Editing GameCube controller

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==Standard controls==
==Standard controls==
===''Super Smash Bros. Melee'', ''Super Smash Bros. Brawl'', ''Super Smash Bros. for Wii U'', ''Super Smash Bros. Ultimate''===
{|class="wikitable" style="text-align:center"
{|class="wikitable" style="text-align:center"
!Control!!Action
|-
|-
|{{Button|GCN|Control Stick|s=25px}}||[[Move]]
|{{Button|GCN|Control Stick|s=25px}}||[[Move]]
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===''Super Smash Bros.'' ([[Virtual Console]])===
===''Super Smash Bros.'' ([[Virtual Console]])===
{|class="wikitable" style="text-align:center"
{|class="wikitable" style="text-align:center"
!Control!!N64 equivalent!!Action
!Control||N64 equivalent||Action
|-
|-
|{{Button|GCN|Control Stick|s=25px}}||{{Button|N64|Control Stick|s=25px}}||Move
|{{Button|GCN|Control Stick|s=25px}}||{{Button|N64|Control Stick|s=25px}}||Move
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All buttons use rubber dome-switches, though L and R use a sliding potentiometer for analog control as well. Both analog sticks use potentiometers to measure the directional input.  
All buttons use rubber dome-switches, though L and R use a sliding potentiometer for analog control as well. Both analog sticks use potentiometers to measure the directional input.  


===Input lag===
===Input Lag===
GameCube controllers have the lowest latency of any Smash-related controller when used with ''Melee'' — albeit with high variance — experiencing lows of 44.25ms (2.5 frames) and highs of 75.91ms (4.5ms). If used in ''Brawl'', the latency increases to lows of 86.91ms (5.1 frames) and highs of 102.75 (6.1 frames). If used in ''Smash 4'' with the GameCube controller adapter, it experiences lows of 69.53ms (4.1 frames) and highs of 88.7ms (5.2 frames). When used with a GameCube controller adapter for ''Ultimate'', however, the latency drastically increases, roughly doubling compared to ''Melee''; it experiences lows of 87.86ms (5.1 frames) and highs of 109.53ms (6.5 frames).<ref>[https://www.polygon.com/2018/12/14/18140814/super-smash-bros-ultimate-input-lag-latency-feel Smash Controller Latency Article]</ref>
GameCube controllers have the lowest latency of any Smash-related controller when used with ''Melee'' — albeit with high variance — experiencing lows of 44.25ms (2.5 frames) and highs of 75.91ms (4.5ms). If used in ''Brawl'', the latency increases to lows of 86.91ms (5.1 frames) and highs of 102.75 (6.1 frames). If used in ''Smash 4'' with the GameCube controller adapter, it experiences lows of 69.53ms (4.1 frames) and highs of 88.7ms (5.2 frames). When used with a GameCube controller adapter for ''Ultimate'', however, the latency drastically increases, roughly doubling compared to ''Melee''; it experiences lows of 87.86ms (5.1 frames) and highs of 109.53ms (6.5 frames).<ref>[https://www.polygon.com/2018/12/14/18140814/super-smash-bros-ultimate-input-lag-latency-feel Smash Controller Latency Article]</ref>


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