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| {{ArticleIcons|ssbu=y}} | | {{ArticleIcons|ssbu=y}} |
| '''Double jump cancel zair''' (abbreviated to '''DJCZ''') is an [[advanced technique]] exclusive to {{SSBU|Lucas}} in ''[[Super Smash Bros. Ultimate]]''. The move is essentially a more consistently safer falling [[zair]] (tether attack) with more momentum and easier retreating and mixup potential. | | A DJC Z-air (or '''Double Jump Cancel Z-air''') is an [[Advanced technique]] doable by {{SSBU|Lucas}} in [[Super Smash Bros. Ultimate]] which is essentially a super quick falling Z-air (tether attack) with almost no startup and endlag. This allows some conversions such as Z-air loops and can be followed by an F-tilt, a grab, or other reliable stuff. |
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| ==How to perform==
| | To perform this technique, you should do a short hop and at any point after Frame 5 press Z-air and Jump at the same time (this only has one frame of leeway). The left stick also has to be tilted in a direction for it to work. This is even possible to perform from a crouch position. |
| To perform this technique, the player must do a [[short hop]] from a standing or crouch position with the control stick tilted in the desired direction. At any point after the fifth frame of the jump, press the [[jump]] and [[grab]] button on the same frame. If done correctly, Lucas will halt his vertical movement and perform his zair, then land on the ground with only 8 frames of endlag. If done too early, there won't be a hitbox but he will still have 8 frames of endlag. A DJCZ done onstage is a frame away from being as safe as a perfectly spaced sweetspot zair, which leads to it being a very safe tool if used correctly. | |
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| The control stick must be tilted in order to perform, otherwise Lucas will keep his upward speed and thus be in-actionable for much longer. A neutral DJCZ can be done by holding the control stick up or down. | |
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| ==Usage==
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| DJCZ allows for conversions such as zair loops and can be followed by a {{mvsub|Lucas|SSBU|forward tilt}}, {{mvsub|Lucas|SSBU|forward aerial}}, {{mvsub|Lucas|SSBU|dash attack}}, a {{mvsub|Lucas|SSBU|grab}}, or other reliable options to potential kill or continue a string. The most practical follow-up attack is another DJCZ, as stringing multiple together at low percents can [[lock]] opponents into a combo across the entire stage that can potentially be a [[zero-to-death]]. However, doing this requires extremely precise timing and rhythm, and opponents are able to escape at higher percents. The input can also be delayed to allow for spacing or mixups.
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| Delaying the DJCZ and using a full-hop can let Lucas perform the technique while landing on platforms. It can also be used to halt his upward movement and land on platforms sooner than he can with a full-hop, with or without a hitbox depending on the timing.
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| DJCZ is useful in neutral as it can be used to approach or retreat based on the control stick direction. It is only -3 on shield and can avoid many out-of-shield options due to its range and its ability to use it while moving backwards.
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| ==Videos== | | ==Videos== |
| {{#widget:YouTube|id=MA1bVZEyPQ0}}
| | https://youtu.be/MA1bVZEyPQ0 |
| {{#widget:YouTube|id=p-2YLJpDwmo}}
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| [[Category:Advanced techniques]]
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| [[Category:Character-specific terminology]]
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| [[Category:Lucas]]
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| [[Category:Lucas (SSBU)]]
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| [[Category:Techniques]]
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| [[Category:Techniques (SSBU)]]
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