Hitlag: Revision history

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June 23, 2021

  • curprev 22:1222:12, June 23, 2021CanvasK talk contribsm 8,966 bytes 0 While looking at another jp wiki they had a different formula, so I decided to properly test the player factor. Current test suggests it is maybe at the end and uses Smash's janky rounding function, but I'll have to retest crouch and electric and that will take a while (Don't know why I assumed Ruben had it in the right place when his calc only rounds once) undo

June 21, 2021

  • curprev 07:1807:18, June 21, 2021CanvasK talk contribs 8,966 bytes +202 Reformatted the formulas to be more accurate and using square bracket notation for clarity and reducing repetition. Rewrote the factors to match the new format and to reduce confusion. Added Smash 64 formula. SSBB/4 was corrected (+4 -> +5); old revision mentioned the last frame was ignored (couldn't figure out what for) and I assume that is what lead to the 5 -> 4 undo

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May 9, 2021

  • curprev 23:0023:00, May 9, 2021CanvasK talk contribs 8,156 bytes +124 →‎Formula: Rounding wasn't explicitly mentioned anywhere and lines up perfectly with my testing. There's also something weird with the player count multiplier; I think projectiles aren't included based on Olimar's smashes and KRool's blunderbuss v Bowser Ftilt, or perhaps it is applied somewhere else in the formula undo

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