briefly summons his robotic dog companion Rush. A second bounce will make Mega Man jump even higher than the first bounce. Other players will also be able to bounce on Rush, even if he is in the air. Mega Man is unable to summon Rush again until he lands, or is hit by an attack after using it. It's possible to get incredibly early KOs by forcing an opponent into the air and following up with an up air. The move is based on the Rush Coil from ''Mega Man 3''. It provides good distance and doesn't make Mega Man helpless, similarly to Sonic's Spring Jump.
|usdesc=Mega Man briefly summons his robotic dog companion Rush. A second bounce will make Mega Man jump even higher than the first bounce. Other players will also be able to bounce on Rush, even if he is in the air. Mega Man is unable to summon Rush again until he lands, or is hit by an attack after using it. It's possible to get incredibly early KOs by forcing an opponent into the air and following up with an up air. The move is based on the Rush Coil from ''Mega Man 3''. It provides good distance and doesn't make Megaman helpless, similarly to Sonic's Spring Jump.
|dsname=Leaf Shield
|dsname=Leaf Shield
|dsdmg=1.5% (circling), 3.8% (thrown)
|dsdmg=1.5% (circling), 3.8% (thrown)
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|fsname=Mega Legends
|fsname=Mega Legends
|fsdmg=3% (init), 41.2% (attack)
|fsdmg=3% (init), 41.2% (attack)
|fsdesc=Mega Man fires a Black Hole Bomb, Galaxy Man's weapon from ''Mega Man 9'', in front of him. After it explodes, it can suck opponents in. If anyone gets sucked in, then Mega Man X, MegaMan.EXE, MegaMan Volnutt, and Geo Stelar, all protagonists of their own spin-off series, alongside Proto Man and Bass, will join Mega Man to fire their Mega Busters in unison in a cinematic Final Smash.
|fsdesc=Mega Man fires a Black Hole Bomb, Galaxy Man's weapon from ''Mega Man 9'', in front of him. After it explodes, it can suck opponents in. If anyone gets sucked in, then Mega Man X, MegaMan.EXE, Mega Man Volnutt, and Geo Stelar, all protagonists of their own spin-off series, alongside Proto Man and Bass, will join Mega Man to fire their Mega Busters in unison in a cinematic Final Smash.
}}
}}


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