Editing Final Smash
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 18: | Line 18: | ||
While every player can be in standby mode simultaneously, only one Smash Ball or Final Smash can be present onscreen at any given time. When a Final Smash is active, all other players temporarily exit standby mode and regain it upon conclusion. When most Final Smashes are performed in the air, upon ending the move, the character gains a slight boost in height and regains their spent midair jumps, usually preventing a self-destruct. | While every player can be in standby mode simultaneously, only one Smash Ball or Final Smash can be present onscreen at any given time. When a Final Smash is active, all other players temporarily exit standby mode and regain it upon conclusion. When most Final Smashes are performed in the air, upon ending the move, the character gains a slight boost in height and regains their spent midair jumps, usually preventing a self-destruct. | ||
Final Smashes are affected by [[Rage]] and [[Stale-Move Negation]] (and therefore will usually gain a freshness bonus) | Final Smashes are affected by [[Rage]] and [[Stale-Move Negation]] (and therefore will usually gain a freshness bonus), but are not affected by stat changes from equipment or Mii Fighter sizes. | ||
==Prior to ''Brawl''== | ==Prior to ''Brawl''== |