Editing Codec Conversations

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*Due to the Codec conversations from ''Brawl'' being directly recycled for ''Ultimate'', a few peculiarities occur:
*Due to the Codec conversations from ''Brawl'' being directly recycled for ''Ultimate'', a few peculiarities occur:
**The codec for {{SSBU|Ike}} will not work if he's in his ''Radiant Dawn'' costume, despite the fact that he is the same individual regardless.
**The codec for {{SSBU|Ike}} will not work if he's in his ''Radiant Dawn'' costume, despite the fact that he is the same individual regardless.
**The codec for {{SSBU|Olimar}} still works for Alph, but Olimar’s name is mentioned regardless. Likewise, the codec for {{SSBU|Pokémon Trainer}} can still apply to the female trainer, but male pronouns will be used regardless.
**The codecs for {{SSBU|Olimar}} still works for Alph, but Olimar’s name is mentioned regardless. Likewise, the codec for {{SSBU|Pokémon Trainer}} can still apply to the female trainer, but male pronouns will be used regardless.
**The codecs for {{SSBU|Jigglypuff}} and {{SSBU|Sonic}} still mention ''Brawl'' by name.
**The codecs for {{SSBU|Jigglypuff}} and {{SSBU|Sonic}} still mention ''Brawl'' by name.
***In the Japanese versions of these codecs, the characters do not refer to ''Brawl'' specifically, instead referring to the series in general through {{ja|大乱闘|Dairantō}} (''Great Fray''), which is used in the series' full name, {{ja|大乱闘スマッシュブラザーズ|Dairantō Sumasshu Burazāzu}} (''Great Fray Smash Brothers'').
***In the Japanese versions of these codecs, the characters do not refer to ''Brawl'' specifically, instead referring to the series in general through {{ja|大乱闘|Dairantō}} (''Great Fray''), which is used in the series' full name, {{ja|大乱闘スマッシュブラザーズ|Dairantō Sumasshu Burazāzu}} (''Great Fray Smash Brothers'').
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**The codec for {{SSBU|Diddy Kong}} states that Peanut Popgun can shoot small edible peanuts when it’s no longer the case starting from ''SSB4''.
**The codec for {{SSBU|Diddy Kong}} states that Peanut Popgun can shoot small edible peanuts when it’s no longer the case starting from ''SSB4''.
*In ''Ultimate'', when the language is set to Korean or Chinese, {{SSBU|Falco}}'s conversation will have Snake use his English voice clips, but Slippy will use his Japanese voice clips instead.<ref>https://www.youtube.com/watch?v=hWd4GHT0onc&t=14m39s</ref>
*In ''Ultimate'', when the language is set to Korean or Chinese, {{SSBU|Falco}}'s conversation will have Snake use his English voice clips, but Slippy will use his Japanese voice clips instead.<ref>https://www.youtube.com/watch?v=hWd4GHT0onc&t=14m39s</ref>
*In ''Ultimate'', if the match is quit out, the sound that plays when the codec conversation ends will play before the result screen appears.
*In ''Ultimate'', if the match is quit out of, the sound that plays when the codec conversation ends will play before the result screen appears.


==References==
==References==

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