Editing Diddy Kong (SSB4)

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However, update 1.0.4 removed the ability to [[LSI]] moves which launched between 65°-115° which turned out to be greatly beneficial to Diddy (further helped by the lower vertical blastzones in the Wii U version). Diddy had numerous vertical launching combo starters and KO moves which greatly benefitted from the change, as they could no longer be LSIed (despite being the same moves on paper). Diddy's extremely fast and versatile up aerial became a much more deadly KO move and his throws could combo for a much longer period of time, as his up aerial and vertical throws could no longer be LSIed. Diddy's down throw could reliably combo for a much longer period of timing, becoming a long lasting KO confirm into up aerial without DI (colloquially known as the "Hoo-hah") and a long lasting 50/50 into potential KOes with DI. Diddy's up throw went from a throw which could not lead into KOes or 50/50es (even on a platform) to a throw that could lead into KO confirms with up aerial on the ground at pretty low percents (which then lead into a deadly 50/50 for some time when the opponent escaped the KO confirm window), which Diddy could easily mix up the side he could hit his up air (regardless of the opponent's DI on the up throw) to throw off the opponent's DI on the up aerial, which was incredibly powerful. This also extended to Diddy's other vertical launching moves albeit to a lesser extent. Diddy Kong's up aerial was overall one of the best moves in the game in early Wii U versions being incredibly fast, versatile, powerful and having incredible synergy with the rest of his kit.
However, update 1.0.4 removed the ability to [[LSI]] moves which launched between 65°-115° which turned out to be greatly beneficial to Diddy (further helped by the lower vertical blastzones in the Wii U version). Diddy had numerous vertical launching combo starters and KO moves which greatly benefitted from the change, as they could no longer be LSIed (despite being the same moves on paper). Diddy's extremely fast and versatile up aerial became a much more deadly KO move and his throws could combo for a much longer period of time, as his up aerial and vertical throws could no longer be LSIed. Diddy's down throw could reliably combo for a much longer period of timing, becoming a long lasting KO confirm into up aerial without DI (colloquially known as the "Hoo-hah") and a long lasting 50/50 into potential KOes with DI. Diddy's up throw went from a throw which could not lead into KOes or 50/50es (even on a platform) to a throw that could lead into KO confirms with up aerial on the ground at pretty low percents (which then lead into a deadly 50/50 for some time when the opponent escaped the KO confirm window), which Diddy could easily mix up the side he could hit his up air (regardless of the opponent's DI on the up throw) to throw off the opponent's DI on the up aerial, which was incredibly powerful. This also extended to Diddy's other vertical launching moves albeit to a lesser extent. Diddy Kong's up aerial was overall one of the best moves in the game in early Wii U versions being incredibly fast, versatile, powerful and having incredible synergy with the rest of his kit.


As a result, while Diddy was directly nerfed coming to 1.0.4/Wii U, he overall ended up as a more potent character as the changes to LSI greatly benefitted Diddy Kong, giving him far more effective combos and significantly greater KO potential. This resulted in Diddy becoming one of the most successful characters during early ''Smash 4'' Wii U tournaments and likely as a result, Diddy would later receive some significant nerfs.
As a result, while Diddy was directly nerfed coming to 1.0.4/Wii U, he overall ended up as a more potent character as the changes to LSI greatly benefitted Diddy Kong, giving him far more effective combos and significantly greater KO potential. This resulted in Diddy becoming one of the most successful characters during early ''Smash 4''{{'}}s Wii U tournaments and likely as a result, Diddy would later receive some significant nerfs.


Update [[1.0.6]] reduced the KO power of a handful of Diddy's moves with the most notable of which being up aerial. Up aerial was previously incredibly powerful, especially since up aerial was an incredibly fast and versatile move which could be used as a powerful combo ender for KOes. The move received a significant damage and knockback decrease which made it a significantly less devastating KO move. Diddy's up and down throws were also adjusted which had poor synergy with Diddy's weakened up aerial. Up throw was made weaker which did make it a better combo tool at higher percents but when combined with up aerial's reduced power, this notably meant that up throw up aerial did not lead into KOes until significantly higher percents. Down throw received more knockback which made down throw up aerial (which was previously only a true KO confirm without DI) a significantly more restrictive confirm than it previously was. While these changes were impactful overall, making Diddy a less overtuned character, Diddy still remained a highly potent character despite them, with the nerfs failing to significantly bring Diddy down compared to the rest of the cast.
Update [[1.0.6]] reduced the KO power of a handful of Diddy's moves with the most notable of which being up aerial. Up aerial was previously incredibly powerful, especially since up aerial was an incredibly fast and versatile move which could be used as a powerful combo ender for KOes. The move received a significant damage and knockback decrease which made it a significantly less devastating KO move. Diddy's up and down throws were also adjusted which had poor synergy with Diddy's weakened up aerial. Up throw was made weaker which did make it a better combo tool at higher percents but when combined with up aerial's reduced power, this notably meant that up throw up aerial did not lead into KOes until significantly higher percents. Down throw received more knockback which made down throw up aerial (which was previously only a true KO confirm without DI) a significantly more restrictive confirm than it previously was. While these changes were impactful overall, making Diddy a less overtuned character, Diddy still remained a highly potent character despite them, with the nerfs failing to significantly bring Diddy down compared to the rest of the cast.

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