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In the [[sticker]] system used by ''[[Super Smash Bros. Brawl]]'', some attacks are coded as being '''indirect''' (stickers display them as '''Specials: Indirect''' in NTSC and '''Indirect''' in PAL). Generally this indicates that an attack is a [[projectile]] or is similarly long-ranged and not involving hand-to-hand contact; despite the name, they do not have to be part of a [[special move]]. | In the [[sticker]] system used by ''[[Super Smash Bros. Brawl]]'', some attacks are coded as being '''indirect''' (stickers display them as '''Specials: Indirect''' in NTSC and '''Indirect''' in PAL). Generally this indicates that an attack is a [[projectile]] or is similarly long-ranged and not involving hand-to-hand contact; despite the name, they do not have to be part of a [[special move]]. | ||
The main effect of indirect attacks is that most enemies in [[The Subspace Emissary]] resist them | The main effect of indirect attacks is that most enemies in [[The Subspace Emissary]] resist them a small degree. It's presumed this is to encourage close-range combat as opposed to [[camping]] and [[turtling]]. The only enemies to not resist it are [[Master Hand]], [[Crazy Hand]], [[Porky]], [[Meta Ridley]], and [[Tabuu]]; in addition, enemies' weak points do not resist indirect damage any more than other attacks (with the exception of [[Shaydas]]). Indirect attacks also affect certain items: [[Unira]]s are not moved or dislodged by indirect attacks, and [[Metal Box]]es do not activate when struck by one. | ||
==List of indirect attacks by characters== | ==List of indirect attacks by characters== |