Editing GameCube controller
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{{ArticleIcons|ssb=y|melee=y|brawl=y|ssb4-u=y|ultimate=y}} | {{ArticleIcons|ssb=y|melee=y|brawl=y|ssb4-u=y|ultimate=y}} | ||
[[File:GCCont.jpg|thumb|An indigo GameCube controller]] | [[File:GCCont.jpg|right|thumb|An indigo GameCube controller]] | ||
The '''Nintendo GameCube controller''' is the [[controller]] for the [[Nintendo GameCube]]. It is somewhat in the vein of the [[Nintendo 64 controller]], but it lacks the middle grip. While having the same buttons as its predecessor, the GameCube controller moves the [[Z button]] onto the right shoulder as well as converts the [[C button]]s into a [[C-Stick]] for a much more ergonomic design where all buttons can be easily accessed. | The '''Nintendo GameCube controller''' is the [[controller]] for the [[Nintendo GameCube]]. It is somewhat in the vein of the [[Nintendo 64 controller]], but it lacks the middle grip. While having the same buttons as its predecessor, the GameCube controller moves the [[Z button]] onto the right shoulder as well as converts the [[C button]]s into a [[C-Stick]] for a much more ergonomic design where all buttons can be easily accessed. | ||
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===Software=== | ===Software=== | ||
[[File:Control_stick_angle_overview_(shield).png|thumb|upright=0.5|Overview of all value options during the shielding animation]] | [[File:Control_stick_angle_overview_(shield).png|right|thumb|upright=0.5|Overview of all value options during the shielding animation]] | ||
====Shoulder buttons==== | ====Shoulder buttons==== | ||
The sliding potentiometers of the shoulder triggers use values from 0 to 255. Values from 0 to 73 have no in-game effect at all. In ''Melee'', values from 74 to 174 are inversely proportional to shield size. Values of 174 and higher produce the same shield size as digital presses, but only the digital press triggers techs and air dodges. In ''Brawl'', only the digital press has any in-game effects, as the game ignores the analog values entirely. However, in ''Smash 4'', the analog input is counted as a digital input, making the actual digital press of the shoulder buttons unnecessary. | The sliding potentiometers of the shoulder triggers use values from 0 to 255. Values from 0 to 73 have no in-game effect at all. In ''Melee'', values from 74 to 174 are inversely proportional to shield size. Values of 174 and higher produce the same shield size as digital presses, but only the digital press triggers techs and air dodges. In ''Brawl'', only the digital press has any in-game effects, as the game ignores the analog values entirely. However, in ''Smash 4'', the analog input is counted as a digital input, making the actual digital press of the shoulder buttons unnecessary. |