Editing Diddy Kong (SSB4)

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 161: Line 161:
**{{buff|The changes to hitstun canceling/DI considerably improve neutral aerial's combo potential.}}
**{{buff|The changes to hitstun canceling/DI considerably improve neutral aerial's combo potential.}}
**{{nerf|Neutral aerial has more startup lag with a shorter duration (frames 6-20 → 8-20).}}
**{{nerf|Neutral aerial has more startup lag with a shorter duration (frames 6-20 → 8-20).}}
**{{nerf|Neutral aerial [[auto-cancel]]s much later (frame 27 → 59), no longer doing so in a short hop.}}
**{{nerf|Neutral aerial no longer has a late [[auto-cancel]] window making it auto-cancel much later (frame 27 → 59), no longer allowing it to auto-cancel in a short hop.}}
**{{nerf|Neutral aerial has smaller hitboxes (3u/3u/3u/3u → 2u/2u/2u/2u).}}
**{{nerf|Neutral aerial has smaller hitboxes (3u/3u/3u/3u → 2u/2u/2u/2u).}}
*[[Forward aerial]]:
*[[Forward aerial]]:

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 meta category: