Editing EarthBound (universe)

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More development and release date woes awaited the ''Mother'' franchise following ''EarthBound''. Ape Inc. would immediately disband after completion, though most would come back to form the modern day [[Creatures]] to assist [[Game Freak]] to develop ''{{iw|bulbapedia|Pokémon Red & Green}}'', which why they share ownership between Game Freak and Nintendo. Itoi immediately began development of the series' second sequel for the Super Famicom in 1994, which was then moved to the Nintendo 64DD add-on for the [[Nintendo 64]], popularized by the media as the then-upcoming ''EarthBound 64''. When the ill-fated disk drive peripheral was met with commercial failure, the game was cancelled and restarted its development cycle on the Nintendo 64 itself, where it was initially expected to be a launch title for the console's Western release. But Itoi's development team was inexperienced with developing three-dimensional titles and the Nintendo 64 hardware itself, and the project remained unreleased even as ''EarthBound'' was included by [[Masahiro Sakurai]] as an unlockable franchise in the original ''[[Super Smash Bros.]]'' in 1998. Itoi eventually announced the official cancellation of ''EarthBound 64'' in August 2000, citing that he did not want to make anything other than "something truly special" in addition to the project becoming too complex with its interest in three-dimensional graphics. [[Shigeru Miyamoto]] subsequently became interested in finding ways to salvage some of the work, though this had to be put on hold because the ''Mother 3'' development team was put on Nintendo GameCube projects. Meanwhile, the translated prototype of the Western version of the NES game was discovered and purchased by a fan translation group, which was modified, retitled "''EarthBound Zero''", and distributed through the Internet as a ROM image.
More development and release date woes awaited the ''Mother'' franchise following ''EarthBound''. Ape Inc. would immediately disband after completion, though most would come back to form the modern day [[Creatures]] to assist [[Game Freak]] to develop ''{{iw|bulbapedia|Pokémon Red & Green}}'', which why they share ownership between Game Freak and Nintendo. Itoi immediately began development of the series' second sequel for the Super Famicom in 1994, which was then moved to the Nintendo 64DD add-on for the [[Nintendo 64]], popularized by the media as the then-upcoming ''EarthBound 64''. When the ill-fated disk drive peripheral was met with commercial failure, the game was cancelled and restarted its development cycle on the Nintendo 64 itself, where it was initially expected to be a launch title for the console's Western release. But Itoi's development team was inexperienced with developing three-dimensional titles and the Nintendo 64 hardware itself, and the project remained unreleased even as ''EarthBound'' was included by [[Masahiro Sakurai]] as an unlockable franchise in the original ''[[Super Smash Bros.]]'' in 1998. Itoi eventually announced the official cancellation of ''EarthBound 64'' in August 2000, citing that he did not want to make anything other than "something truly special" in addition to the project becoming too complex with its interest in three-dimensional graphics. [[Shigeru Miyamoto]] subsequently became interested in finding ways to salvage some of the work, though this had to be put on hold because the ''Mother 3'' development team was put on Nintendo GameCube projects. Meanwhile, the translated prototype of the Western version of the NES game was discovered and purchased by a fan translation group, which was modified, retitled "''EarthBound Zero''", and distributed through the Internet as a ROM image.


Itoi and Nintendo eventually decided to rerelease both ''Mother'' titles in Japan as ports compiled on one Game Boy Advance cartridge, ''{{iw|wikibound|Mother 1 + 2}}'', which was released in June 2003 in Japan and included all of the enhancements the English prototype had made to the original ''Mother''; to the dismay of fans, this was never released in the West either. However, Itoi realized he would once again be pressured into reviving his shelved project, an idea he was initially opposed to, but encouragement from fans led to his decision to restart development for the game for Game Boy Advance, which he approached as though he were developing his magnum opus. After three years of development, ''{{iw|wikibound|Mother 3}}'' (essentially now a Game Boy Advance recreation of ''EarthBound 64'') was finally released in Japan in April 2006, twelve years after development began and over a year after the launch of the handheld's successor, the Nintendo DS. This Game Boy Advance title returned the series to a two-dimensional aesthetic but placed more emphasis on a serious plot and character interaction and tweaked gameplay elements of its predecessors. The game saw new protagonist [[Lucas]] and his adventures with his family and later his newfound friends as they try to save the world from being destroyed entirely. It was released to critical acclaim that praised its new rhythm-based but otherwise simple approach to turn-based combat and, most significantly, tragic storytelling and characterization that achieved a rarely seen degree of depth in titles in the genre.
Itoi and Nintendo eventually decided to rerelease both ''Mother'' titles in Japan as ports compiled on one Game Boy Advance cartridge, ''{{iw|wikibound|Mother 1 + 2}}'', which was released in June 2003 in Japan and included all of the enhancements the English prototype had made to the original ''Mother''; to the dismay of fans, this was never released in the West either. However, Itoi realized he would once again be pressured into reviving his shelved project, an idea he was initially opposed to, but encouragement from fans led to his decision to restart development for the game for Game Boy Advance, which he approached as though he were developing his magnum opus. After three years of development, ''{{iw|wikibound|Mother 3}}'' (essentially now a Game Boy Advance recreation of ''EarthBound 64'') was finally released in Japan in April 2006, twelve years after development began and over a year after the launch of the handheld's successor, the Nintendo DS. This Game Boy Advance title returned the series to a two-dimensional aesthetic but placed more emphasis on a serious plot and character interaction and tweaked gameplay elements of its predecessors. The game saw new protagonist [[Lucas]] and his adventures with his family and later his newfound friends as they try to save the world from being destroyed entirely. It was released to critical acclaim that praised its new rhythm-based but otherwise simple approach to turn-based combat and, most significantly, tragic storytelling and characterization that achieved a rarely seen degree of depth in titles in the genre.  


Unfortunately, Nintendo of America would once more decline to localize the game for Western audiences, once again apparently because of fears that its inconvenient timing at the end of the commercial lifespan of the platform it was based on would negatively affect its sales. The fansite Starmen.net made headlines in October 2008 when it released its own English translation patch that could be applied to a copy of the ROM image of ''Mother 3''. This monumental translation effort was spearheaded by professional translator Clyde "Tomato" Mandelin and the patch received over 100,000 downloads from the website in the first week of its release. Despite the project not being completely legal, it became one of a handful of unofficial video game localization projects that officials in the video game industry did not formally object to, but instead expressed admiration for. In the meantime, the ''Mother'' series has regularly appeared in every subsequent ''Super Smash Bros.'' game to date, including ''Mother 3'' being focused on in 2008's ''[[Super Smash Bros. Brawl]]'', though Itoi has announced that he has no plans to direct a fourth ''Mother'' game and reaffirmed this statement several times. In the years to come, developers large and small would create role-playing games that would draw heavy inspiration from the world, humor, and battle system of the ''Mother'' series, including the critically-acclaimed {{uvm3|Undertale}} in 2015 by [[Toby Fox]], and more recently ''{{iw|wikipedia|Omori|video game}}'' in 2020 by omocat. Although the series is seldom referenced directly by Nintendo, the rights held to it by Itoi have enabled the continued development of merchandise and other projects honoring its legacy, such as a collaborative tribute book and a rearranged version of the first game's studio album.
Unfortunately, Nintendo of America would once more decline to localize the game for Western audiences, once again apparently because of fears that its inconvenient timing at the end of the commercial lifespan of the platform it was based on would negatively affect its sales. The fansite Starmen.net made headlines in October 2008 when it released its own English translation patch that could be applied to a copy of the ROM image of ''Mother 3''. This monumental translation effort was spearheaded by professional translator Clyde "Tomato" Mandelin and the patch received over 100,000 downloads from the website in the first week of its release. Despite the project not being completely legal, it became one of a handful of unofficial video game localization projects that officials in the video game industry did not formally object to, but instead expressed admiration for. In the meantime, the ''Mother'' series has regularly appeared in every subsequent ''Super Smash Bros.'' game to date, including ''Mother 3'' being focused on in 2008's ''[[Super Smash Bros. Brawl]]'', though Itoi has announced that he has no plans to direct a fourth ''Mother'' game and reaffirmed this statement several times. In the years to come, developers large and small would create role-playing games that would draw heavy inspiration from the world, humor, and battle system of the ''Mother'' series, including the critically-acclaimed {{uvm3|Undertale}} in 2015 by [[Toby Fox]], and more recently ''{{iw|wikipedia|Omori|video game}}'' in 2020 by omocat. Although the series is seldom referenced directly by Nintendo, the rights held to it by Itoi have enabled the continued development of merchandise and other projects honoring its legacy, such as a collaborative tribute book and a rearranged version of the first game's studio album.
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==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
''EarthBound''{{'}}s representation in the ''Smash'' series was expanded significantly upon in ''Super Smash Bros. Melee'', with a returning character, two new stages, a new item, and many new trophies.
''EarthBound'''s representation in the ''Smash'' series was expanded significantly upon in ''Super Smash Bros. Melee'', with a returning character, two new stages, a new item, and many new trophies.


===Fighter===
===Fighter===
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Lucky and Nice of the Runaway Five appear in the introduction movie in Onett. There is also a sign showing a picture of both members that is absent in the Onett stage. The equivalent sign in the stage is moved further to the right and has a different design, with only Lucky being present in the picture.
Lucky and Nice of the Runaway Five appear in the introduction movie in Onett. There is also a sign showing a picture of both members that is absent in the Onett stage. The equivalent sign in the stage is moved further to the right and has a different design, with only Lucky being present in the picture.


Sound effects from ''EarthBound'' can be heard in the beginning of the [[Special Movie]].
Sound effects from ''EarthBound'' can be heard in the beginning of the [[Special Movie]].{{clr}}
{{clr}}
 
==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==
The content from the ''EarthBound'' franchise have been given a boost
The content from the ''EarthBound'' franchise have been given a boost  
in representation since ''Melee'' with two total playable characters and another item in ''Super Smash Bros. Brawl''.
in representation since ''Melee'' with two total playable characters and another item in ''Super Smash Bros. Brawl''.


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===Enemies===
===Enemies===
====[[Smash Run]] enemies====
====[[Smash Run]] enemies====
*'''{{b|Starman|EarthBound}}''': an extraterrestrial enemy from ''Mother'' and ''EarthBound''. It teleports around the stage and attacks opponents with PK Beam. It also appears as an Assist Trophy. Its PK Beam can be reflected and absorbed only in Smash Run.
*'''{{b|Starman|EarthBound}}''': an extraterrestrial enemy from ''Mother'' and ''EarthBound''. It teleports around the stage and attacks opponents with PK Beam. It also appears as an Assist Trophy. Its PK Beam can be reflected and absorbed only in Smash Run.
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====Outfit====
====Outfit====
*{{Head|Mii Brawler|g=SSB4|s=24px}} '''[[Flying Man|Flying Man Outfit]]''' ([[DLC]]): this outfit is based on a [[Flying Man]], a yellow-and-red birdman from the first two ''EarthBound'' games who resides in Magicant. Pixelated, two-dimensional Flying Men appear on the Magicant stage in the 3DS version as hazards, but they were originally going to be three-dimensional models. This was ultimately scrapped, but the assets used to make the 3D Flying Man were repurposed for this outfit. The outfit was released with a corresponding hat in the Flying Man's likeness on July 31, 2015 as [[downloadable content]].
*{{Head|Mii Brawler|g=SSB4|s=24x24px}} '''[[Flying Man|Flying Man Outfit]]''' ([[DLC]]): this outfit is based on a [[Flying Man]], a yellow-and-red birdman from the first two ''EarthBound'' games who resides in Magicant. Pixelated, two-dimensional Flying Men appear on the Magicant stage in the 3DS version as hazards, but they were originally going to be three-dimensional models. This was ultimately scrapped, but the assets used to make the 3D Flying Man were repurposed for this outfit. The outfit was released with a corresponding hat in the Flying Man's likeness on July 31, 2015 as [[downloadable content]].


====Headgear====
====Headgear====
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===Masterpiece===
===Masterpiece===
{{main|Masterpieces}}
{{main|Masterpieces}}
*''{{b|EarthBound|game}}''
*''{{b|EarthBound|game}}''  


==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
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*{{gameIcon|SSBB}}'''{{SSBUMusicLink|EarthBound|Humoresque Of A Little Dog}}''': The theme that plays in {{iw|wikibound|Drugstore}}s and {{iw|wikibound|Department store}}s, from ''EarthBound Beginnings''. Returns from ''Brawl''.
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|EarthBound|Humoresque Of A Little Dog}}''': The theme that plays in {{iw|wikibound|Drugstore}}s and {{iw|wikibound|Department store}}s, from ''EarthBound Beginnings''. Returns from ''Brawl''.
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|EarthBound|Snowman}}''': A remix of the theme of {{iw|wikibound|Snowman}} from ''EarthBound Beginnings''. Returns from ''Brawl''.
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|EarthBound|Snowman}}''': A remix of the theme of {{iw|wikibound|Snowman}} from ''EarthBound Beginnings''. Returns from ''Brawl''.
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|EarthBound|Mother 3 Love Theme}}''': A remix of "Mom's Hometown", the theme that plays during the prologue, in ''{{iw|wikibound|Mother 3}}''. Returns from ''Brawl''.
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|EarthBound|Mother 3 Love Theme}}''': A remix of "Mom's Hometown", the theme that plays during the prologue, in ''{{iw|wikibound|Mother 3}}''. Returns from ''Brawl''.  
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|EarthBound|Unfounded Revenge / Smashing Song of Praise}}''': A remix of "Unfounded Revenge" and "Smashing Song of Praise" from ''Mother 3''. Returns from ''Brawl''. This track played in Lucas's character trailer.
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|EarthBound|Unfounded Revenge / Smashing Song of Praise}}''': A remix of "Unfounded Revenge" and "Smashing Song of Praise" from ''Mother 3''. Returns from ''Brawl''. This track played in Lucas's character trailer.
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|EarthBound|You Call This A Utopia?!}}''': A remix of the theme "Isn't This Place Such a Utopia?" played in [[New Pork City]], which itself is an arrangement of "His Highness's Theme", "The Pig King's Playroom", and "Theme of King P", from ''Mother 3''. Returns from ''Brawl''.
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|EarthBound|You Call This A Utopia?!}}''': A remix of the theme "Isn't This Place Such a Utopia?" played in [[New Pork City]], which itself is an arrangement of "His Highness's Theme", "The Pig King's Playroom", and "Theme of King P", from ''Mother 3''. Returns from ''Brawl''.  
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|EarthBound|Porky's Theme}}''': An arrangement of "His Highness' Theme" and "LOG-O-TYPE" from ''Mother 3''. Returns from ''Brawl''.
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|EarthBound|Porky's Theme}}''': An arrangement of "His Highness' Theme" and "LOG-O-TYPE" from ''Mother 3''. Returns from ''Brawl''.
*{{gameIcon|SSB4}}'''{{SSBUMusicLink|EarthBound|Magicant (for 3DS / Wii U)}}''': An arrangement of the theme from Magicant and the Eight Melodies, from ''EarthBound Beginnings''. Returns from ''Smash 4''.
*{{gameIcon|SSB4}}'''{{SSBUMusicLink|EarthBound|Magicant (for 3DS / Wii U)}}''': An arrangement of the theme from Magicant and the Eight Melodies, from ''EarthBound Beginnings''. Returns from ''Smash 4''.
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===''{{s|wikibound|Mother 2}} / {{s|wikibound|EarthBound}}''===
===''{{s|wikibound|Mother 2}} / {{s|wikibound|EarthBound}}''===
{{Main|EarthBound (game)}}
:''Main article: [[EarthBound (game)]]''
*Playable characters:
*Playable characters:
**{{gameIcon|SSB}} [[Ness]], the main protagonist of the game, is a playable character in all of the ''Smash Bros'' games to date. Several of Ness's costumes also originate from this game.
**{{gameIcon|SSB}} [[Ness]], the main protagonist of the game, is a playable character in all of the ''Smash Bros'' games to date. Several of Ness's costumes also originate from this game.
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==Trivia==
==Trivia==
*The copyright for Shigesato Itoi / Ape Inc. is not listed in the title screen of ''Super Smash Bros.'' and the back boxart for ''Super Smash Bros. for Nintendo 3DS'', possibly due to Ness being an unlockable fighter in both games. Additionally, the copyright is not listed in the ''Super Smash Bros. for Wii U'' eShop copyright listings without including the DLC page.
*The copyright for Shigesato Itoi / Ape Inc. is not listed in the title screen of ''Super Smash Bros.'' and the back boxart for ''Super Smash Bros. for Nintendo 3DS'', possibly due to Ness being an unlockable fighter in both games. Additionally, the copyright is not listed in the ''Super Smash Bros. for Wii U'' eShop copyright listings without including the DLC page.  
*''EarthBound'', {{uv|Final Fantasy}}, {{uv|Persona}}, and {{uv|Dragon Quest}} are the only universes that do not have a character from their original installment playable in ''Super Smash Bros.''
*''EarthBound'', {{uv|Final Fantasy}}, {{uv|Persona}}, and {{uv|Dragon Quest}} are the only universes that do not have a character from their original installment playable in ''Super Smash Bros.''
**Subsequently, ''EarthBound'' is the only Nintendo series with this distinction, as well as the only series not introduced as DLC.
**Subsequently, ''EarthBound'' is the only Nintendo series with this distinction, as well as the only series not introduced as DLC.

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