Editing Codec Conversations

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The feature was effectively replaced by [[Palutena's Guidance]] in {{forwiiu}} due to the absence of the ''Metal Gear'' series.
The feature was effectively replaced by [[Palutena's Guidance]] in {{forwiiu}} due to the absence of the ''Metal Gear'' series.


In ''Ultimate'', the Codec Conversations from ''Brawl'' return alongside {{SSBU|Snake}} and Shadow Moses Island. Unlike Palutena's Guidance, no new Codec Conversations were created for characters not present in ''Brawl''; instead, the original recordings were reused mostly unaltered. This leads to several instances where characters refer to the game as ''Brawl'' and reference attributes of characters that no longer exist due to changing between games (only Link's was altered, removing a mention of his Clawshot). {{s|wikipedia|Takeshi Aono}}, Roy Campbell's Japanese voice actor, passed away in 2012 from a stroke, and as a result, future ''Metal Gear'' titles do not feature the character out of respect for Aono.<ref>http://www.twitlonger.com/show/gu57f6</ref> This is likely why no new Codecs were recorded, instead simply reusing the conversations already present in ''Brawl''; however, no official reason has been provided.
In ''Ultimate'', the Codec Conversations from ''Brawl'' return alongside {{SSBU|Snake}} and Shadow Moses Island. Unlike Palutena's Guidance, no new Codec Conversations were created for characters not present in ''Brawl'' and were almost entirely archived recordings. This leads to several instances where characters refer to the game as ''Brawl'' and attributes of characters that no longer exist due to changing between games, with the exception of Link. {{s|wikipedia|Takeshi Aono}}, Roy Campbell's Japanese voice actor, passed away in 2012 from a stroke, and as a result, future ''Metal Gear'' titles do not feature the character out of respect for Aono.<ref>http://www.twitlonger.com/show/gu57f6</ref> This is likely why no new Codecs were recorded, instead simply reusing the conversations already present in ''Brawl''; however, no official reason has been provided.


If Snake tries to perform the Smash Taunt in a match where no other participants were playable in ''Brawl'', he will simply perform his regular taunt. It also cannot be performed on the [[Ω form]] nor [[Battlefield form]] of Shadow Moses Island. If [[Stage Morph]] is on and a codec is activated, the morph will be delayed until the conversation ends.
If Snake tries to perform the Smash Taunt in a match where no other participants were playable in ''Brawl'', he will simply perform his regular taunt. It also cannot be performed on the [[Ω form]] nor [[Battlefield form]] of Shadow Moses Island. If [[Stage Morph]] is on and a codec is activated, the morph will be delayed until the conversation ends.

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