A frame is a single still image in any sort of moving picture, many of which are shown in rapid succession to produce any given animation. In video games, frames are often used as a measurement of time. The length of a frame depends on the number of frames per second (FPS, sometimes referred to as "hertz," a more general term for "cycles per second") at which the game runs; since the smash games are normally running at 60 or 50 FPS, a frame is, respectively, 1/60 or 1/50 of a second. All events, actions, and movements in the SSB games occur in increments of frames.
 Frame data
 Frame rates (NTSC and PAL 60Hz)
 Frame rates (PAL 50Hz)