Editing Edge

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===Grounded actionable ledge intangibility===
===Grounded actionable ledge intangibility===
It is possible to get up from an edge and become actionable before the intangibility gained from grabbing said edge runs out. This window of time is known as '''grounded actionable ledge intangibility''' (often shortened to '''GALINT'''). A common way to gain GALINT is the ledge dash in ''Melee'', which involves dropping from an edge, then jumping and air dodging at the right time depending on the character to bypass the getup animation and be actionable sooner than anticipated. The window to perform this technique and the amount of possible GALINT varies by character, as some are slower in the air than others and thus have less GALINT.  
It is possible to get up from an edge and become actionable before the intangibility gained from grabbing said edge runs out. This window of time is known as '''grounded actionable ledge intangibility''' (often shortened to '''GALINT'''). A common way to gain GALINT is the ledge dash in ''Melee'' and ''Ultimate'', which involves dropping from an edge, then jumping and air dodging at the right time depending on the character to bypass the getup animation and be actionable sooner than anticipated. The window to perform this technique and the amount of possible GALINT varies by character, as some are slower in the air than others and thus have less GALINT.  


Advanced techniques exist to achieve more GALINT, either by becoming actionable sooner or gaining more intangibility frames. Examples include performing a [[no-impact land]] to bypass [[landing lag]] as well as {{SSBM|Peach}} in ''Melee'' grabbing an edge with [[Peach Parasol]] before the parasol opens, which changes her collision box in such a way that a precise ledge dash will grant Peach up to 9 frames of GALINT instead of her usual 0.
Advanced techniques exist to achieve more GALINT, either by becoming actionable sooner or gaining more intangibility frames. Examples include performing a [[no-impact land]] to bypass [[landing lag]] as well as {{SSBM|Peach}} in ''Melee'' grabbing an edge with [[Peach Parasol]] before the parasol opens, which changes her collision box in such a way that a precise ledge dash will grant Peach up to 9 frames of GALINT instead of her usual 0.

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