Donkey Kong (SSBM)/Forward throw
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Overview[edit]
Throw data[edit]
Forward[edit]
Damage | Angle | BK | KS | FKV | Effect | |
---|---|---|---|---|---|---|
Throw | 8% | 80 | 50 | 0 | ||
Release | 3% | 40 | 100 | 0 |
Back[edit]
Damage | Angle | BK | KS | FKV | Effect | |
---|---|---|---|---|---|---|
Throw | 8% | 80 | 50 | 0 | ||
Release | 3% | 40 | 100 | 0 |
Up[edit]
Damage | Angle | BK | KS | FKV | Effect | |
---|---|---|---|---|---|---|
Throw | 7% | 90 | 30 | 0 | ||
Release | 3% | 40 | 100 | 0 |
Down[edit]
Damage | Angle | BK | KS | FKV | Effect | |
---|---|---|---|---|---|---|
Throw | 6% | 65 | 26 | 0 | ||
Release | 3% | 40 | 100 | 0 |
Timing[edit]
The speed Donkey Kong carries the opponent depends on the opponent's weight.
Invincibility | 1-8 |
---|---|
Animation length | 19 |
Min (Pichu) | |||||||||||||||||||||||
Baseline | |||||||||||||||||||||||
Max (Bowser, PAL) |
Forward[edit]
Throw Release | 15 |
---|---|
Animation length | 39 |
Back[edit]
Throw Release | 15 |
---|---|
Animation length | 39 |
Up[edit]
Throw Release | 14 |
---|---|
Animation length | 29 |
Down[edit]
Throw Release | 15 |
---|---|
Animation length | 39 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
|