Editing Fox (SSB4)
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**{{nerf|Up tilt has a shorter duration (frames 3-10 → 3-7) with no animation change, reducing its range in front of Fox.}} | **{{nerf|Up tilt has a shorter duration (frames 3-10 → 3-7) with no animation change, reducing its range in front of Fox.}} | ||
**{{nerf|The sweetspots have been repositioned (x/y offsets: 0/4 → 3.9/-0.6), slightly reducing their range.}} | **{{nerf|The sweetspots have been repositioned (x/y offsets: 0/4 → 3.9/-0.6), slightly reducing their range.}} | ||
**{{nerf|Up tilt deals less damage (10% (ground foot)/8% (aerial foot/legs/body) → 9%/7% ( | **{{nerf|Up tilt deals less damage (10% (ground foot)/8% (aerial foot/legs/body) → 9%/7% (aerial foot)/6% (legs/body)), hindering its KO potential.}} | ||
***{{buff|However, this combined with the changes to hitstun canceling/DI significantly improves its combo potential beyond lower percents, to the point where the move now has some KO setups at high percents.}} | ***{{buff|However, this combined with the changes to hitstun canceling/DI significantly improves its combo potential beyond lower percents, to the point where the move now has some KO setups at high percents.}} | ||
**{{nerf|Up tilt now has a late hit from frames 6-7 of its duration, which deals much less damage (10%/8% → 6% (foot)/5% (body/legs)).}} | **{{nerf|Up tilt now has a late hit from frames 6-7 of its duration, which deals much less damage (10%/8% → 6% (foot)/5% (body/legs)).}} |