Editing Lucario (SSBU)

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In terms of physical attributes, Lucario is a [[weight|middleweight]] fighter (same weight as {{SSBU|Ice Climbers}}, {{SSBU|Mythra}}, {{SSBU|Steve}}, {{SSBU|Wolf}}, and {{SSBU|Villager}}, making it on the lower end of middleweights) with average height, a below-average walking speed and an average running speed, a very fast initial dash (tied for 5th fastest with {{SSBU|Bowser}}, {{SSBU|Mewtwo}}, {{SSBU|Marth}}, and {{SSBU|Lucina}}), above-average [[traction]], very high [[air speed]] (6th fastest in this category), above-average [[air acceleration]] and [[falling speed]], and below-average gravity; Lucario can also [[crawl]], [[wall jump]], and [[wall cling]]. These traits make Lucario a somewhat floaty character who can maintain aerial presence for a long time, be it onstage or offstage, while also having decent mobility and control on the ground due to its fast dashing speed and above-average traction; collectively, Lucario's overall mobility meanders between average and above-average.
In terms of physical attributes, Lucario is a [[weight|middleweight]] fighter (same weight as {{SSBU|Ice Climbers}}, {{SSBU|Mythra}}, {{SSBU|Steve}}, {{SSBU|Wolf}}, and {{SSBU|Villager}}, making it on the lower end of middleweights) with average height, a below-average walking speed and an average running speed, a very fast initial dash (tied for 5th fastest with {{SSBU|Bowser}}, {{SSBU|Mewtwo}}, {{SSBU|Marth}}, and {{SSBU|Lucina}}), above-average [[traction]], very high [[air speed]] (6th fastest in this category), above-average [[air acceleration]] and [[falling speed]], and below-average gravity; Lucario can also [[crawl]], [[wall jump]], and [[wall cling]]. These traits make Lucario a somewhat floaty character who can maintain aerial presence for a long time, be it onstage or offstage, while also having decent mobility and control on the ground due to its fast dashing speed and above-average traction; collectively, Lucario's overall mobility meanders between average and above-average.


Lucario's most notable strength comes from its unique fighter ability, [[Aura]], in which damage and knockback multipliers are applied to all of its attacks depending on how much damage Lucario has taken, with the multipliers being directly proportional to its percent; the multiplier is x0.66 at 0%, increases to x1.0 (base power) at 65%, and caps out at 190% with a multiplier of x1.67. Aura multipliers are also affected by differences in [[stock]]s, with it increasing when Lucario is behind in stocks and decreasing when it is ahead. Additionally, Aura also affects the properties of its special moves; as Aura increases, the size of Aura Sphere becomes larger when charging and when fired, the blast from [[Force Palm]] has greater range, and [[Extreme Speed]] travels a greater distance. In turn, this ability can allow Lucario to rack up large amounts of damage and kill at very early percents when it has taken a lot of damage, making it useful as a comeback mechanic when Lucario is falling behind. It should be noted that Aura also stacks with [[rage]], further augmenting the increased knockback of Lucario's moves at very high percents, though to a lesser extent than in the previous game.
Lucario's most notable strength comes from its unique fighter ability, [[Aura]], in which damage and knockback multipliers are applied to all of its attacks depending on how much damage Lucario has taken, with the multipliers being directly proportional to its percent; the multiplier is x0.66 at 0%, increases to x1.0 (base power) at 65%, and caps out at 190% with a multiplier of x1.67. Aura multipliers are also affected by differences in [[stock]]s, with it increasing when Lucario is behind in stocks and decreasing when it is ahead. Additionally, Aura also affects the properties of its special moves; as Aura increases, the size of Aura Sphere becomes larger when charging and when fired, the blast from [[Force Palm]] has greater range, and [[Extreme Speed]] travels a greater distance. In turn, this ability can allow Lucario to rack up large amounts of damage and kill at very early percents when it has taken a lot of damage, making it useful as a comeback mechanic when Lucario is falling behind.


In terms of its grounded moveset, while its [[neutral attack]] has little to no use due to having low damage output relative to its speed, dealing only 9% at base power despite coming out at frame 5 (for reference, faster jabs such as {{SSBU|Mario}}'s come out frame 2 and deal 8% while slower jabs such as {{SSBU|Bayonetta}}'s come out frame 9 and deal 21%) its other grounded moves have some utility; [[forward tilt]] has its use as a [[spacing]] tool due its ability to be angled and kills middleweights at 145% on the edge of {{SSBU|Final Destination}} at base power, [[up tilt]] is a combo starter that can combo into itself at low percents and into [[neutral aerial]], [[forward aerial]], and [[up aerial]] at mid percents, [[down tilt]] can combo into [[dash attack]] and forward aerial at mid percents while also having its use as a spacing tool, and dash attack, while not being very useful for killing, is a decent burst option due to it coming out fast as well as because of its fast initial dash.
In terms of its grounded moveset, while its [[neutral attack]] has little to no use due to having low damage output relative to its speed, dealing only 9% at base power despite coming out at frame 5 (for reference, faster jabs such as {{SSBU|Mario}}'s come out frame 2 and deal 8% while slower jabs such as {{SSBU|Bayonetta}}'s come out frame 9 and deal 21%) its other grounded moves have some utility; [[forward tilt]] has its use as a [[spacing]] tool due its ability to be angled and kills middleweights at 145% on the edge of {{SSBU|Final Destination}} at base power, [[up tilt]] is a combo starter that can combo into itself at low percents and into [[neutral aerial]], [[forward aerial]], and [[up aerial]] at mid percents, [[down tilt]] can combo into [[dash attack]] and forward aerial at mid percents while also having its use as a spacing tool, and dash attack, while not being very useful for killing, is a decent burst option due to it coming out fast as well as because of its fast initial dash.

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