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{{disambig2|Ivysaur's appearance in ''Super Smash Bros. Brawl''|other uses|Ivysaur}}
:''This article is about Ivysaur's appearance in ''Super Smash Bros. Brawl''.  For other uses, see [[Ivysaur]].  Also, for information about Ivysaur in regards to Pokémon Trainer, see [[Pokémon Trainer (SSBB)]], [[Squirtle (SSBB)]], and [[Charizard (SSBB)]].''
:''For information about Ivysaur in regards to Pokémon Trainer, see [[Pokémon Trainer (SSBB)]], [[Squirtle (SSBB)]], and [[Charizard (SSBB)]].''
 
{{Infobox Character
{{Infobox Character
|name = Ivysaur
|name         = Ivysaur
|image = [[File:Ivysaur SSBB.jpg|250px]]
|image       = [[File:Ivysaur SSBB.png|200px]]
|game = SSBB
|game         = SSBB
|shareslot = {{SSBB|Pokémon Trainer}}<br>{{SSBB|Charizard}}<br>{{SSBB|Squirtle}}
|shareslot   = {{SSBB|Pokémon Trainer}}<br />{{SSBB|Charizard}}<br />{{SSBB|Squirtle}}
|ssbgame1 = SSBU
|availability = [[Starter character|Starter]]
|availability = [[Starter character|Starter]]
|tier = E
|tier         =  
|ranking = 29
|ranking     =  
}}
}}
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'''Ivysaur''' ({{ja|フシギソウ|Fushigisō}}, ''Fushigisou''), stylized as '''IVYSAUR''' in Europe, is a playable character in ''[[Super Smash Bros. Brawl]]'' in a sense; it is one of three Pokémon that are played through {{SSBB|Pokémon Trainer}}, the other two being {{SSBB|Squirtle}} and {{SSBB|Charizard}}. Ivysaur originated from the original ''Pokémon'' game for Game Boy as the first evolved form of {{pkmn|Bulbasaur}}, one of the initial Pokémon the player can start out with at the beginning of the adventure.
'''Ivysaur''', known as '''Fushigisou''' ({{ja|フシギソウ}}, ''Fushigisō'') in Japan, is a playable character in ''[[Super Smash Bros. Brawl]]'' in a sense; it is one of three Pokémon that are played through {{SSBB|Pokémon Trainer}}, the other two being {{SSBB|Squirtle}} and {{SSBB|Charizard}}. Ivysaur originated from the original ''Pokémon'' game for Game Boy as the first evolved form of [[Bulbapedia:Bulbasaur|Bulbasaur]], one of the initial Pokémon the player can start out with at the beginning of the adventure. When Ivysaur moves, it sheds very small leaves, similar to {{SSBB|Pit}}'s feathers shedding when he jumps.
 
<gallery>
Unlike a majority of the characters, Ivysaur has different voice actors, which depend on the region and language. The voice actors respectively are as follows:
File:Pokémon Trainer Wiimote Sound.ogg|Ivysaur's selection sound
*In English: Craig Blair
</gallery>
*In French: Jean-Marc Delhausse
*In German: Achim Barrenstein
*In Japanese: Tomoko Kawakami
*In Korean: Cha Myung Hwa


==Attributes==
==Attributes==
Ivysaur is perhaps the most difficult Pokémon to play out of the three. It cannot overpower its foes with deadly force like Charizard can, nor can it overwhelm foes with a high rate of attack like the nimble Squirtle. Furthermore, Ivysaur's major flaws prevent it from applying the same amount of pressure in a matchup as Pokémon Trainer's other Pokémon.
Ivysaur is perhaps the most difficult Pokémon to play out of the three. It cannot overpower its foes with deadly force like Charizard can, nor can it overwhelm foes with a high rate of attack like the nimble Squirtle. Moreover, Ivysaur is in extreme danger in any recovery situation, as it is can be edge-hogged pre/mid-tether. Finally, Ivysaur's KO moves are all quite limited and require either good mindgaming or excellent spacing to land safely.


KOing is one of Ivysaur's big problems. Ivysaur's two most KO-capable smashes are powerful but slow. Its forward smash deals high knockback, but has rather high startup and ending lag, while its up smash, despite being the strongest up smash in the game, suffers from high startup lag and a difficult-to-land hitbox that doesn't cover much horizontal distance. Ivysaur's forward aerial, its other vertical finisher, only begins to KO at around 130%. A sweetspotted [[Vine Whip]] can make for a superb surprise KO, but its diagonal trajectory makes it difficult to land, and leaves it [[helpless]] and vulnerable to punishment in midair. Ivysaur can pop off a dash attack for a quick and rather powerful headbutt KO, but the dashing animation makes the attack highly predictable and is easily blocked by shielding. Getting KOs is worsened by the Pokémon Trainer stamina trait, should Ivysaur get tired, decreasing the knockback on all of its attacks.
Despite its flaws, Ivysaur can do well when effectively using its moveset to frustrate foes. Ivysaur has one of the best damage rackers in the game with its neutral special, [[Bullet Seed]]. Constantly spotdodging or fooling foes to land this move is a top priority for good Ivysaur play, even at higher damage percentages. One hit of the special button can often rack up an easy 30%, and upward of 50% when landed right. Ivysaur's grab game can also assist at putting it in charge - Ivysaur's vines give it one of the best pivot grabs this side of Yoshi, and its running grab sports decent range as well (the standing grab, however, has surprisingly low range and a laggy "miss" animation). Once having grabbed, Ivysaur can use either a down or forward throw to maintain control of the match. [[Razor Leaf]] also contributes with its good range, speed, and piercing capabilities, but the unpredictable flight path can cause Ivysaur trouble from time to time. Ivysaur actually has a quite good jab combo too, as it sports decent damage, begins quickly, is endless, and is a good frontal deterrent to mid-close range attackers. Ivysaur's other primary problem is its back aerial; repeated use of this move can shut down plenty of approaches, but does little damage.


Ivysaur's special moves are generally mediocre. [[Bullet Seed]] has the potential to deal upwards of 30% to an enemy, but to be knocked into the seeds, the opponent must be hit by a tiny hitbox on Ivysaur's sides at the start of the move, making it difficult to set up. The seeds are also easily [[SDI]]'ed out of, and the high ending lag leaves Ivysaur vulnerable to punishment if the move misses. [[Razor Leaf]] is Ivysaur's only ranged projectile, but its unpredictable flight path, low knockback, high startup and ending lag, and slow speed render it ineffective for purposes such as [[camping]] and harassing.
As previously stated, although damage is not too much of a problem, KOing can be. Ivysaur's two most KO capable smashes are powerful but slow (with its up smash as the most powerful of its kind in ''Brawl''); and the same goes for its two aerial power moves, meaning that its up aerial telegraphs itself almost as much as {{SSBB|Zelda}}'s, and its forward aerial only begins to KO at around 130%. Their primary faults are laggy landings should they not end in time. A sweetspotted [[Vine Whip]] can make for a superb surprise KO, but its set trajectory is rarely ideal, and being an up-special, it is dangerous to use in midair. Ivysaur can pop off a dash attack for a quick and rather powerful headbutt KO, but getting shielded makes it risky. Getting KO's is worsened by the Pokémon Trainer stamina trait, should Ivysaur get tired, and Ivysaur is also burdened with its weakness to fire-based knockback. While Squirtle is the only character in the game to do water-based knockback (discounting Mario with his [[F.L.U.D.D.]]), there are many more characters than just Charizard who utilize fire-based knockback in their more powerful moves ({{SSBB|R.O.B.}}, {{SSBB|Ike}}, {{SSBB|Snake}}, {{SSBB|Mario}}, [[Mr. Game and Watch (SSBB)|Mr. Game & Watch]], etc.), and have an easier time KO'ing Ivysaur as a result. It also has quite a long rolling dodge animation, making it vulnerable to punishment by an opponent.


Ivysaur is burdened with its weakness to fire-based knockback. While Squirtle is the only character in the game to do water-based knockback (discounting Mario with his [[F.L.U.D.D.]]), there are many more characters than just Charizard who utilize fire-based knockback in their more powerful moves ({{SSBB|R.O.B.}}, {{SSBB|Ike}}, {{SSBB|Luigi}}, {{SSBB|Snake}}, {{SSBB|Mario}}, {{SSBB|Captain Falcon}}, {{SSBB|Mr. Game & Watch}}, etc.), and have an easier time KO'ing Ivysaur as a result (one of the most notorious examples of this is Luigi with his [[Fire Jump Punch]], who can KO Ivysaur at as low as 40%. Snake can also KO Ivysaur with a fully-charged side smash at 5% at the ledge.) It also has quite a long rolling dodge animation, making it vulnerable to punishment by an opponent.
Ivysaur's worst weaknesses, though, are its atrocious air game and recovery. Ivysaur has a tough time using aerials against opponents offensively, and is frequently at risk to being pushed to the edge while airborne. Its back aerial and neutral aerial can help alleviate the defensive issue, but the neutral aerial has low range while its back aerial requires it to be facing away from the opponent, which can't always be done when already in the air. Ivysaur has very slow air speed, which also hurts its aerial game. The result is that anytime Ivysaur is off the stage, the Pokémon is in a bad tactical position and is generally forced to either begin edge games with Vine Whip and back/neutral air, or to simply get back to the stage (the safer option). While its midair jump is decent, Ivysaur relies on its [[tether recovery]] to return to the stage due to its poor air speed, but can easily be [[edgehog]]ged while attempting to use the Vine Whip to recover, although this can be prevented by shooting a [[Razor Leaf]] to clear the edge-hog off the stage.  


Ivysaur's worst weaknesses, though, are its atrocious air game and recovery. Ivysaur has a tough time using aerials against opponents offensively, and is frequently at risk to being pushed to the edge while airborne. Its back aerial deals extremely low damage and poor knockback, and its neutral aerial has very short range and can easily be SDI'ed out of. His up and down aerial have small vertical hitboxes; combined with the fact that using these moves midair causes a change in Ivysaur's momentum, these moves are very difficult to land. While his up aerial delivers powerful vertical knockback, his down aerial is an extremely weak [[meteor smash]] that doesn't deal meaningful knockback until very high percents, making it generally ineffective as an edgeguarding tool. Ivysaur's best aerial, his forward aerial, only covers the area directly in front of it, leaving it with few meaningful options while in the air. Its poor aerials, combined with its very slow air speed, severely cripple its aerial game. Furthermore, Ivysaur's recovery is considered among the worst in ''Brawl''. While its midair jump is decent, Ivysaur relies on its [[tether recovery]], [[Vine Whip]] to return to the stage and this move can easily be [[edgehog]]ged by opponents simply grabbing the ledge. This leaves Ivysaur with perhaps the shortest recovery in the game, and completely devastates its ability to recover safely from offstage, often dying to quick [[gimp]]s; A launch offstage is usually enough to nearly guarantee a successful edgeguard on the Pokémon.
In the end, Ivysaur can best be described as a poor version of Olimar; both are great at racking up the damage close-in and at irritating at mid-long range, but Olimar has a much easier time landing KO's with his superior (and almost-always disjointed) attack options, including better smashes, better aerials, and a better grab.


It does have a good grab game, however; Ivysaur's vines give it one of the best [[pivot grab]]s along with {{SSBB|Yoshi}}, and its running grab sports decent range as well (the standing grab, however, has surprisingly low range and a laggy "miss" animation). Once having grabbed, Ivysaur can use either a down or forward throw to maintain stage control.
===Moveset===
===Ground attacks===
====Normal====
*[[Neutral attack]] - Whips a vine, then another, then extends the range for repeated vine slaps. Start-up of 7 frames. Normally, 3% first hit, 2% second hit, then 2% alternating with 1% for each hit. Tired, 2% first hit, 1% second hit, then 1% for each hit.
*[[Dash attack]] - Slides along the ground, headbutting foes. Normally, 12% sweetspotted, 10% during the rest of the frames. Tired, 9% sweetspotted, 7% for the rest of the frames. A powerful, if somewhat unsafe, KO move above 110%. Hits on frame 4-20
*[[Up tilt]] - Plants vines on the ground and launches body into the air. Normally, 7%. Tired, does 5%-6%. Hits on frame 9-14.
*[[Forward tilt]] - Spins the leaves around the main bulb like a helicopter blade and leans forward, hitting multiple times. Normally, seven hits of 2% for a total of 14%. Tired, seven hits of 1%, 1%, 2%, 1%, 2%, 1%, then 1% for a total of 9%. Quick on start-up (6 frames) and stops run-ins cold, but requires good spacing to be effective, and has some ending lag.
*[[Down tilt]] - Whips two vines quickly along the ground, hitting twice with good range. Does 2% damage on first hit and 5% damage on second hit. Hits on frame 4 and 9.


In summary, Ivysaur's difficulties KO'ing opponents, poor air game, laggy attacks, short reach, and atrocious recovery leave it as the clear runt of the litter among the three Generation I starter Pokémon. Competitive players argue that if Ivysaur was a standalone fighter, due to its lack of prominent strengths and debilitating flaws, it would be a contender for the worst character in the game, competing with bottom-tier characters such as {{SSBB|Link}}, {{SSBB|Jigglypuff}}, {{SSBB|Zelda}}, and {{SSBB|Ganondorf}} with some players putting it as the single worst character in the game.
====[[Smash attack]]s====
*[[Forward smash]] - Plants vines on the ground and launches the body forward. Great range, decent knockback, and returns to starting position afterwards, but comes with minor lag during start and finish. Does 16-22% damage. Hits on frame 17-19.
*[[Up smash]] - Launches a burst of spores from the bulb. It is the strongest up smash in terms of knockback (the strongest of Pokémon Trainer's attacks), and has decent range and a disjointed [[hitbox]]. The hitbox also covers Ivysaur's sides, to an extent. When fully charged, it can KO at 38%. Has a high start-up lag (26 frames). Best used while baiting a spot dodge/air dodge. Does 17-23% damage.
*[[Down smash]] - Quickly whips out vines across the ground simultaneously on both sides. Decent range and start-up speed (16-17 frames), but does horribly low damage and knockback for a Smash attack, and comes with minor ending lag. Has a high chance of causing the opponent to [[trip]]. Does 8-11% damage.


==Moveset==
====Other attacks====
{{MovesetTable
*[[Ledge attack]] - Ivysaur returns to the stage with a vine flick. Good range and speed. Does 8% damage.
|game=SSBB
*100% ledge attack - Ivysaur craws up onto the stage with a somewhat slow headbutt. Does 10% damage.
|neutralcount=2
*[[Floor attack]] - Whips vines to one side then the other while returning to feet. Does 6% damage.
|neutralinf=y
*[[Trip attack]] - Whips vines behind it, then in front. Normally, 5% damage. Tired, 3% damage.
|neutralname=&nbsp;
|neutral1dmg=3%
|neutral2dmg=2%
|neutralinfdmg=2% (hit 1), 1% (hit 2)
|neutraldesc=Ivysaur whips a vine, then another, then extends the range for repeated vine slaps.
|ftiltname=&nbsp;
|ftiltdmg=1-2% (hits 1-6), 2% (hit 7)
|ftiltdesc=Ivysaur leans forward and spins the leaves around the main bulb like a helicopter blade, hitting multiple times.
|utiltname=&nbsp;
|utiltdmg=7%
|utiltdesc=Ivysaur plants its vines on the ground and launches itself into the air.
|dtiltname=&nbsp;
|dtiltdmg=2% (hit 1), 5% (hit 2)
|dtiltdesc=Ivysaur whips two vines quickly along the ground, hitting twice with good range.
|dashname=&nbsp;
|dashdmg=12% (clean), 10% (late)
|dashdesc=Ivysaur slides along the ground, headbutting foes.
|fsmashname=&nbsp;
|fsmashdmg={{ChargedSmashDmgSSBB|16}}
|fsmashdesc=Ivysaur plants its vines on the ground and launches its body forward. Can be angled.
|usmashname=Exploding Flower ({{ja|ばくれつフラワー|Bakuretsu Furawā}})
|usmashdmg={{ChargedSmashDmgSSBB|17}}
|usmashdesc=Ivysaur launches a burst of spores from its bulb. It is the strongest up smash in terms of knockback and has decent range.
|dsmashname=&nbsp;
|dsmashdmg={{ChargedSmashDmgSSBB|8}}
|dsmashdesc=Ivysaur quickly whips out vines across the ground simultaneously on both sides. Deals horribly low damage and knockback for a smash attack. Can cause opponents to sometimes trip.
|nairname=&nbsp;
|nairdmg=2% (hits 1-7)
|nairdesc=Ivysaur spins while facing diagonally downwards. Hits multiple times with the last hit dealing minor knockback. The first 6 hits deal set knockback, which helps connect into the final hit. Has mild spike properties underneath its hind legs.
|fairname=&nbsp;
|fairdmg=12% (vine), 10% (tip)
|fairdesc=Ivysaur slaps forward with a vine. Deals vertical knockback.
|bairname=&nbsp;
|bairdmg=2% (hit 1), 3% (hit 2 tip), 2% (hit 2 base)
|bairdesc=Ivysaur spins around vertically and hits behind itself with two vines. Low damage with very low knockback, but has excellent range.
|uairname=&nbsp;
|uairdmg=16%
|uairdesc=Ivysaur shoots a burst of gas out of the bulb with high knockback. The move causes Ivysaur to [[fast fall]], which is often used for [[momentum cancelling]].
|dairname=&nbsp;
|dairdmg=10% (sourspot), 8% (sweetspot)
|dairdesc=Turns upside-down and shoots a burst of gas out of its bulb that's similar to its up aerial but deals slightly less knockback. There is a sweetspot at the bulb that [[meteor smash]]es opponents. Using the move halts Ivysaur's momentum in the air.
|grabname=&nbsp;
|grabdesc=Stretches its vines and binds the opponent.
|pummelname=&nbsp;
|pummeldmg=3%
|pummeldesc=Squeezes opponent.
|fthrowname=&nbsp;
|fthrowdmg=8%
|fthrowdesc=Grabs opponent with vines and tosses them forward.
|bthrowname=&nbsp;
|bthrowdmg=10%
|bthrowdesc=Grabs opponents with vines, does a full spin, and tosses them back.
|uthrowname=&nbsp;
|uthrowdmg=10%
|uthrowdesc=Grabs opponent with vines and bounces them into the air with the bud on its back. Good for Bullet Seed combos.
|dthrowname=&nbsp;
|dthrowdmg=10%
|dthrowdesc=Grabs opponent with vines, does a flip, and smashes them to the ground. Good for follow-ups.
|floorfname=&nbsp;
|floorfdmg=6%
|floorfdesc=Get up with an horizontal spin, swinging its vines.
|floorbname=&nbsp;
|floorbdmg=6%
|floorbdesc=Gets up and hits both sides with its vines.
|floortname=&nbsp;
|floortdmg=5%
|floortdesc=Stands up and hits both sides with its vines.
|edgefname=&nbsp;
|edgefdmg=8% (vine), 6% (body)
|edgefdesc=Climbs onto the edge and swings a vine.
|edgesname=&nbsp;
|edgesdmg=10%
|edgesdesc=Slowly gets up and headbutts onto the stage.
|nsname=Bullet Seed
|nsdmg=4% (startup), 1-2% (seeds)
|nsdesc=Ivysaur sends a barrage of seeds ascending from its bulb. Can be used to rack up damage to opponents who are above Ivysaur.
|ssname=Razor Leaf
|ssdmg=8% (clean), 6% (mid), 4% (late)
|ssdesc=Ivysaur shoots a large single leaf, which can hit multiple foes. The leaf can travel faster if the [[control stick]] is tapped.
|usname=Vine Whip
|usdmg=Ground: 7% (nearest), 8% (near), 9% (mid), 10% (far), 13% (tip)<br>Air: 11% (sourspot), 13% (sweetspot)
|usdesc=Ivysaur shoots a vine diagonally upwards, which works as a [[tether recovery]]. Ivysaur will gain a slight boost upwards when the move is used in the air.
|dsname=Pokémon Change
|dsdmg=0%
|dsdesc=The {{SSBB|Pokémon Trainer}} calls Ivysaur back by throwing a Poké Ball and then sends out {{SSBB|Charizard}}.
|fsname=Triple Finish
|fsdmg=1% (SolarBeam)
|fsdesc=The {{SSBB|Pokémon Trainer}} sends out both {{SSBB|Charizard}} and {{SSBB|Squirtle}} and all three Pokémon perform a combination attack.
}}


===Stats===
===[[Aerial attack]]s===
{{technical data|Needs short hop and double jump heights}}
*[[Neutral aerial]] - Points head diagonally downwards and flattens leaves against body, spinning. Hits multiple times, the last hit having moderate knockback. Has mild spike properties underneath its hind legs; useful while ledge guarding. Start-up of 4 frames. Has low range. Does 10% damage if all hits connect.
{{Attributes
*[[Forward aerial]] - Slaps forward with a vine, with decent damage and knockback, with a hitbox that ranges from above its eyes, to well in front, to underneath its head. Hits opponent either forward or upward depending on where the vines strike. Does 12% damage. Good Star KO potential. Hits on frame 15-19.
|cast      = 39
*[[Back aerial]] - Turns its top toward the front of the screen, extends two vines far behind it, and spins. Very fast with long range, but very low damage and knockback. A great stall/wall tactic despite low damage returns. Does 2% damage on first hit and 3% damage on second hit. Start-up of 4 frames.
|weight    = 100
*[[Up aerial]] - Shoots a burst of gas out of the bulb with high knockback. Shoots Ivysaur downward. Little more than a slightly faster aerial up-smash. It is the third most powerful up aerial in the game (only {{SSBB|Zelda}}'s and {{SSBB|Bowser}}'s are stronger). Does 16% damage. Hitbox out on frame 12.
|rweight    = 15-16
*[[Down aerial]] - Turns upside-down and uses the same basic attack as Up Aerial, shooting a burst of gas out of the bud with decent knockback (though similar, it is much weaker than the up aerial). It cancels aerial momentum entirely, and spikes if the opponent is touching the bud (difficult to land). Horrid lag-time (hits on frame 11, but it only ends on frame 63) on all sides makes this move extremely situational, for surprise use only. Does 8% damage.
|dash      = 1.4
|rdash      = 22-27
|run        = 1.5
|rrun      = 17-20
|walk      = 1.05
|rwalk      = 21-22
|trac      = 0.0532
|rtrac      = 27
|airfric    = 0.014
|rairfric  = 13-14
|air        = 0.752
|rair      = 36-37
|baseaccel  = 0.01
|rbaseaccel = 7-36
|addaccel  = 0.085
|raddaccel  = 8-9
|gravity    = 0.07
|rgravity  = 28-29
|fall      = 1.35
|rfall      = 22-23
|ff        = 1.89
|rff        = 25-26
|jumpsquat  = 5
|rjumpsquat = 11-26
|jumpheight = 32.25446429
|rjumpheight= 23
|shorthop  = ?
|rshorthop  = ?
|djump      = ?
|rdjump    = ?
}}


===[[Announcer]] call===
===[[Grab]]s and [[throw]]s===
{{audio|Needs announcer calls from other languages.}}
*[[Pummel]] - Vines squeeze opponent. Very slow unless performed in the correct rhythm. Does 3% damage.
<gallery>
*[[Forward throw]] - Grabs opponent with vines and tosses them forward. Does 8% damage.
Ivysaur English Announcer SSBB.wav|English
*[[Back throw]] - Grabs opponents with vines, does a full spin, and tosses them back. A powerful throw with primarily horizontal fling. Does 10% damage.
</gallery>
*[[Up throw]] - Grabs opponent with vines and bounces them into the air with the bud on its back. Not quite as powerful as back throw, but strong. Does 10% damage. Good for Bullet seed combos.
*[[Down throw]] - Grabs opponent with vines, does a flip, and smashes them to the ground. Good for follow-ups. Does 10% damage.


===[[Wii Remote selection sound]]===
===[[Special move]]s===
{{SelectSound|char=Pokémon Trainer|desc=The Trainer releases a Poké Ball and says "Go for it!".}}
{{Special Moves|game=SSBB|char=Ivysaur}}
 
===[[On-screen appearance]]===
{{Appearance
|desc=The Pokémon Trainer releases Ivysaur from a Poké Ball and yells "Go Ivysaur!"
|char=Ivysaur
|game=SSBB}}


===[[Taunt]]s===
===[[Taunt]]s===
{{Taunt/SSBB
*Up - Spins its bud, and shakes off some leaves.
|char=Ivysaur
*Side - Stands on front legs and walks around while saying "Saur, Ivysaur".
|desc-up=Spins its bud, and shakes off some leaves.
*Down - It spins around and extends its vines doing a dance, it throws around some leaves while saying "Ivy, Ivy".
|desc-side=Stands on its front legs and walks around while saying "Saur, Ivysaur".
|desc-down=Spins around and extends its vines doing a dance, it throws around some leaves while saying "Ivy, Ivy".}}


===[[Idle pose]]s===
===''Brawl'' manual description===
{{Idle
A seed Pokémon that excels at attacks that cover it from above.
|desc-1=Stomps from side to side.
|desc-2=Looks around then shakes its body.
|image-1=Ivysaur Idle Pose 2 Brawl.png
|image-2=Ivysaur Idle Pose 1 Brawl.png}}


===[[Crowd cheer]]===
==In [[competitive play]]==
{{Crowd
===Matchups===
|char=Pokemon Trainer
{{SSBBMatchupTable|pokemontrainer=yes|ivysaur=yes}}
|game=Brawl
|desc-us=Po-ké-mon!
|desc-jp=Po-ké-mon!
|pitch-us=Group chant
|pitch-jp=Group chant}}
 
===[[Victory pose]]s===
''Note: The Pokémon Trainer says "Way to go, Ivysaur!" in all three victory poses.''
{{Victory/SSBB
|victory-theme=PokemonUniverseTheme.ogg
|victory-desc=An excerpt from the main theme of the ''Pokémon'' series. It is shared with {{SSBB|Pikachu}}, {{SSBB|Jigglypuff}}, and {{SSBB|Lucario}}.
|desc-up=Jumps and lands on its belly.
|desc-left=Stands in a battle-ready pose.
|desc-right=Pokémon Trainer pets it, and Ivysaur jumps on him, but Pokémon Trainer puts it down and continues to pet him.
|char=Ivysaur}}


==Role in [[The Subspace Emissary]]==
==Role in [[The Subspace Emissary]]==
[[File:Ivysaur Subspace Emissary.png|thumb|300px|Ivysaur as a trophy in ''[[SSE]]''.]]
{{main|Pok%C3%A9mon_Trainer_%28SSBB%29#Role_in_The_Subspace_Emissary|l1=Pokémon Trainer (SSBB)}}
{{main|Pokémon Trainer (SSBB)#Role in The Subspace Emissary|l1=Pokémon Trainer}}
While in [[The Ruins]], {{SSBB|Lucas}} and {{SSBB|Pokémon Trainer}} discover Ivysaur in [[trophy]] form at the end of a torch-lit hallway. Pokémon Trainer then throws a [[Poké Ball]] at the trophy to capture Ivysaur, adding it to his team alongside {{SSBB|Squirtle}}. It is unknown why Ivysaur is a trophy, and why it is in the ruins.{{clr}}
 
==In Solo Modes==
==={{SSBB|Classic Mode}}===
In Classic Mode, Pokémon Trainer can appear as an opponent or ally in Stage 3 along with {{SSBB|Pikachu}}, {{SSBB|Jigglypuff}}, and {{SSBB|Lucario}} on [[Pokémon Stadium 2]] or [[Spear Pillar]] (with the latter available if it has been unlocked). Pokémon Trainer can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 3.
 
===[[All-Star Mode]]===
In All-Star Mode, Pokémon Trainer is fought in Stage 18 alongside {{SSBB|Pikachu}}, {{SSBB|Jigglypuff}}, and {{SSBB|Lucario}} on [[Pokémon Stadium 2]] or [[Spear Pillar]] (with the latter available if it has been unlocked). Uniquely, the player must KO Pokémon Trainer three times to progress.
 
===[[Event Match]]es===
''Note: Ivysaur is only featured in one event that does not include the Pokémon Trainer.''
 
====Solo Events====
*'''[[Event 8: Go! Triple Finish!]]''': The player controls Pikachu, who must defeat {{SSBB|Squirtle}}, Ivysaur, and {{SSBB|Charizard}} on [[Pokémon Stadium]].


===[[Congratulations_screen#Super_Smash_Bros._Brawl|Ending Images]]===
While in the ruins, {{SSBB|Lucas}} and Pokémon Trainer discover Ivysaur in [[trophy]] form at the end of a torch-lit hallway. Pokémon Trainer then easily captures it, adding it to his team. Since Ivysaur is not seen again in a cutscene, it is the only character that is not seen outside of its trophy form during cutscenes in ''The Subspace Emissary'' (not counting the credits).
<center>
<gallery>
Pokemon Trainer Congratulations Screen Classic Mode Brawl.png|Classic Mode
Pokemon Trainer Congratulations Screen All-Star Brawl.png|All-Star Mode
</gallery>
</center>


==[[Trophy]]==
==Trophy==
Ivysaur's trophy is obtained by clearing {{SSBB|Classic Mode}} with the Pokémon Trainer and must deliver the final hit to {{SSBB|Master Hand}} with Ivysaur.
Ivysaur's trophy is obtained by clearing [[Classic Mode]] with Pokémon Trainer and delivering the final hit to [[Master Hand]] with Ivysaur.
 
[[File:Ivysaur - Brawl Trophy.png|100px|thumb|Ivysaur's trophy in ''Brawl'']]
{{Trophy/Fighter
===Description===
|name=Ivysaur
''A Seed Pokémon that is the evolved form of Bulbasaur. It has a flower bulb on its back, the weight of which has made it develop strong legs and hips. If the blossom gets too big, the Pokémon can't stand on two legs alone. At a certain level, it evolves into Venusaur. When this happens, the bulb absorbs nutrients and blossoms into a large-petaled flower.''
|image=Ivysaur - Brawl Trophy.png
{{Trophy games|console1=GB|game1=Pokémon Red/Blue|console2=GBA|game2=Pokémon FireRed/LeafGreen}}
|mode=Classic
|desc=A Seed Pokémon that is the evolved form of Bulbasaur. It has a flower bulb on its back, the weight of which has made it develop strong legs and hips. If the bud gets too big, the Pokémon can't stand on two legs alone. At a certain level, it evolves into Venusaur. When this happens, the bulb absorbs nutrients and blossoms into a large-petaled flower.
|gamelist={{Trophy games|console1=GB|game1=Pokémon Red/Blue|console2=GBA|game2=Pokémon FireRed/LeafGreen}}
|game=Brawl
}}
{{clrl}}
 
==[[Alternate costume (SSBB)#Pokémon Trainer|Alternate costumes]]==
{|style="margin:1em auto 1em auto;text-align:center"
|-
|colspan=5|[[File:Pokémon Trainer Palette (SSBB).png]]
|-
|{{Head|Ivysaur|g=SSBB|s=25px}}
|{{Head|Ivysaur|g=SSBB|s=25px|cl=Red}}
|{{Head|Ivysaur|g=SSBB|s=25px|cl=Green}}
|{{Head|Ivysaur|g=SSBB|s=25px|cl=Blue}}
|{{Head|Ivysaur|g=SSBB|s=25px|cl=White}}
|}
 
==Gallery==
<gallery>
Ivysaur in Skyworld.jpg|Ivysaur in [[Skyworld]].
Bullet Seed.jpg|Ivysaur using Bullet Seed.
IvysaurRazorLeaf.png|Ivysaur using Razor Leaf.
vinewhip.jpg|Vine Whip used as a tether recovery.
Vinewhip0.jpg|Ivysaur landing the [[Sweet spot (hitbox)|sweetspot]] with Vine Whip.
Triple Finish Dialogue Box.jpg|Triple Finish dialogue box.
Triple Finish.jpg|Pokemon Trainer using Triple Finish.
</gallery>


==Trivia==
==Trivia==
*When Ivysaur moves, it sheds very small leaves, similar to {{SSBB|Pit}}'s feathers shedding when he jumps.
*Unlike other characters, when Ivysaur crouches repetitively, the animation doesn't completely finish; the bud on its back will stand up straight.
*Unlike other characters, when Ivysaur crouches repetitively, the animation doesn't completely finish; the bud on its back will stand up straight.
*If characters try to grab Ivysaur, they will be grabbing its bud even when grabbing in front of it.
*If characters try to grab Ivysaur, they will be grabbing its bud even when grabbing in front of it.
*Ivysaur is one of the only characters who never uses any of their frontal limbs (or any of their limbs) for any attack (including grabs), the other being {{SSBB|Yoshi}} (though Yoshi still uses items with his hands and throws eggs in his [[Egg Throw]] with his left hand).
*Ivysaur is one of the only characters who never uses its hands for any attack (including grabs), the other being Yoshi (though Yoshi still uses items with his hands).
*In The Subspace Emissary, Ivysaur is in trophy form in its only cutscene appearance. This makes it the only character that is not seen outside of their trophy form during cutscenes in this mode (not counting the credits).
*It is neither explained why Ivysaur is a trophy in the SSE, nor why it is in the Ruins in the first place.
**Ivysaur also has an open mouth in its trophy appearance, unlike the official render or in-game trophy.
*Ivysaur has a feminine voice in the Japanese version, but a masculine one in English.
*According to the Pokédex, Ivysaur is supposed to weigh a mere 28.7 pounds (13 kilograms). Despite this, Ivysaur is one of the heavier characters in ''Brawl'', with a weight value of 100, which is as heavy as {{SSBB|Lucario}}, a Pokémon that is supposed to weigh more than four times as much as Ivysaur.
*According to the Pokédex, Ivysaur is supposed to weigh a mere 28.7 pounds. Despite this, Ivysaur is one of the heavier characters in ''Brawl'' with a weight value of 100, which is as heavy as {{SSBB|Lucario}}, a Pokémon that is supposed to weigh more than four times as much as Ivysaur.
*Unlike Charizard and Squirtle, none of Ivysaur's special moves are HMs in the ''Pokémon'' games.


==External links==
==External links==
*[https://www.smashbros.com/wii/en_us/characters/pokemon_trainer.html Pokémon Trainer's page at ''Smash Bros DOJO!!'']
*[http://www.smashbros.com/wii/en_us/characters/pokemon_trainer.html Pokémon Trainer's page at ''Smash Bros DOJO!!'']


{{SSBBCharacters}}
{{SSBBCharacters}}
{{Pokémon universe}}
{{Pokémon universe}}
[[Category:Pokémon universe]]
[[Category:Pokémon (SSBB)]]
[[Category:Pokémon (SSBB)]]
[[Category:Ivysaur (SSBB)| ]]
[[Category:Ivysaur (SSBB)]]
[[Category:Trophies (SSBB)]]
[[Category:Stickers]]
[[es:Ivysaur (SSBB)]]

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