Editing Flat Zone

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|universe = {{uv|Game & Watch}}
|universe = {{uv|Game & Watch}}
|games = ''[[Melee]]''
|games = ''[[Melee]]''
|hometo = {{SSBM|Mr. Game & Watch}}
|availability = [[Unlockable stage|Unlockable]]
|availability = [[Unlockable stage|Unlockable]]
|unlockcriteria = Clear Classic Mode with Mr. Game & Watch.
|unlockcriteria = Clear Classic Mode with Mr. Game & Watch.
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This stage also contains elements from other ''Game & Watch'' games, such as: the character from ''Manhole'' filling in spaces between platforms, which is in reference to the goal of the game being to fill in manholes with manhole covers so that pedestrians don't fall in; and the character from ''Oil Panic'' spilling oil, which is in reference to him spilling oil on customers at a gas station if he misses the oil bucket below.
This stage also contains elements from other ''Game & Watch'' games, such as: the character from ''Manhole'' filling in spaces between platforms, which is in reference to the goal of the game being to fill in manholes with manhole covers so that pedestrians don't fall in; and the character from ''Oil Panic'' spilling oil, which is in reference to him spilling oil on customers at a gas station if he misses the oil bucket below.
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==Tournament legality==
==Tournament legality==
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|image=Game and Watch Trophy Melee.png
|image=Game and Watch Trophy Melee.png
|desc=This stage of Super Smash Bros. Melee takes its motif from the Game & Watch series. It incorporates settings from Oil Panic, Helmet, and Manhole, and it's sure to send a wave of nostalgia crashing over old-school gamers. If you want to truly reproduce the Game & Watch experience, try playing this unique level in Fixed-Camera Mode!
|desc=This stage of Super Smash Bros. Melee takes its motif from the Game & Watch series. It incorporates settings from Oil Panic, Helmet, and Manhole, and it's sure to send a wave of nostalgia crashing over old-school gamers. If you want to truly reproduce the Game & Watch experience, try playing this unique level in Fixed-Camera Mode!
|gamelist={{Trophy games|game1=Game & Watch}}
{{Trophy games|game1=Game & Watch}}
|game=Melee
|game=Melee
}}
}}
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**The [[Super Mario Maker]], [[Hanenbow]], [[Dream Land GB]], and {{b|Duck Hunt|stage}} stages also have this trait.
**The [[Super Mario Maker]], [[Hanenbow]], [[Dream Land GB]], and {{b|Duck Hunt|stage}} stages also have this trait.
*In [[Training Mode]], when the [[camera]] is at normal, it will zoom closely on the character, and on zoom, it will show the whole stage.
*In [[Training Mode]], when the [[camera]] is at normal, it will zoom closely on the character, and on zoom, it will show the whole stage.
[[File:ScreenKOFlatZone.png|thumb|Samus hits the screen in her tumbling animation—this Screen KO animation is specific to Flat Zone in ''Melee''.]]
[[File:ScreenKOFlatZone.png|thumb|right|Samus hits the screen in her tumbling animation—this Screen KO animation is specific to Flat Zone in ''Melee''.]]
*Flat Zone is the only stage in the entire series to return in some way that doesn’t involve being a standalone stage, being a part of the Flat Zone X stage.
*Flat Zone is the only stage in the entire series to return in some way that doesn’t involve being a standalone stage, being a part of the Flat Zone X stage.
*When characters are [[Screen KO]]'d on Flat Zone, they will hit the screen in their standard [[tumbling]] animation instead of their animations for other stages, with the exception of Mr. Game & Watch, who has only one tumble animation.
*When characters are [[Screen KO]]'d on Flat Zone, they will hit the screen in their standard [[tumbling]] animation instead of their animations for other stages, with the exception of Mr. Game & Watch, who has only one tumble animation.
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*The speed on this stage seems to be slightly faster than that of a regular battle; this is due to the lower memory requirements of the stage compared to the others in the game (compare and contrast [[Fountain of Dreams]], which is prone to slowdowns in four-player matches due to its high memory requirements).
*The speed on this stage seems to be slightly faster than that of a regular battle; this is due to the lower memory requirements of the stage compared to the others in the game (compare and contrast [[Fountain of Dreams]], which is prone to slowdowns in four-player matches due to its high memory requirements).
*Fighters who get KO'd by the falling tools will always receive a [[self-destruct]], regardless of whether or not they were attacked by any opponents. As a result, players cannot earn KOs by having the tools KO their opponents.
*Fighters who get KO'd by the falling tools will always receive a [[self-destruct]], regardless of whether or not they were attacked by any opponents. As a result, players cannot earn KOs by having the tools KO their opponents.
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==See also==
==See also==

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