Editing Jigglypuff (SSBU)

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Latest revision Your text
Line 193: Line 193:
|usname=Sing
|usname=Sing
|usdmg=—
|usdmg=—
|usdesc=[[bulbapedia:Sing (move)|Sings a song]] that puts nearby opponents to sleep. The more damaged opponents are, the longer they will sleep, making them open for a followup attack, most notably charged forward smash and Rest, even at very low percents. Jigglypuff can sweetspot ledges during the entire move, allowing Sing to set up a punish from a ledge. However, the song is short-ranged, has a reactable startup of 27 frames, consists of three brief pauses, and leaves Jigglypuff itself vulnerable to being attacked. It can simply be shielded and has a massive punish window if blocked like this. Unlike typical up specials, Sing does not grant any vertical distance, but it does retain slight mobility. It can also be used after a [[Lock]].
|usdesc=[[bulbapedia:Sing (move)|Sings a song]] that puts nearby opponents to sleep. The more damaged opponents are, the longer they will sleep, making them open for a followup attack, most notably charged forward smash and Rest, even at very low percents. Jigglypuff can sweetspot ledges during the entire move, allowing Sing to set up a punish from a ledge. However, the song is short-ranged, has a reactable startup of 29 frames, consists of three brief pauses, and leaves Jigglypuff itself vulnerable to being attacked. It can simply be shielded and has a massive punish window if blocked like this. Unlike typical up specials, Sing does not grant any vertical distance, but it does retain slight mobility. It can also be used after a [[Lock]].
|dsname=Rest
|dsname=Rest
|dsdmg=20% (move), 1% (flower loop)
|dsdmg=20% (move), 1% (flower loop)

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