Editing Master Hand (SSBU)

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*Master Hand's Reflective Satellite Cannon attack looks and acts very similarly to one of the attacks of the second form of {{s|wikirby|Dark Mind}}, the final boss from ''{{s|wikirby|Kirby & The Amazing Mirror}}'', making this the second time his attacks takes inspiration from the ''Kirby'' series. Coincidentally, Master Hand appears in said game both as a miniboss and a boss alongside Crazy Hand.
*Master Hand's Reflective Satellite Cannon attack looks and acts very similarly to one of the attacks of the second form of {{s|wikirby|Dark Mind}}, the final boss from ''{{s|wikirby|Kirby & The Amazing Mirror}}'', making this the second time his attacks takes inspiration from the ''Kirby'' series. Coincidentally, Master Hand appears in said game both as a miniboss and a boss alongside Crazy Hand.
*{{SSBU|Mewtwo}}, {{SSBU|Ryu}}, {{SSBU|Joker}}, {{SSBU|Byleth}}, {{SSBU|Sephiroth}}, {{SSBU|Pyra}}/{{SSBU|Mythra}}, and {{SSBU|Sora}} are the only characters who fight Master Hand (with or without Crazy Hand in Joker's case), with a music track outside of said boss' universe playing in the background.
*{{SSBU|Mewtwo}}, {{SSBU|Ryu}}, {{SSBU|Joker}}, {{SSBU|Byleth}}, {{SSBU|Sephiroth}}, {{SSBU|Pyra}}/{{SSBU|Mythra}}, and {{SSBU|Sora}} are the only characters who fight Master Hand (with or without Crazy Hand in Joker's case), with a music track outside of said boss' universe playing in the background.
**Coincidentally, all have been DLC characters at one point.
*The battle with Master Hand can be softlocked by defeating him on the exact frame he is rendered invulnerable, causing him to be immortal and confuse the game to be in a fighting and victory state. Since blast zones are disabled, the player is able to fall indefinitely. Eventually, the player's character's y-axis position goes so high, it is rendered as negative, in which it distorts some of Master Hand's attacks such as the Paint Ball being thrown upwards, the bullets from his Finger Gun angling downwards, homing attacks missing entirely, and his grab being performed immediately and also missing. Even more effects can occur, one of them being the Radar and Magnifying Glass showing inconsistencies of where the character is.<ref>[https://youtu.be/2RUbQzdlxeM] Evidence of the glitch occurring</ref><ref>[https://youtu.be/gKmo7N4_m2o]</ref>
*The battle with Master Hand can be softlocked by defeating him on the exact frame he is rendered invulnerable, causing him to be immortal and confuse the game to be in a fighting and victory state. Since blast zones are disabled, the player is able to fall indefinitely. Eventually, the player's character's y-axis position goes so high, it is rendered as negative, in which it distorts some of Master Hand's attacks such as the Paint Ball being thrown upwards, the bullets from his Finger Gun angling downwards, homing attacks missing entirely, and his grab being performed immediately and also missing. Even more effects can occur, one of them being the Radar and Magnifying Glass showing inconsistencies of where the character is.<ref>[https://youtu.be/2RUbQzdlxeM] Evidence of the glitch occurring</ref><ref>[https://youtu.be/gKmo7N4_m2o]</ref>
*Another softlock can occur when stunning Master Hand after countering his Energy Shots.
*Another softlock can occur when stunning Master Hand after countering his Energy Shots.

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