Editing Falco (SSBU)

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Mark Lund reprises his role from ''[[Super Smash Bros. 4]]'' with new voice clips, sounding more akin to his appearances in ''Star Fox Zero'' and ''Starlink: Battle for Atlas''. In the Japanese version, Falco is now voiced by Kōsuke Takaguchi, reprising his role from ''Star Fox 64 3D'' and ''Star Fox Zero'' and who also voiced {{SSBU|Wolf}}, replacing Hisao Egawa from ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and ''Smash 4''.
Mark Lund reprises his role from ''[[Super Smash Bros. 4]]'' with new voice clips, sounding more akin to his appearances in ''Star Fox Zero'' and ''Starlink: Battle for Atlas''. In the Japanese version, Falco is now voiced by Kōsuke Takaguchi, reprising his role from ''Star Fox 64 3D'' and ''Star Fox Zero'' and who also voiced {{SSBU|Wolf}}, replacing Hisao Egawa from ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and ''Smash 4''.


Falco is ranked 35th out of 82 on the current [[tier list]], placing him in the B+ tier. This is a significant improvement over his low tier placement in ''SSB4'', where he was ranked 46th out of 54 characters. Falco, unlike his fellow ''Star Fox'' brethren, is more centered on combos and advantage state, with his aerial combos being formidable and highly damaging. His up tilt is one of the best combo starters in the game, courtesy of him having the highest jump and vertical mobility in the game along with excellent aerial followups. Falco's edgeguarding is also very effective due to his aerials having either long-lasting hitboxes (neutral aerial and forward aerial) or being strong KO tools (back aerial and down aerial). His [[Blaster]] helps to force approaches and can aid with some defensive play and [[Falco Phantasm]] serves as a solid burst option to surprise opponents. His [[Reflector (Falco)|Reflector]] is his main anti-zoning tool, which can also help set up niche edgeguards and combos.  
Falco is ranked 35th out of 82 on the current [[tier list]], placing him in the B+ tier. This is a significant improvement over his low tier placement in ''SSB4'', where he was ranked 46th out of 54 characters. Falco, unlike his fellow ''Star Fox'' brethren, is more centered on combos and advantage state. His up tilt is one of the best combo starters in the game, courtesy of him having the highest jump and vertical mobility in the game along with excellent aerial followups. Falco's edgeguarding is also very effective due to his aerials having either long-lasting hitboxes (neutral aerial and forward aerial) or being strong KO tools (back aerial and down aerial). His [[Blaster]] helps to force approaches and can aid with some defensive play and [[Falco Phantasm]] serves as a solid burst option to surprise opponents. His [[Reflector (Falco)|Reflector]] is his main anti-zoning tool, which can also help set up niche edgeguards and combos.  


Despite these strengths, Falco has some weaknesses. Like Fox and Wolf, his endurance is not the greatest; in Falco's case, he is a lightweight character with the same predictable recovery issues as the other space animals due to [[Fire Bird]] and Falco Phantasm's linear angles. While Falco possesses one of the best vertical mobilities in the game, his horizontal mobility is not as formidable, as he lacks the grounded mobility of Fox and the air mobility of Wolf, giving him difficulty approaching and staying in [[neutral]]. While his combo game is strong, he lacks strong KO moves, making him reliant on moves such as down tilt, back air, or edgeguarding.
Despite these strengths, Falco has some weaknesses. Like Fox and Wolf, his endurance is not the greatest; in Falco's case, he is a lightweight character with the same predictable recovery issues as the other space animals due to [[Fire Bird]] and Falco Phantasm's linear angles. Falco's neutral is also lacking, as he lacks the speed of Fox and the overall effectiveness of Wolf's Blaster; since he is a slower run-up combo-oriented character, most opponents can play around his combo starters by playing more defensively against him. While his combo game is strong, he lacks strong KO moves, making him reliant on moves such as down tilt, back air, or edgeguarding.


Overall, Falco's drastic improvements has resulted in him seeing significantly better representation in comparison to ''Smash 4''. While the size of his playerbase pales compared to the other ''Star Fox'' fighters, Falco still sees solid results from players such as {{Sm|Tilde}} and {{Sm|MASA}}.
Overall, Falco's drastic improvements has resulted in him seeing significantly better representation in comparison to ''Smash 4''. While the size of his playerbase pales compared to the other ''Star Fox'' fighters, Falco still sees solid results from players such as {{Sm|Tilde}} and {{Sm|MASA}}.
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==Attributes==
==Attributes==
Falco is a [[weight|lightweight]] character with the highest [[jump]] in the game, a fast [[initial dash]] speed, the 7th highest [[gravity]], the 10th fastest [[walking speed]], the 11th fastest [[falling speed]], the 12th highest [[traction]] and the 9th best [[air acceleration]], but in contrast has average [[dashing]] speed and the 23rd slowest [[air speed]]. This makes his movement somewhat polarizing as he has overall mediocre horizontal movement (especially while airborne), but excels in reaching impressive heights.
Falco is a lightweight character with the highest [[jump]] in the game, a fast [[initial dash]] speed, the 7th highest [[gravity]], the 10th fastest [[walking speed]], the 11th fastest [[falling speed]], the 12th highest [[traction]] and the 9th best [[air acceleration]], but in contrast has average [[Dash|dashing speed]] and the 23rd slowest [[air speed]]. This makes his movement somewhat polarizing as he has overall mediocre horizontal movement (especially while airborne), but excels in reaching impressive heights.


Owing to his status as a "talented aerial fighter" with an "amazing jumping ability" and fast falling speed, Falco's greatest strengths lie in his strong combo, juggling, and edgeguarding capabilities; with his aerials being most evident of these traits. Up aerial in particular, is his primary juggling tool, thanks to its quick startup, wide hitbox that can hit opponents on landing, and low overall lag and knockback. These traits make it very effective at starting and extending juggles, and as well as being capable of comboing into itself and other aerials. Additionally, it can KO at high percents near the upper blast line. Neutral aerial has a large, lasting hitbox that covers Falco and is a fast multi-hit, making it a good disruptor and combo extender/finisher. It can also drag opponents downward, allowing it to start combos on stage. Forward aerial has decent horizontal range and is also a lasting multi-hit, allowing it to edgeguard and KO reliably. Like his neutral aerial, it can drag opponents downward as well, potentially leaving offstage opponents in a very vulnerable position. Back aerial is one of the strongest aerials of its kind and can reliably KO even from center-stage. Lastly, down aerial, while nowhere near as notorious as its previous iterations, comes out fast and is a lasting hitbox; with its clean hit being a powerful meteor smash, giving it the ability to start combos onstage and score early KOs against poor recoveries.
Owing to his status as a "talented aerial fighter" with an "amazing jumping ability" and fast falling speed, Falco's greatest strengths lie in his strong combo, juggling, and edgeguarding capabilities; with his aerials being most evident of these traits. Up aerial in particular, is his primary juggling tool, thanks to its quick startup, wide hitbox that can hit opponents on landing, and low overall lag and knockback. These traits make it very effective at starting and extending juggles, and as well as being capable of comboing into itself and other aerials. Additionally, it can KO at high percents near the upper blast line. Neutral aerial has a large, lasting hitbox that covers Falco and is a fast multi-hit, making it a good disruptor and combo extender/finisher. It can also drag opponents downward, allowing it to start combos on stage. Forward aerial has decent horizontal range and is also a lasting multi-hit, allowing it to edgeguard and KO reliably. Like his neutral aerial, it can drag opponents downward as well, potentially leaving offstage opponents in a very vulnerable position. Back aerial is one of the strongest aerials of its kind and can reliably KO even from center-stage. Lastly, down aerial, while nowhere near as notorious as its previous iterations, comes out fast and is a lasting hitbox; with its clean hit being a powerful meteor smash, giving it the ability to start combos onstage and score early KOs against poor recoveries.
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==Update history==
==Update history==
Falco has been noticeably buffed via game updates. Curiously, he was left totally unchanged throughout several updates until update 7.0.0, which enlarged his shield as part of a near-universal buff. Following this, update 8.0.0 granted Falco a number of noteworthy buffs. His infamous up smash became significantly more consistent, thanks to hitbox and knockback adjustments, and its respectable power was increased even further. Neutral aerial, which was also somewhat notable for being inconsistent, was noticeably improved via hitbox adjustments and its last hit being sped up.
Falco has been noticeably buffed via game updates. Curiously, he was left totally unchanged throughout several updates until update 7.0.0, which enlarged his shield as part of a near-universal buff. Following this, update 8.0.0 granted Falco a number of noteworthy buffs. His infamous up smash became significantly more consistent, thanks to hitbox and knockback adjustments, and its respectable power was increased even further. Neutral aerial, which was also somewhat notable for being inconsistent, was noticeably improved via hitbox adjustments and its last hit being sped up.
Down tilt's overall lag was decreased and its angle was adjusted; these changes not only improved both its KO and combo potential, but also reduced its susceptibility to DI. Down aerial also became more useful, as its excessive ending lag and landing lag were both decreased. Lastly, [[Falco Phantasm]] was sped up and its hitboxes were improved, which improved its trapping potential and even granted it utility as a set-up option.
Down tilt's overall lag was decreased and its angle was adjusted; these changes not only improved both its KO and combo potential, but also reduced its susceptibility to DI. Down aerial also became more useful, as its excessive ending lag and landing lag were both decreased. Lastly, [[Falco Phantasm]] was sped up and its hitboxes were improved, which improved its trapping potential and even granted it utility as a set-up option.


Update 13.0.1 buffed Falco one last time. His dash attack deals more damage on both of its hitboxes with compensated knockback, making it KO slightly earlier. And finally, his forward smash now has added hitboxes on frame 17, making it better match the animation and giving it slightly longer hitbox detection.
In update 13.0.1, Falco was buffed one last time. His dash attack deals deals more damage on both of its hitboxes with compensated knockback, making it KO slightly earlier. And finally, his forward smash now has added hitboxes on frame 17, making it better match the animation and giving it slightly longer hitbox detection.


Overall, Falco fares better than he did at ''Ultimate''{{'}}s launch, and he is now generally seen a lower high tier character.
Overall, Falco fares better than he did at ''Ultimate''{{'}}s launch, and he is now generally seen a lower high tier character.
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*{{Sm|Juice|USA}} - The best Falco player in the early metagame, placing 13th at {{Trn|Shine 2019}} defeating {{Sm|Light|p=Connecticut}} and 25th at {{Trn|Glitch 7 - Minus World}}. He was also ranked 81st on the [[OrionRank 2019]], the highest-ranking player who primarily played Falco. He dropped Falco in favor of {{SSBU|Roy}} following the pandemic.
*{{Sm|Juice|USA}} - The best Falco player in the early metagame, placing 13th at {{Trn|Shine 2019}} defeating {{Sm|Light|p=Connecticut}} and 25th at {{Trn|Glitch 7 - Minus World}}. He was also ranked 81st on the [[OrionRank 2019]], the highest-ranking player who primarily played Falco. He dropped Falco in favor of {{SSBU|Roy}} following the pandemic.
*{{Sm|Larry Lurr|USA}} - One of the best Falco players in the United States, playing the character alongside {{SSBU|Wolf}}. Although somewhat inconsistent, he has still placed highly at many events, including winning {{Trn|DreamHack Rotterdam 2022}} using solo-Falco and placing 13th at {{Trn|Get On My Level 2023}} and 17th at {{Trn|Battle of BC 4}} primarily using Falco.  
*{{Sm|Larry Lurr|USA}} - One of the best Falco players in the United States, playing the character alongside {{SSBU|Wolf}}. Although somewhat inconsistent, he has still placed highly at many events, including winning {{Trn|DreamHack Rotterdam 2022}} using solo-Falco and placing 13th at {{Trn|Get On My Level 2023}} and 17th at {{Trn|Battle of BC 4}} primarily using Falco.  
*{{Sm|MASA|Japan}} - One of the best Falco players in the world in the post-online metagame. He is the second Falco player ranked in the top 50, with his highest being 38th on the [[LumiRank 2023]]. He regularly places highly at majors despite some dips, most notably placing 4th at both {{Trn|Maesuma TOP 8}} and {{Trn|Wave 4}} as well as 5th at {{Trn|Sumabato SP Ultimate}}.
*{{Sm|MASA|Japan}} - One of the best Falco players in the world in the post-online metagame. He is the second Falco player ranked in the top 50, with his highest being 49th on the [[OrionRank 2022]]. He regularly places highly at majors despite some dips, most notably placing 4th at both {{Trn|Maesuma TOP 8}} and {{Trn|Wave 4}} as well as 5th at {{Trn|Sumabato SP Ultimate}}.
*{{Sm|M0tsunabE|Japan}} - The second-best Falco player in Japan in the post-online metagame, especially since mid-2023, where despite inconsistencies he had several notable peaks at majors, including placing 5th at {{Trn|Seibugeki 15}} and 7th at both {{Trn|DELTA 4}} and {{Trn|UltCore}}.
*{{Sm|M0tsunabE|Japan}} - The second-best Falco player in Japan in the post-online metagame, especially since mid-2023, where despite inconsistencies he had several notable peaks at majors, including placing 5th at {{Trn|Seibugeki 15}} and 7th at both {{Trn|DELTA 4}} and {{Trn|UltCore}}.
*{{Sm|Tilde|USA}} - One of the best Falco players in the world, and the definitive best in 2021. He is the first Falco player ranked in the top 50, with his highest being 29th on the [[OrionRank Ultimate: Eclipse]]. He notably won {{Trn|Riptide 2022}}, the largest tournament win for a Falco player, and has also performed strongly at majors such as 4th at {{Trn|E-Caribana}} and 7th at {{Trn|Super Smash Con: Fall Fest}}. Although he has since become less active outside his region, he is still considered one of the best Falco players, most notably placing 3rd at {{Trn|Get On My Level 2023}}, the best Falco placement at a major/supermajor.
*{{Sm|Tilde|USA}} - One of the best Falco players in the world, and the definitive best in 2021. He is the first Falco player ranked in the top 50, with his highest being 29th on the [[OrionRank Ultimate: Eclipse]]. He notably won {{Trn|Riptide 2022}}, the largest tournament win for a Falco player, and has also performed strongly at majors such as 4th at {{Trn|E-Caribana}} and 7th at {{Trn|Super Smash Con: Fall Fest}}. Although he has since become less active outside his region, he is still considered one of the best Falco players, most notably placing 3rd at {{Trn|Get On My Level 2023}}, the best Falco placement at a major/supermajor.
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**Falco and Ken are the only two fighters to face [[Crazy Hand]] by himself as their final boss in Classic Mode under Intensity 7.0.
**Falco and Ken are the only two fighters to face [[Crazy Hand]] by himself as their final boss in Classic Mode under Intensity 7.0.
*If Falco uses Falco Phantasm in the air and lands without any action, the move's special landing animation will play but with no sound and landing effects.
*If Falco uses Falco Phantasm in the air and lands without any action, the move's special landing animation will play but with no sound and landing effects.
*Falco's down taunt in English ("Hands off my prey!") has become notorious in the community, especially since interrupting it at the right time with Falco's down smash (where Falco himself in English makes a grunt that sounds like "Caw!") can make it sound like he is saying "Hands off my cock". None of this applies to his Japanese voice.
*Falco's down taunt in English ("Hands off my prey!") has become notorious in the community, especially since interrupting it at the right time with Falco's down smash (where Falco himself in English makes a grunt that sounds like "Caw!") can make it sound like he is saying "Hands off my cock".
*When Falco performs a forward smash with the Home-Run Bat, he grunts during the windup rather than during the swing. This is a carryover from ''Brawl'', where all characters would grunt during the windup. He shares this distinction with [[Ice Climbers (SSBU)|Nana]].
*When Falco performs a forward smash with the Home-Run Bat, he grunts during the windup rather than during the swing. This is a carryover from ''Brawl'', where all characters would grunt during the windup. He shares this distinction with [[Ice Climbers (SSBU)|Nana]].
*In the Sound Test, Falco's special victory quote against Fox is ordered before his generic victory quotes. This is unlike Fox and Wolf, who have their special victory quotes ordered after their generic ones.
*In the Sound Test, Falco's special victory quote against Fox is ordered before his generic victory quotes. This is unlike Fox and Wolf, who have their special victory quotes ordered after their generic ones.

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