Editing Link (SSB)

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|dairname=Downward Thrust ({{ja|下突き|Shita Dzuki}})
|dairname=Downward Thrust ({{ja|下突き|Shita Dzuki}})
|dairdmg=16%, 18% (NTSC-J)
|dairdmg=16%, 18% (NTSC-J)
|dairdesc=Aims his sword directly below him for a long duration, similarly to his {{iw|zeldawiki|Down Thrust}} from ''Zelda II: The Adventure of Link''. This has great horizontal knockback. It is possible to hit the same enemy twice to have this move inflict 32% altogether. This move can be used to KO recovering foes by jumping directly at them, but this is only safe if the bounce of the connected hit allows Link to return to the stage. It should be noted that this move's downwards descent can be hastened by fast falling, although doing so is unwise near ledges. Has substantial landing lag when the player lands on the ground while using the move if not [[Z-cancel]]led. Usually considered to be Link's best aerial for shield pressure when Z-cancelled. Used competitively to end combos due to its knockback. Along with [[Pikachu]]'s, this is the only down aerial in SSB to lack a [[meteor smash]] hitbox.
|dairdesc=Aims his sword directly below him for a long duration, similarly to his {{iw|zeldawiki|Down Thrust}} from ''Zelda II: The Adventure of Link''. This has great horizontal knockback. It is possible to hit the same enemy twice to have this move inflict 32% altogether. This move can be used to KO recovering foes by jumping directly at them, but this is only safe if the bounce of the connected hit allows Link to return to the stage. It should be noted that this move's downwards descent can be hastened by fast falling, although doing so is unwise near ledges. Has substantial landing lag when the player lands on the ground while using the move if not [[L-canceling|Z-cancelled]]. Usually considered to be Link's best aerial for shield pressure when Z-cancelled. Used competitively to end combos due to its knockback. Along with [[Pikachu]]'s, this is the only down aerial in SSB to lack a [[meteor smash]] hitbox.
|grabname=[[Hookshot]] ({{ja|フックショット|Fukkushotto}})
|grabname=[[Hookshot]] ({{ja|フックショット|Fukkushotto}})
|grabdesc=Uses the Hookshot while standing. Link, along with {{SSB|Samus}} and {{SSB|Yoshi}}, has an "extended grab". This allows him to grab opponents from a distance, but the grab is very laggy if it misses. This can lead to various unique combos due to Link's high grab range.
|grabdesc=Uses the Hookshot while standing. Link, along with {{SSB|Samus}} and {{SSB|Yoshi}}, has an "extended grab". This allows him to grab opponents from a distance, but the grab is very laggy if it misses. This can lead to various unique combos due to Link's high grab range.
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===[[Announcer]] call===
===[[Announcer]] call===
<gallery>
<gallery>
Link Announcer SSB.wav|English/Japanese/Chinese
File: Link Announcer SSB.wav|English/Japanese/Chinese
Link French Announcer SSB.wav|French
File: Link French Announcer SSB.wav|French
Link German Announcer SSB.wav|German
File: Link German Announcer SSB.wav|German
</gallery>
</gallery>


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==Techniques==
==Techniques==
===Extended Boomerang===
===Extended Boomerang===
Link's boomerang ([[neutral special]] attack) goes farther if it is treated as a [[smash]] attack. Quickly tap the control stick to the side while hitting the special button to extend the range.  
Link's boomerang ([[neutral special]] attack) goes farther if it is treated as a [[smash]] attack. Quickly tap the control stick to the side while hitting [[B]] to extend the range.  


===Extended boomerang ledge boost===
===Extended boomerang ledge boost===
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===Bomb recovery===
===Bomb recovery===
{{Main|Bomb recovery}}
{{Main|Bomb recovery}}
Like {{SSB|Samus}}, Link can use his bombs to aid his [[recovery]]. However, unlike Samus, Link must use a bit of technical skill and timing. While recovering, one should pull out a bomb and drop it slowly below Link, then continue to DI towards the [[stage]], and use a back aerial. This will cause Link to explode toward the platform. One should then use his [[up special]] and land back safely. Note that Link will not be able to grab the [[edge]] because the explosion causes him to face the other direction. To counter this, one must throw his [[boomerang]] before using his up special. This technique is extremely situational and difficult to perform. Despite the difficulty of pulling off the technique, it does not greatly help Link's recovery.
Like {{SSB|Samus}}, Link can use his bombs to aid his [[recovery]]. However, unlike {{SSB|Samus}}, Link must use a bit of technical skill and timing. While recovering, one should pull out a bomb and drop it slowly below Link, then continue to DI towards the [[stage]], and use a back aerial. This will cause Link to explode toward the platform. One should then use his [[Up B]] and land back safely. Note that Link will not be able to grab the [[edge]] because the explosion causes him to face the other direction. To counter this, one must throw his [[boomerang]] before using his [[Up B]]. This technique is extremely situational and difficult to perform. Despite the difficulty of pulling off the technique, it does not greatly help Link's recovery.


===Black-cat setup===
===Black-cat setup===
A technique popularized by {{Sm|Kort}} involving a set up of positioning a bomb for a boomerang hit as an edgeguarding technique. The technique requires Link to throw a bomb on stage opposite to where the enemy is (preferably when the enemy is offstage), followed by a toss of a boomerang against the bomb, causing the boomerang to 1) ricochet flying in the opposite direction towards the enemy, 2) accelerate at a faster speed then the previous speed then initially thrown, and finally 3) will go through Link without causing Link to catch the boomerang, allowing for Link to reduce lag caused by the grab of a returning boomerang.<ref>[https://www.youtube.com/watch?v=uLEqW5gOSVA]</ref>
A technique popularized by {{Sm|Kort}} involving a set up of positioning a bomb for a boomerang hit as an edgeguarding technique. The technique requires Link to throw a bomb on stage opposite to where the enemy is (preferably when the enemy is offstage), followed by a toss of a boomerang against the bomb, causing the boomerang to 1) ricochet flying in the opposite direction towards the enemy, 2) accelerate at a faster speed then the previous speed then initially thrown, and finally 3) will go through Link without causing Link to catch the boomerang, allowing for Link to reduce lag caused by the grab of a returning boomerang.<ref name="youtube">[https://www.youtube.com/watch?v=uLEqW5gOSVA]</ref>


==Description==
==Description==
===From the Game===
===From the Game===
''Link is the valiant boy hero of "[[The Legend of Zelda (universe)|Legend of Zelda" series]] in which he fights against the evil [[Ganon]] to recover the Triforce. Though his tools may change with each adventure, his strength and righteousness remain constant. With his trusty sword and a variety of weapons, he takes his adventures head on!''
''Link is the valiant boy hero of "[[The Legend of Zelda (universe)|Legend of Zelda" series]] in which he fights against the evil [[Ganon]] to recover the Triforce. Though his tools may change with each adventure, his strength and righteousness remain constant. With his trusty sword and a variety of weapons, he takes his adventures head on!''

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