Editing Ghosts

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The four ghosts are prominent recurring elements in the ''Pac-Man'' series. Starting from the original arcade game, they are persistent enemies that [[Pac-Man]] must avoid while eating dots in each maze. However, if Pac-Man consumes a [[Power Pellet]], the ghosts will become scared, turn blue, and run away; in this state, Pac-Man can eat them for additional points, which causes them to turn into eyeballs and retreat. The ghosts cannot be permanently defeated, as they will return to normal after being eaten, or otherwise after the Power Pellet's duration expires. A set of cutscenes, known as "Coffee Breaks", depict the conflict between Pac-Man and the Ghosts, eventually showing Blinky's "clothes" ripping off, unveiling a bizarre pale-skinned creature with two feet and no legs, arms, or hands beneath. While additional ghosts have been introduced in subsequent ''Pac-Man'' titles, the four introduced in the original game have remained the most iconic, and thus have made the most appearances. The ghosts were originally envisioned as "monsters", but most players interpreted them as being ghosts, something that would become canon starting with the Atari 2600 version of ''Pac-Man''.
The four ghosts are prominent recurring elements in the ''Pac-Man'' series. Starting from the original arcade game, they are persistent enemies that [[Pac-Man]] must avoid while eating dots in each maze. However, if Pac-Man consumes a [[Power Pellet]], the ghosts will become scared, turn blue, and run away; in this state, Pac-Man can eat them for additional points, which causes them to turn into eyeballs and retreat. The ghosts cannot be permanently defeated, as they will return to normal after being eaten, or otherwise after the Power Pellet's duration expires. A set of cutscenes, known as "Coffee Breaks", depict the conflict between Pac-Man and the Ghosts, eventually showing Blinky's "clothes" ripping off, unveiling a bizarre pale-skinned creature with two feet and no legs, arms, or hands beneath. While additional ghosts have been introduced in subsequent ''Pac-Man'' titles, the four introduced in the original game have remained the most iconic, and thus have made the most appearances. The ghosts were originally envisioned as "monsters", but most players interpreted them as being ghosts, something that would become canon starting with the Atari 2600 version of ''Pac-Man''.


In ''Smash'', their depiction is based off of the 8-bit sprites from the original ''Pac-Man''. All four of them have unique personalities and movement patterns, which are recreated in their Assist Trophy:
In ''Smash'', their depiction is based off of the 8-bit sprites from the original ''Pac-Man''. All four of them have unique movement patterns, which are recreated in their Assist Trophy.
 
Each of the ghosts has a different personality:


*Blinky is the red leader of the ghosts, otherwise known as Shadow. His movement pattern involves chasing Pac-Man aggressively, often trailing directly behind him; he also receives a speed boost twice per round. As a result, his later appearances are often characterized as hot-headed, determined, and conceited. His name is occasionally switched with Clyde, making Blinky the cowardly orange ghost.
*Blinky is the red leader of the ghosts, otherwise known as Shadow. His movement pattern involves chasing Pac-Man aggressively, often trailing directly behind him; he also receives a speed boost twice per round. As a result, his later appearances are often characterized as hot-headed, determined, and conceited. His name is occasionally switched with Clyde, making Blinky the cowardly orange ghost.

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