Editing Hilldash
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*[[Falco]] - same method as Fox, except with [[Fire Bird]]. Goes a slightly longer distance than Fox's. As with Fox, Falco should not be on fire as he slides. | *[[Falco]] - same method as Fox, except with [[Fire Bird]]. Goes a slightly longer distance than Fox's. As with Fox, Falco should not be on fire as he slides. | ||
*[[Fox]] - using [[Fire Fox]] into a slope. Although it only works on steeper slopes, it sends Fox a good distance. Little ending lag, but big startup lag. If done correctly, Fox should not be on fire when sliding up the slope. | *[[Fox]] - using [[Fire Fox]] into a slope. Although it only works on steeper slopes, it sends Fox a good distance. Little ending lag, but big startup lag. If done correctly, Fox should not be on fire when sliding up the slope. | ||
**When initially discovered, this was called the "Flamedash". Though practically useless, it became a meme on the Fox boards for some time, where the | **When initially discovered, this was called the "Flamedash". Though practically useless, it became a meme on the Fox boards for some time, where the <font color="red">'''''FLAMEDASH'''''</font> is Fox's most unbeatable technique. | ||
*[[Ganondorf]] - using [[Flame Choke]] into a hill. This method is very similar to Captain Falcon's, although it does not cover as much distance, is slower, and has more landing lag. Unlike Captain Falcon's Raptor Boost, Ganondorf's Flame Choke ''can'' attack the opponent for a certain amount of time, and if it does, it will act as though Ganondorf hit the opponent in the air. This does not necessarily mean that Ganondorf is safe during the landing lag, as the hitbox doesn't last as long as the landing lag. If it hits, however, it also reduces the lag significantly. | *[[Ganondorf]] - using [[Flame Choke]] into a hill. This method is very similar to Captain Falcon's, although it does not cover as much distance, is slower, and has more landing lag. Unlike Captain Falcon's Raptor Boost, Ganondorf's Flame Choke ''can'' attack the opponent for a certain amount of time, and if it does, it will act as though Ganondorf hit the opponent in the air. This does not necessarily mean that Ganondorf is safe during the landing lag, as the hitbox doesn't last as long as the landing lag. If it hits, however, it also reduces the lag significantly. | ||
*[[Jigglypuff]] - double jump method. The slide distance is negligible, but the fast speed of it makes it useful for a transition from dashing to standing position. | *[[Jigglypuff]] - double jump method. The slide distance is negligible, but the fast speed of it makes it useful for a transition from dashing to standing position. |