Editing Difficulty
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{{ArticleIcons| | {{ArticleIcons|ssb=positive|ssbm=positive|ssbb=positive|ssb4=positive}} | ||
{{for|computer player difficulty settings| | {{for|computer player difficulty settings|AI}} | ||
[[File:Difficulty.jpg|thumb|250px|Choosing difficulty in the [[Subspace Emissary]] Adventure Mode in ''[[Brawl]]''.]] | |||
'''Difficulty''' is an option in some single player/[[co-op mode]]s that allows a player to adjust the game after one's skill. In the most cases, there are five difficulty levels. Depending on what mode is being played, different difficulty levels will affect the game in different ways. For example, a higher difficulty level in the [[Subspace Emissary]] will make the enemies harder by giving them more [[HP]] and making their attacks stronger, while a higher difficulty level in [[Target Smash]] won't affect the characters' properties at all, but instead change the stage's design into a more difficult one. Sometimes, [[unlockable]]s such as trophies or stickers depend on the difficulty on which a game mode is cleared. In the Subspace Emissary, [[Stock Ball]]s vary in number, from appearing in most levels in Easy to never appearing in Intense. | |||
In ''Smash 64'', the difficulty setting is only available for the [[1P Game]]. In the other three games, the setting appears for the [[Classic Mode]], [[Adventure Mode]]/[[Subspace Emissary]] and [[All-Star Mode]]. Additionally, in ''Brawl'', the setting is available for [[Boss Battles]], and has been added to [[Event match]]es and [[Target Smash!!]]. However, the [[event match]]es in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'' only have three difficulties (Easy, Normal, and Hard). | |||
== Difficulty levels in ''[[Smash 64]]'' and ''[[Melee]]'' == | == Difficulty levels in ''[[Smash 64]]'' and ''[[Melee]]'' == | ||
* Very Easy (blue difficulty) <!-- The names in Japan are still written using the English letters; no need to add them | * Very Easy (blue difficulty) <!-- The names in Japan are still written using the English letters; no need to add them seperately. --> | ||
* Easy (green difficulty) | * Easy (green difficulty) | ||
* Normal (yellow difficulty) | * Normal (yellow difficulty) | ||
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* Very Hard (red difficulty) | * Very Hard (red difficulty) | ||
<center><gallery> | <center><gallery>File:SSBdifficulty.PNG|The difficulty selection in ''Smash 64''<nowiki>'</nowiki>s 1P Game. | ||
SSBdifficulty.PNG|The difficulty selection in ''Smash 64'' | File:SSBMdifficulty.PNG|The difficulty selection in ''Melee''<nowiki>'</nowiki>s Classic Mode.</gallery></center> | ||
SSBMdifficulty.PNG|The difficulty selection in ''Melee'' | |||
</gallery></center> | |||
== Difficulty levels in ''[[Brawl]]'' == | == Difficulty levels in ''[[Brawl]]'' == | ||
* | * Easy ({{ja|やさしい|Yasashī}}, ''Easy'') (blue difficulty) | ||
* | * Normal ({{ja|ふつう|Futsū}}, ''Normal'') (green difficulty) | ||
* | * Hard ({{ja|むずかしい|Muzukashī}}, ''Hard'') (yellow difficulty) | ||
* | * Very Hard ({{ja|とてもむずかしい|Totemo Muzukashī}}, ''Very Hard'') (orange difficulty) | ||
* | * Intense ({{ja|ゲキむず|Geki Muzu}}, ''Extremely Hard'') (red difficulty) | ||
In [[Event Match]]es, only three difficulty levels are available: | In [[Event Match]]es, only three difficulty levels are available: Easy (blue difficulty), Normal (green difficulty) and Hard (yellow difficulty). | ||
<center><gallery> | |||
File:EasyDifficulty.png|An Easy icon in Brawl. | |||
File:NormalDifficulty.png|A Normal icon in Brawl. | |||
File:HardDifficulty.png|A Hard icon in Brawl. | |||
File:VeryHardDifficulty.png|A Very Hard icon in Brawl. | |||
File:IntenseDifficulty.png|An Intense icon in Brawl. | |||
</gallery></center> | |||
== Difficulty levels in ''[[SSB4]]'' == | |||
{{Incomplete|Missing images of what the Scale and backdrop look like at various Intensities}} | |||
Difficulty levels were significantly overhauled in ''Smash 4''. The game's retooled Classic Mode features the '''Fiend's Scale''' to determine the game's difficulty. In this system, the player is able to select an intensity from 0.0 to 9.0, with higher intensities leading to harder fights, but more rewards; the default intensity is 2.0, and selecting other intensities requires some [[coin]]s, with each .1 increment costing the player a set number of coins depending on the intensity. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Intensity level | !Intensity level!!Numeric values!!Cost per 0.1 increment | ||
|- | |- | ||
|Effortless | |Effortless | ||
|0.0 to 0.9 | |0.0 to 0.9 | ||
| | |5 coins | ||
|- | |- | ||
|Easy | |Easy | ||
|1.0 to 1.9 | |1.0 to 1.9 | ||
|5 coins | |||
|- | |- | ||
|Standard | |Standard | ||
|2.0 to 2.9 | |2.0 to 2.9 | ||
| | |8 coins | ||
|- | |- | ||
|Tougher | |Tougher | ||
|3.0 to 3.9 | |3.0 to 3.9 | ||
| | |12 coins | ||
|- | |- | ||
|Challenging | |Challenging | ||
|4.0 to 4.9 | |4.0 to 4.9 | ||
| | |15 coins | ||
|- | |- | ||
|Heatin' Up | |Heatin' Up | ||
|5.0 to 5.9 | |5.0 to 5.9 | ||
| | |20 coins | ||
|- | |- | ||
|Extra Spicy | |Extra Spicy | ||
|6.0 to 6.9 | |6.0 to 6.9 | ||
| | |25 coins | ||
|- | |- | ||
|Infernal | |Infernal | ||
|7.0 to 7.9 | |7.0 to 7.9 | ||
| | |45 coins | ||
|- | |- | ||
|White Hot | |White Hot | ||
|8.0 to 8.9 | |8.0 to 8.9 | ||
| | |95 coins | ||
|- | |- | ||
|Nothing Harder! | |Nothing Harder! | ||
|9.0 | |9.0 | ||
|N/A | |N/A | ||
|} | |} | ||
Every time the player loses, he or she is given the option to | Every time the player loses, he or she is given the option to continue. If the player elects to continue, the intensity lowers by 0.5. Regardless of whether or not the player continues, some rewards attained in the Classic Mode will be lost, as will some coins on the Fiend's Scale. | ||
The game's [[All-Star mode]], however, uses the traditional difficulties, though only three are available: Easy, Normal, and Hard. | |||
[[ | ==Trivia== | ||
*The same titles for the difficulties in [[Super Smash Bros. 4]] are used in Kid Icarus: Uprising. | |||
[[Category:Single | [[Category:Single Player Modes]] | ||