Editing Mega Man (SSBU)

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'''Mega Man''' ({{ja|ロックマン|Rokku man}}, ''Rockman'') is a playable character in ''[[Super Smash Bros. Ultimate]]'', being officially confirmed on June 12th, 2018 alongside the rest of the returning roster. Mega Man is classified as [[Fighter number|Fighter #46]]. Mega Man reuses the sounds that were used in ''[[Super Smash Bros. 4]]''.
'''Mega Man''' ({{ja|ロックマン|Rokku man}}, ''Rockman'') is a playable character in ''[[Super Smash Bros. Ultimate]]'', being officially confirmed on June 12th, 2018 alongside the rest of the returning roster. Mega Man is classified as [[Fighter number|Fighter #46]]. Mega Man reuses the sounds that were used in ''[[Super Smash Bros. 4]]''.


Mega Man is ranked 48th out of 82 on the current [[tier list]], placing him in the B- tier. This is a moderate drop from his previous placement in ''SSB4'', being ranked 27th out of 54. Mega Man, akin to his home series, has an outstanding zoning game with a multitude of projectiles at his disposal. His signature iconic move in his Mega Buster projectiles (jab, neutral aerial, and forward tilt) is great at applying pressure and stopping approaches while also helping Mega Man's approach. His normals are also solid as all his aerials serve some purpose with both forward and back aerial as edgeguarding disjointed tools and out-of-shield options, with the former being very versatile and the latter being fast and powerful, up aerial as a juggling tool that can KO off the top blast zone, and down aerial as a unique spiking tool that is a projectile. He also has useful smash attacks, as up smash is a solid out-of-shield option, forward smash is a disjointed projectile, and down smash is a powerful finisher, being one of the strongest in the game. His special moves are also important as they are among some of Mega Man's most important aspects as a character. [[Metal Blade]] is a useful and versatile projectile that can travel through opponents and can also be picked up and used as an item, allowing for confirms into moves, such as back air, up tilt, and more. [[Crash Bomber]] is good for shield pressure and [[mindgames]], which can force opponents into disadvantageous spots. [[Rush Coil]] is a solid recovery tool and Mega Man is not sent into a [[helpless]] state after using it, which combined with his above average weight, gives him a solid endurance. Finally, [[Leaf Shield]] is an amazing projectile that encases a barrier over Mega Man and can also be thrown at opponents. All in all, Mega Man has amazing strengths that he can use for a strong camping and zoning game.
Mega Man is ranked 48th out of 82 on the current [[tier list]], placing him in the B- tier. This is a slight drop from his previous placement in ''SSB4'', being ranked 27th out of 54. Mega Man, akin to his home series, has an outstanding zoning game with a multitude of projectiles at his disposal. His signature iconic move in his Mega Buster projectiles (jab, neutral aerial, and forward tilt) is great at applying pressure and stopping approaches while also helping Mega Man's approach. His normals are also solid as all his aerials serve some purpose with both forward and back aerial as edgeguarding disjointed tools and out-of-shield options, with the former being very versatile and the latter being fast and powerful, up aerial as a juggling tool that can KO off the top blast zone, and down aerial as a unique spiking tool that is a projectile. He also has useful smash attacks, as up smash is a solid out-of-shield option, forward smash is a disjointed projectile, and down smash is a powerful finisher, being one of the strongest in the game. His special moves are also important as they are among some of Mega Man's most important aspects as a character. [[Metal Blade]] is a useful and versatile projectile that can travel through opponents and can also be picked up and used as an item, allowing for confirms into moves, such as back air, up tilt, and more. [[Crash Bomber]] is good for shield pressure and [[mindgames]], which can force opponents into disadvantageous spots. [[Rush Coil]] is a solid recovery tool and Mega Man is not sent into a [[helpless]] state after using it, which combined with his above average weight, gives him a solid endurance. Finally, [[Leaf Shield]] is an amazing projectile that encases a barrier over Mega Man and can also be thrown at opponents. All in all, Mega Man has amazing strengths that he can use for a strong camping and zoning game.


Despite these numerous strengths, Mega Man has several flaws. Mega Man is one of the easiest characters to combo and juggle due to him being at one of the perfect weights for combos or KO confirms. Mega Man also has difficulty landing despite being a fast faller since he lacks good combo escapes or quick landing hitboxes, with his down aerial having very slow startup lag and few options at close range. Due to Mega Man's overreliance on projectiles, he struggles against characters who have reflectors, such as all the [[space animals]] or absorption properties, such as {{SSBU|Mr. Game and Watch}}, who can greatly hinder or shut down his entire game plan. While Mega Man has fast air mobility, his lackluster [[dashing]] speed limits his options on the ground, and his strongest attacks suffer from generally high startup or ending lag, such as his down smash, which makes them hard to land and/or leave him exposed for a [[punish]].
Despite these numerous strengths, Mega Man has several flaws. Mega Man is one of the easiest characters to combo and juggle due to him being at one of the perfect weights for combos or KO confirms. Mega Man also has difficulty landing despite being a fast faller since he lacks good combo escapes or quick landing hitboxes, with his down aerial having very slow startup lag and few options at close range. Due to Mega Man's overreliance on projectiles, he struggles against characters who have reflectors, such as all the [[space animals]] or absorption properties, such as {{SSBU|Mr. Game and Watch}}, who can greatly hinder or shut down his entire game plan. While Mega Man has fast air mobility, his lackluster [[dashing]] speed limits his options on the ground, and his strongest attacks suffer from generally high startup or ending lag, such as his down smash, which makes them hard to land and/or leave him exposed for a [[punish]].

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