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[[File:GCCont.jpg|thumb|An indigo GameCube controller]] | [[File:GCCont.jpg|thumb|An indigo GameCube controller]] | ||
The '''Nintendo GameCube controller''' is the [[controller]] for the [[Nintendo GameCube]]. It is somewhat in the vein of the [[Nintendo 64 controller]], but it lacks the middle grip. While having the same buttons as its predecessor, the GameCube controller moves the [[Z button]] onto the right shoulder as well as converts the [[C button]]s into a [[C | The '''Nintendo GameCube controller''' is the [[controller]] for the [[Nintendo GameCube]]. It is somewhat in the vein of the [[Nintendo 64 controller]], but it lacks the middle grip. While having the same buttons as its predecessor, the GameCube controller moves the [[Z button]] onto the right shoulder as well as converts the [[C button]]s into a [[C stick]] for a much more ergonomic design where all buttons can be easily accessed. | ||
==Compatibility== | ==Compatibility== | ||
The GameCube controller is the only controller compatible with ''[[Super Smash Bros. Melee]]'', as it was the default controller for the GameCube at the time of release. | The GameCube controller is the only controller compatible with ''[[Super Smash Bros. Melee]]'', as it was the default controller for the GameCube at the time of release. | ||
Early models of the [[Wii]] are also compatible with the GameCube controller, meaning that ''[[Super Smash Bros. Brawl]]'' can be played using a GameCube controller, and the [[Virtual Console]] release of ''[[Super Smash Bros.]]'' can also be played using the GameCube controller. Certain third-party GameCube controllers are not recognized by ''Brawl''. The | Early models of the [[Wii]] are also compatible with the GameCube controller, meaning that ''[[Super Smash Bros. Brawl]]'' can be played using a GameCube controller, and the [[Virtual Console]] release of ''[[Super Smash Bros.]]'' can also be played using the GameCube controller. Certain third-party GameCube controllers are not recognized by ''Brawl''. The Family Edition and Wii Mini versions of the Wii do not utilize the GameCube controller as the hardware for backward compatibility was removed. The GameCube controller option still appears in-game, since it's compatible with the software, but only the Wii Remote-based options are possible without homebrew workarounds. | ||
The [[Wii U]] is compatible with the GameCube controller through the use of an official adapter, however, it is only compatible with {{forwiiu}}. The adapter uses a USB cable, which technically makes the GameCube controller compatible with other devices like PC, though specific drivers may have to be installed to work properly. Additionally, a GameCube controller was specifically made for ''SSB4'', which is sold separately from the adapter unless a bundle is purchased. | The [[Wii U]] is compatible with the GameCube controller through the use of an official adapter, however, it is only compatible with {{forwiiu}}. The adapter uses a USB cable, which technically makes the GameCube controller compatible with other devices like PC, though specific drivers may have to be installed to work properly. Additionally, a GameCube controller was specifically made for ''SSB4'', which is sold separately from the adapter unless a bundle is purchased. | ||
GameCube Controller support is also available for ''[[Super Smash Bros. Ultimate]]''. It requires the use of a USB Adapter in the same manner as ''Super Smash Bros. for Wii U''. Nintendo is also selling a new adapter along with new ''Ultimate'' themed GameCube controllers. Unlike the Wii U, the [[Nintendo Switch]] recognizes the GameCube controller as a [[Nintendo Switch Pro Controller]], and thus all games that support the Pro Controller unofficially support the GameCube controller by extension (rather than exclusively ''Super Smash Bros.'' series games). However, some games may not function well with the GameCube controller due to | GameCube Controller support is also available for ''[[Super Smash Bros. Ultimate]]''. It requires the use of a USB Adapter in the same manner as ''Super Smash Bros. for Wii U''. Nintendo is also selling a new adapter along with new ''Ultimate'' themed GameCube controllers. Unlike the Wii U, the [[Nintendo Switch]] recognizes the GameCube controller as a [[Nintendo Switch Pro Controller|Pro Controller]], and thus all games that support the Pro Controller unofficially support the GameCube controller by extension (rather than exclusively ''Super Smash Bros.'' series games). However, some games may not function well with the GameCube controller due to having less buttons than required for gameplay purposes, and only a small number of games, such as ''Super Smash Bros. Ultimate'', specifically detect it as a GameCube controller and map buttons accordingly. | ||
==Standard controls== | ==Standard controls== | ||
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GameCube controllers have the lowest latency of any Smash-related controller when used with ''Melee'' — albeit with high variance — experiencing lows of 44.25ms (2.5 frames) and highs of 75.91ms (4.5ms). If used in ''Brawl'', the latency increases to lows of 86.91ms (5.1 frames) and highs of 102.75 (6.1 frames). If used in ''Smash 4'' with the GameCube controller adapter, it experiences lows of 69.53ms (4.1 frames) and highs of 88.7ms (5.2 frames). When used with a GameCube controller adapter for ''Ultimate'', however, the latency drastically increases, roughly doubling compared to ''Melee''; it experiences lows of 87.86ms (5.1 frames) and highs of 109.53ms (6.5 frames).<ref>[https://www.polygon.com/2018/12/14/18140814/super-smash-bros-ultimate-input-lag-latency-feel Smash Controller Latency Article]</ref> | GameCube controllers have the lowest latency of any Smash-related controller when used with ''Melee'' — albeit with high variance — experiencing lows of 44.25ms (2.5 frames) and highs of 75.91ms (4.5ms). If used in ''Brawl'', the latency increases to lows of 86.91ms (5.1 frames) and highs of 102.75 (6.1 frames). If used in ''Smash 4'' with the GameCube controller adapter, it experiences lows of 69.53ms (4.1 frames) and highs of 88.7ms (5.2 frames). When used with a GameCube controller adapter for ''Ultimate'', however, the latency drastically increases, roughly doubling compared to ''Melee''; it experiences lows of 87.86ms (5.1 frames) and highs of 109.53ms (6.5 frames).<ref>[https://www.polygon.com/2018/12/14/18140814/super-smash-bros-ultimate-input-lag-latency-feel Smash Controller Latency Article]</ref> | ||
If a WaveBird wireless controller is used on the Channel 1 setting for ''Melee'', the latency amounts to lows of 53.11ms (3.1 frames) and highs of 78.78ms (4.5 frames), | If a WaveBird wireless controller is used on the Channel 1 setting for ''Melee'', the latency amounts to lows of 53.11ms (3.1 frames) and highs of 78.78ms (4.5 frames), making it strictly outclassed by a wired controller.<ref>[https://www.youtube.com/watch?v=OTPY9DWJ6Zo Latency video]</ref> If used in ''Brawl'', this drastically increases, reaching lows of 92.28ms (5.5 frames) and highs of 106.45ms (6.2 frames). If used with ''Smash 4'', the latency is a bit lower, being about the same as the [[Wii U GamePad]] in the lower end of the spectrum; it experiences lows of 71.2ms (4.1 frames) and highs of 92.86ms (5.5 frames). | ||
===Software=== | ===Software=== | ||
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====Analog sticks==== | ====Analog sticks==== | ||
Control stick and C-stick make up the three most important parts: the stick itself, the stick box it is attached to, and the potentiometers the stick box is attached to. | Control stick and C-stick make up the three most important parts: the stick itself, the stick box it is attached to, and the potentiometers the stick box is attached to. | ||
The shape of the stick box prevents the value extremes from being achieved, and the octagonal shape on the outer shell of the controller further cuts down the effective input range to approximately 25-230. This range varies from controller to controller and decreases with use as the friction between the inner stick box parts creates a gap and thus a loose zone. Because of this, a worn-down | The shape of the stick box prevents the value extremes from being achieved, and the octagonal shape on the outer shell of the controller further cuts down the effective input range to approximately 25-230. This range varies from controller to controller and decreases with use as the friction between the inner stick box parts creates a gap and thus a loose zone. Because of this, a worn-down controller's stick will push the potentiometer less than a fresh controller's stick. | ||
====Screws==== | ====Screws==== | ||
Standard GameCube controllers use 2.5mm<ref>[https://www.youtube.com/watch?v=v6pWAoIx7KY&lc=UgxsL-717yLLhQ6Ynxd4AaABAg.8iUQc0ceypV8iVyZmXi7ra GUIDE: How to Open a Gamecube Controller - YouTube] comment by Panda Hugs ''"Hi! What size is the triwing screwdriver that you used in the video? Thanks!"'' reply by zenith SSBM ''"2.5mm!"''</ref> tri-wing screws (also called [[wikipedia:List of screw drives#Tri-point|tri-point]] screws). | Standard GameCube controllers use 2.5mm<ref>[https://www.youtube.com/watch?v=v6pWAoIx7KY&lc=UgxsL-717yLLhQ6Ynxd4AaABAg.8iUQc0ceypV8iVyZmXi7ra GUIDE: How to Open a Gamecube Controller - YouTube] comment by Panda Hugs ''"Hi! What size is the triwing screwdriver that you used in the video? Thanks!"'' reply by zenith SSBM ''"2.5mm!"''</ref> tri-wing screws (also called [[wikipedia:List of screw drives#Tri-point|tri-point]] screws). | ||
==Licensed variants== | ===Licensed variants=== | ||
==={{iw|wikipedia|WaveBird | ===={{iw|wikipedia|WaveBird}}==== | ||
Released in 2002 by Nintendo, the WaveBird emits radio frequencies which wirelessly connect to a receiver dongle inserted in the controller port, making it the first offical wireless controller from Nintendo. | |||
Released in 2002 by Nintendo, the WaveBird emits radio frequencies which wirelessly connect to a receiver dongle inserted in the controller port, making it the first offical wireless controller from Nintendo. | |||
====ASCII GameCube Keyboard==== | |||
===ASCII GameCube Keyboard=== | |||
Released in 2002, {{iw|wikipedia|ASCII Corporation}} partnered with [[Sega]] to release a GameCube controller with a built-in [[keyboard]] for the GameCube release of ''Phantasy Star Online Episode I & II''. However, the keyboard buttons are only compatible with that game and no others without [[modding]]. | Released in 2002, {{iw|wikipedia|ASCII Corporation}} partnered with [[Sega]] to release a GameCube controller with a built-in [[keyboard]] for the GameCube release of ''Phantasy Star Online Episode I & II''. However, the keyboard buttons are only compatible with that game and no others without [[modding]]. | ||
===PowerA GameCube Styled Controller=== | ====PowerA GameCube Styled Controller==== | ||
Released in 2018, this is technically not a GameCube Controller, but instead a [[Nintendo Switch Pro Controller]] with the basic layout of a GameCube controller but with the addition of all the buttons of said Pro controller. This "GameCube controller" is wireless by default, but has a USB-C port to allow a wired connection. | Released in 2018, this is technically not a GameCube Controller, but instead a [[Nintendo Switch Pro Controller]] with the basic layout of a GameCube controller but with the addition of all the buttons of said Pro controller. This "GameCube controller" is wireless by default, but has a USB-C port to allow a wired connection. | ||
==In competitive play== | ==In competitive play== | ||
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Super Smash Bros Edition GameCube Controller - SSB Ultimate.png|GameCube Controller Super Smash Bros. Edition for ''Super Smash Bros. Ultimate''. | Super Smash Bros Edition GameCube Controller - SSB Ultimate.png|GameCube Controller Super Smash Bros. Edition for ''Super Smash Bros. Ultimate''. | ||
Hori Mini pad n64 controller GC controller.png|Size comparisons between a N64, Hori Mini Pad, and GameCube controllers. | Hori Mini pad n64 controller GC controller.png|Size comparisons between a N64, Hori Mini Pad, and GameCube controllers. | ||
ASCII-GCN-Controller.png|ASCII Corporation's GameCube controller, featuring a [[keyboard]] designed for ''Phantasy Star Online''. | |||
</gallery> | </gallery> | ||