Editing Clown Cannon

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When using the Clown Cannon, the Junior Clown Car shoots a cannonball out of its mouth. The cannonball knocks back and damages the first enemy it hits.
When using the Clown Cannon, the Junior Clown Car shoots a cannonball out of its mouth. The cannonball knocks back and damages the first enemy it hits.


Upon activating the move, the Cannon will charge; the distance and damage is influenced by the time the move is charged. At close range, it inflicts 8.5% uncharged and 20% fully charged. Over a distance, the damage weakens to 5.9% uncharged and 14% fully charged. Uncharged, the cannonball goes about half the distance of Final Destination, and fully charged reaches just short of the entirety of Final Destination.
Upon activating the move, the Cannon shall charge; the distance and damage is influenced by the time the move is charged. At close range it inflicts 8.5% uncharged and 20% fully charged. Over a distance, the damage weakens to 5.9% uncharged and 14% fully charged. Uncharged, the cannonball goes about half the distance of Final Destination, and fully charged reaches just short of the entirety of Final Destination.


In Ultimate, after traveling straight, the cannonball will begin to fall. The cannonball retains its hitbox, allowing a falling cannonball to assist in edgeguarding. In addition, a falling cannonball has a hitbox that deals significant shield damage; a cannonball that hits both while falling and with its grounded hitbox can nearly break a full shield.  
In Ultimate, after traveling straight, the cannonball will begin to fall. The cannonball retains its hitbox, allowing a falling cannonball to assist in edgeguarding. In addition, a falling cannonball has a hitbox that deals significant shield damage; a cannonball that hits both while falling and with its grounded hitbox can nearly break a full shield.  

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