Super Smash Bros. Melee

Bowser (SSBM)/Neutral attack/Hit 1

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Hitbox visualization showing Bowser's first jab.

Overview[edit]

Bowser performs a claw swipe. The move is specifically designed to link into Hit 2, with little use otherwise. It's relatively safe compared to the rest of Bowser's moves, mainly thanks to the low FAF of 21. It also has a large amount of active frames of a neutral attack, making it slightly easier to land. Being frame 7, however, it's still one of the slowest neutral attacks in the game, leaving Bowser open to being outframed in point-blank interactions. It is also possible for the autocombo to drop due to the hitstun frames sometimes not being enough, especially in an aerial situation. As a result, Bowser players will often shield instead before using Whirling Fortress.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 5% 0 AngleIcon83.png 0 100 20 3.906 38 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash
1 0 5% 0 AngleIcon83.png 0 100 20 3.906 34 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash
2 0 5% 0 AngleIcon83.png 0 100 20 1.953 31 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash

Timing[edit]

Hitboxes 7-9
Earliest continuable 14
Interruptible 21
Animation length 34
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point
Interruptibility
Interruptible