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If Bounce is active, the odds of Acceleratle appearing in the menu are multiplied by 0.5×.<ref name="Bounce odds"/>
If Bounce is active, the odds of Acceleratle appearing in the menu are multiplied by 0.5×.<ref name="Bounce odds"/>
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|'''Kaclang'''<br />({{ja|アストロン|Asutoron}},<br />''Astron'')||[[File:Hero Kaclang.jpg|200px]]||6||5||Encases the Hero in metal and makes him impervious to both damage and knockback for 5 seconds, but also prevents him from taking any action. It cannot be canceled once activated. However, the Hero can still be KOed by another Hero using Metal Slash, and any well-timed attack is sufficient to punish him during the ending lag of the move. Using Kaclang in the air will grant the Hero a hitbox on his descent and allow him to move left and right until he lands. Unlike the standard metal status granted by the [[Metal Box]], Kaclang grants Hero [[invincibility]], meaning attacks on him will cause hitlag to the opponent, and Final Smashes that negate statuses (such as [[Critical Hit]]) will not hit Hero through Kaclang.
|'''Kaclang'''<br />({{ja|アストロン|Asutoron}},<br />''Astron'')||[[File:Hero Kaclang.jpg|200px]]||6||5||Encases the Hero in metal and makes him impervious to both damage and knockback for 5 seconds, but also prevents him from taking any action. It cannot be canceled once activated. However, the Hero can still be KOed by another Hero using Metal Slash, and any well-timed attack is sufficient to punish him during the ending lag of the move. Using Kaclang in the air will grant the Hero a hitbox on his descent and allow him to move left and right until he lands.


If Bounce is active, the odds of Kaclang appearing in the menu are multiplied by 0.8×.<ref name="Bounce odds"/> Kaclang also cannot appear in the last 30 seconds of a timed match.
If Bounce is active, the odds of Kaclang appearing in the menu are multiplied by 0.8×.<ref name="Bounce odds"/> Kaclang also cannot appear in the last 30 seconds of a timed match.

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