Chrom (SSBU)/Neutral special
Overview[edit]
Hitboxes[edit]
When not fully charged, the hitboxes' true base damage is specified in the move's parameters, and is equal to 8 + 0.166667 * (charge frames / 240)
, for a maximum of 47.833333% right before reaching full charge. When fully charged, the hitboxes are instead changed directly with no additional damage modifier.
Timing[edit]
Chrom can turn around while charging the move, which takes 19 frames, during which the move continues charging. He can continue turning until the move reaches full charge, albeit with a delay of at least 5 frames between consecutive turns.
Not fully charged[edit]
Charges between | 11-12 |
---|---|
Hitbox (from release) | 21-24 (10-13) |
Interruptible (from release) | 45 (34) |
Animation length (grounded; from release) | 78 (67) |
Animation length (aerial; from release) | 82 (71) |
Grounded | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Aerial |
Fully charged[edit]
The timings are shown from release. Chrom receives 10% recoil damage on frame 10.
Hitboxes | 10-14 |
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Interruptible | 34 |
Animation length (grounded) | 67 |
Animation length (aerial) | 71 |
Grounded | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Aerial |
Lag time |
Charge interval |
Hitbox |
Interruptible |
Differences for Kirby's Copy Ability[edit]
- The aerial version has a shorter animation (from release: 71 frames → 67) that matches the grounded version, reducing the time before Kirby can fast fall or grab ledges without interrupting the move.
Parameters[edit]
The move has three charge levels before reaching full charge (making four total), but the differences between them are only aesthetic, with the second and third levels having a more pronounced voice clip and particle effects, and the third level causing a Special Zoom on hit.
Move[edit]
Horizontal speed multiplier on startup | 0.8 |
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Air friction | 0.02 |
Half-seconds of charge for second level | 3 (90 frames) |
Half-seconds of charge for third level | 5 (150 frames) |
Total half-seconds of charge | 8 (240 frames) |
Base damage | 8% |
Added damage per half-second of charge | 5% |
Recoil damage for fully charged attack | 10% |
Delay between consecutive turns | 5 frames |
Special Zoom[edit]
Duration | 40 frames |
---|---|
Slowdown magnitude | 4 |
Zoom rate | 4 |
Time before zoom | 3 frames |
Background duration (non-1v1) | 30 frames |