Editing Item throw

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===Character item toss strengths===
===Character item toss strengths===
Each character has a specific item toss strength coded, which is another factor for thrown items' speed in the damage formula. In ''Melee'' and ''Brawl'', most characters have a standard item toss strength of 1×. The exceptions to this are {{SSBB|Charizard}}, {{SSBB|Jigglypuff}}, {{SSBB|Ganondorf}}, {{SSBM|Pichu}}, and {{SSBB|R.O.B.}}, who have an item toss strength of 0.9×, and {{SSBB|Zelda}} (but not {{SSBB|Sheik}}), who has a toss strength of 0.8×.
Each character has a specific item toss strength coded, which is another factor for thrown items' speed in the damage formula. In ''Melee'' and ''Brawl'', most characters have a standard item toss strength of 1×. The exceptions to this are:
**{{SSBB|Charizard}}, {{SSBB|Jigglypuff}}, {{SSBB|Ganondorf}}, {{SSBM|Pichu}}, and {{SSBB|R.O.B.}} have an item toss strength of 0.9×, while {{SSBB|Zelda}} (but not {{SSBB|Sheik}}) has a toss strength of 0.8×.


In ''Smash 4'' and ''Ultimate'', item toss strengths are much more distinct for each character. While they remain a specifically coded value, they are correlated to [[weight]], matching the result of the formula <code>1 + (weight - 100) / 300</code>, which gives heavier characters stronger item throws. For example, [[Bowser]] in ''Smash 4'' has a weight of 130 with an item toss strength of 1.1×, so he initially deals 16.18% damage when normally throwing a Capsule forward; in ''Ultimate'', his weight and item toss strength are increased to 135 and 1.11667×, respectively, so he deals 16.31% damage in this same situation. Conversely, [[Zelda]] in both games has a weight of 85 with an item toss strength of 0.95×, so she deals 15.01% damage in this situation.
In ''Smash 4'' and ''Ultimate'', item toss strengths are much more distinct for each character. While they remain a specifically coded value, they are correlated to [[weight]], matching the result of the formula <code>1 + (weight - 100) / 300</code>, which gives heavier characters stronger item throws. For example, [[Bowser]] in ''Smash 4'' has a weight of 130 with an item toss strength of 1.1×, so he initially deals 16.18% damage when normally throwing a Capsule forward; in ''Ultimate'', his weight and item toss strength are increased to 135 and 1.11667×, respectively, so he deals 16.31% damage in this same situation. Conversely, [[Zelda]] in both games has a weight of 85 with an item toss strength of 0.95×, so she deals 15.01% damage in this situation.

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